Finally Game Maker 8.1
#341
Posted 19 April 2011 - 03:43 PM
#342
Posted 19 April 2011 - 03:46 PM
Your example returns something based on the value of the variable, not whether or not it exists.Pardon?
I read, but what you posted makes no sense what-so-ever hence the three people posting to ask you to clarify (which you havenīt done)... canīt YOU read?
Read what? And also, clarify what?
Checking the existence of a variable simply by putting it by the 'if' statement.
Sorry, I thought my 'example' speaks for itself, guess I was wrong.
#343
Posted 19 April 2011 - 03:46 PM
First, understand basic English. Second, read.Pardon?
Read what? And also, clarify what?
#344
Posted 19 April 2011 - 03:49 PM
Oops, forgot about that, sorry.especially in GM as the "if (var)" structure defaults to a boolean check in GML.
Didn't use gm for a while.
#345
Posted 19 April 2011 - 03:51 PM
Oops, forgot about that, sorry.
especially in GM as the "if (var)" structure defaults to a boolean check in GML.
Didn't use gm for a while.
Aha!!!! I knew it... and there stems my confusion! Oh well, at least we now understand each other...
#346
Posted 19 April 2011 - 04:56 PM
#347
Posted 19 April 2011 - 05:04 PM
Very fast fix on all those bugs!
I dig the updater!
#348
Posted 19 April 2011 - 05:13 PM
Oops, forgot about that, sorry.
especially in GM as the "if (var)" structure defaults to a boolean check in GML.
Didn't use gm for a while.
It's like that in every major language AFAIK.
#349
Posted 19 April 2011 - 05:41 PM
#350
Posted 19 April 2011 - 05:47 PM
I just ran GM8.1 and it said there was an update so it downloaded it and installed and relaunched but then it complained about unable to validate license thing and reverted to Lite. I had a license working just fine til it updated. What the heck is that about? I go the page that it tells me at http://wiki.yoyogame...se_Verification but it seems to have a 'testlink' where the license should be. I have internet connection obviously so I have no idea what's going on with this.
This happened to me too, with both the updater .exe and the main .exe. I submitted a bug report... I hope it gets fixed, I have a game jam this week.
#351
Posted 19 April 2011 - 05:47 PM
I just ran GM8.1 and it said there was an update so it downloaded it and installed and relaunched but then it complained about unable to validate license thing and reverted to Lite. I had a license working just fine til it updated. What the heck is that about? I go the page that it tells me at http://wiki.yoyogame...se_Verification but it seems to have a 'testlink' where the license should be. I have internet connection obviously so I have no idea what's going on with this.
Same Here. You can revalidate your license by inputting your serial code. It upgrades to standard. And when you test a game and come back to the IDE, the popup appears again. But, it stays "standard" even after the pop-up. But, once you exit, and reopen, GM once again is "Lite". I'm always running in Administrator moe(Win7) so I shouldn't have any issues with permissions.
#352
Posted 19 April 2011 - 05:51 PM
Same Here. You can revalidate your license by inputting your serial code. It upgrades to standard. And when you test a game and come back to the IDE, the popup appears again. But, it stays "standard" even after the pop-up. But, once you exit, and reopen, GM once again is "Lite". I'm always running in Administrator moe(Win7) so I shouldn't have any issues with permissions.
Yeah I tried that too and got same result you did and I too run as Admin on W7.
Oh well, at least I can tell even in Lite that the tiling in the room editor when zoomed seems to be fixed so that's something.
#353
Posted 19 April 2011 - 05:51 PM
#354
Posted 19 April 2011 - 05:57 PM
Same Here. You can revalidate your license by inputting your serial code. It upgrades to standard. And when you test a game and come back to the IDE, the popup appears again. But, it stays "standard" even after the pop-up. But, once you exit, and reopen, GM once again is "Lite". I'm always running in Administrator moe(Win7) so I shouldn't have any issues with permissions.
Yeah I tried that too and got same result you did and I too run as Admin on W7.
Oh well, at least I can tell even in Lite that the tiling in the room editor when zoomed seems to be fixed so that's something.
I'm guessing it was affecting the snap-to-grid for object placement as well, because that too was fixed. The release notes say that .libs are now working. I don't have any, but I know for *.libs inside of extensions, they are still not working. The "offset" snapping was very annoying though. I'm glad it got fixed.
I think the best part is that we see that YOYO is fixing mistakes(though they tend to create new ones). If they stay like this, they will very likely create a loyal following(though we will still have the complainers/whiners, like always). And if GM gets better, it WILL bring in a more professional crowd, whether the gmc'ers want to agree/admit or not.
#355
Posted 19 April 2011 - 05:59 PM
Aside from that pretty major issue, I loved the updater and am thankful for the quick response on the bug fixes.
#356
Posted 19 April 2011 - 06:03 PM
Version 8.1.69 Added
We have added proper scheduling to Vista and Windows 7 via DwmEnableMMCSS() which should help framerates.
We have added int Anti-Aliasing control to fonts, which allow you to select how much to apply - including OFF!
NOTE: This is not currently visible in the preview window.
Links have now been added into the windows menu and in GameMaker itself on the HELP menu, which allows easy access to GameMaker's folders (for libs, tutorials, etc.)
Fixed bugs
- 0000744: Invisible Font
- 0000750: Bitmap fonts cause issues in created games.
- 0000781: Bitmap fonts are invisible in GM8.1
- 0000763: Scripts arguments
- 0000752: Right-click > Delete All in room editor really, REALLY doesn't work correctly. No, really.
- 0000735: argument_count is not recognised in the script/code editor
- 0000780: argument_count is not included in the fnames file
- 0000776: Execute script using the action: Script requires 0 arguments, 5 have been supplied.
- 0000772: Placing tiles while zooming
- 0000761: Tiles are aligning way to far off to left when placed
- 0000747: Using uppercase letters in email address causes licensing to fail
- 0000736: Show Object information when no objects
- 0000743: Installer suggests incorrect installation folder name
- 0000767: Object information of larger objects is incomplete
- 0000800: When I open a gm8.0 file, it opens a new game, not the game I wanted to open.
- 0000792: gm8.1 reverts to lite when not connected to internet
- 0000771: GM Updater Issues
- 0000787: when offline
- 0000822: keeps reverting to lite
- 0000806: Ctrl + 0 to reset Zoom
- 0000797: Blocked actions in Lite Edition have a Pro indication
- 0000807: Zoom In/Out/Reset are missing toolips in Room editor
- 0000773: Zoom issues with tilesets
- 0000795: Errors in documentation page on Creating Rooms
- 0000791: Displacement in tile interaction when zooming in and out in room editor
- 0000798: You can move the cursor inside the code-line rectangle
- 0000759: Help File product naming incorrect or inconsistent.
- 0000755: Script editor: bold fonts are incorrectly aligned/spaced, making code harder to read in editor.
- 0000819: Game Maker 8.1 wont run off line correctly
- 0000816: Fonts do not work
- 0000824: Some mplay functions only return the first character of a string
- 0000818: Whenever Game Maker 8.1 is started, it immediately crashes.
- 0000775: Debug messages window is not updated when not in focus
Addressed issue
- 0000737: Right clicking in the script/code editor does not move the text cursor to the mouse's position
- 0000746: Search in Scripts: clicking one of the search results doesn't always open the relevant section
- 0000729: Right-click on instance > delete all = don't work
- 0000749: Room editing: panning doesn't allow me to pan beyond left and top of room
- 0000793: upgrade from 8 to 8.1
- 0000789: GM8.1 runtime error with gm8.0 files
- 0000817: Web site issues (link hard to find)
- 0000815: Option to delay Instance Creation scripts until after the Create event fires
- 0000804: Game Maker UI isn't compatible with HighDPI (for Windows Vista +)
- 0000742: Cannot minimize GM
- 0000778: Room zoom glitches when you use scrollbar
- 0000831: Built-in Easers
- 0000783: Scroll Bars Flickering when zoom level changes
- 0000733: Flicker of window controls
- 0000810: Strange type error in game maker 8.1
- 0000812: Setting depth often results in a negative number
- 0000823: Loading freezes when preparing sounds for about 10 seconds
- 0000825: Language settings
- 0000813: Right click like 8.0
- 0000758: Room Editor Scroll Bars Glitching
- 0000809: PNG8 (256bit RGB+A)
- 0000808: Check for Updates and optional update setting in Preferences
- 0000742: Cannot minimize GM
- 0000827: Not recognizing an instance of an object with instance_exists or instance_nearest
- 0000745: "Check all scripts" does not check code action scripts and action parameters
- 0000727: Room Scrollbar Issue
- 0000645: Scroll bars in room editor flash when hovered over
#357
Posted 19 April 2011 - 06:34 PM
Anyway, my thanks to Yoyo for the prompt update!
#358
Posted 19 April 2011 - 06:50 PM
Upgraded and Iīve had no problems whatsoever... Am I just lucky or are you guys just unlucky?
Little of both maybe.
It's a glitch, but I'm not concerned about it. YYG will fix it. Having the updater is a blessing.
.
Edited by chance, 19 April 2011 - 06:51 PM.
#359
Posted 19 April 2011 - 08:40 PM
Ah, feels good to be free of Softwrap!
Gotta say again; really impressed with how fast this patch came out - a whole lotta bugs squashed there in such a short timeframe!
And I like that the updater makes patching like this possible (& so hassle free on our end).
#360
Posted 19 April 2011 - 08:48 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users









