Jump to content


Photo

Redstone Pro


  • Please log in to reply
3 replies to this topic

#1 superjoebob

superjoebob

    YM2612

  • New Member
  • 1515 posts

Posted 18 April 2011 - 03:06 AM

Redstone Pro!
Posted Image
Download Here!



Are you tired of walking ten miles just to see if 2+2 = 4? Do you cringe at the thought of flattening out an area the size of New York just to create a simple drum machine? Trouble yourself no more, these are the exact problems that drove me to create Redstone Pro!


Redstone Pro uses a circuit system similar to Redstone from Minecraft, a system that is simplistic, yet allows for very complex creations. What's different, though, is that Redstone Pro introduces components which allow you to compact complex circuits into chips that fit into a single tile. Redstone Pro also introduces internet networking support, allowing you to send information from your chip to another over the internet.

Component System
Posted Image
Each new piece allows 30 x 20 blocks of space. These blocks can include inputs and outputs, which correspond to ports on a chip you create in the chip designer. This chip can then be included in other components, which can in turn be included in other components, allowing you to create your own tile types. A immense amount of complexity can now fit into one tile!

Network Capable
Posted Image
An output on your computer can send its state to an input on another computer, allowing much larger scale projects, and making collaboration easier.

I'm releasing this as an Alpha, since I haven't been able to do extensive testing. Since I'm not an electrician, and know very little about how to create circuits, there's bound to be some issues that will need correcting for future releases. As such, this tool is not meant for any serious purposes. A collection of circuits is available to get started, but if you create something cool with this software please save it and post it up, I'd gladly add it here and distribute it with the game.

Edited by superjoebob, 18 April 2011 - 03:15 AM.

  • 0

#2 ThatSnail

ThatSnail

    That Guy

  • GMC Member
  • 1035 posts
  • Version:GM8

Posted 07 May 2011 - 09:44 PM

Holy ****!

How does this not have any comments it's so freaking neat.

Having trouble getting any stuff to work though. How do you program your own IN chips?

Edited by Snail Productions, 07 May 2011 - 09:49 PM.

  • 0

#3 superjoebob

superjoebob

    YM2612

  • New Member
  • 1515 posts

Posted 10 May 2011 - 01:21 AM

Holy ****!

How does this not have any comments it's so freaking neat.

Having trouble getting any stuff to work though. How do you program your own IN chips?

Thanks! :D

To make a chip with inputs, all you need to do is place an input (not a net input) onto the grid, then open up the Part Shape editor and click an edge to add an arrow. Green arrows are chip inputs, and if you roll the mouse wheel over the added arrow you can change its number. If you roll up past 12, the green arrow will change to a red arrow meaning it is now an output. If you hold shift and roll the mouse wheel over inputs/outputs on the grid you can change their number. So if you have a number 5 input on your grid, you must have a number 5 input in the part shape editor to use it externally. Same with outputs.

After you set all that up you can save the part and load it into other creations.

Thanks again for the input, glad to see someone likes this after all :).
  • 0

#4 MrMoxie

MrMoxie

    GMC Member

  • New Member
  • 3 posts

Posted 02 October 2011 - 09:21 AM

I haven't had the chance to play this yet, but I saw the mechanics on 300, and always wanted to play. Ill be playing this for sure
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users