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Finally Game Maker 8.1


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#341 Nocturne

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Posted 19 April 2011 - 03:43 PM

Myself (and probably others) donīt code in any other language, but what you posted doesnīt seem elegant, nor even sensible, to me hence the request to clarify your post. I still feel that it is without clarification as you have failed to give an example of how this would work... especially in GM as the "if (var)" structure defaults to a boolean check in GML.
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#342 chance

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Posted 19 April 2011 - 03:46 PM


I read, but what you posted makes no sense what-so-ever hence the three people posting to ask you to clarify (which you havenīt done)... canīt YOU read?

Pardon?

Read what? And also, clarify what?

Checking the existence of a variable simply by putting it by the 'if' statement.
Sorry, I thought my 'example' speaks for itself, guess I was wrong.

Your example returns something based on the value of the variable, not whether or not it exists.
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#343 makerofthegames

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Posted 19 April 2011 - 03:46 PM

Pardon?

Read what? And also, clarify what?

First, understand basic English. Second, read.
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#344 hermanshooltz

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Posted 19 April 2011 - 03:49 PM

especially in GM as the "if (var)" structure defaults to a boolean check in GML.

Oops, forgot about that, sorry.
Didn't use gm for a while.
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#345 Nocturne

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Posted 19 April 2011 - 03:51 PM


especially in GM as the "if (var)" structure defaults to a boolean check in GML.

Oops, forgot about that, sorry.
Didn't use gm for a while.


Aha!!!! I knew it... and there stems my confusion! Oh well, at least we now understand each other...
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#346 ani12321

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Posted 19 April 2011 - 04:56 PM

GameMaker v8.1.69 is now ready and has a lot of bug fixes and a sped up of runner in vista and 7
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#347 dadio

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Posted 19 April 2011 - 05:04 PM

Very cool.
Very fast fix on all those bugs!
I dig the updater! :)
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#348 thatshelby

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Posted 19 April 2011 - 05:13 PM


especially in GM as the "if (var)" structure defaults to a boolean check in GML.

Oops, forgot about that, sorry.
Didn't use gm for a while.


It's like that in every major language AFAIK.
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#349 Carnivac

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Posted 19 April 2011 - 05:41 PM

I just ran GM8.1 and it said there was an update so it downloaded it and installed and relaunched but then it complained about unable to validate license thing and reverted to Lite. I had a license working just fine til it updated. What the heck is that about? I go the page that it tells me at http://wiki.yoyogame...se_Verification but it seems to have a 'testlink' where the license should be. I have internet connection obviously so I have no idea what's going on with this.
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#350 thatshelby

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Posted 19 April 2011 - 05:47 PM

I just ran GM8.1 and it said there was an update so it downloaded it and installed and relaunched but then it complained about unable to validate license thing and reverted to Lite. I had a license working just fine til it updated. What the heck is that about? I go the page that it tells me at http://wiki.yoyogame...se_Verification but it seems to have a 'testlink' where the license should be. I have internet connection obviously so I have no idea what's going on with this.



This happened to me too, with both the updater .exe and the main .exe. I submitted a bug report... I hope it gets fixed, I have a game jam this week. Posted Image
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#351 kburkhart84

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Posted 19 April 2011 - 05:47 PM

I just ran GM8.1 and it said there was an update so it downloaded it and installed and relaunched but then it complained about unable to validate license thing and reverted to Lite. I had a license working just fine til it updated. What the heck is that about? I go the page that it tells me at http://wiki.yoyogame...se_Verification but it seems to have a 'testlink' where the license should be. I have internet connection obviously so I have no idea what's going on with this.


Same Here. You can revalidate your license by inputting your serial code. It upgrades to standard. And when you test a game and come back to the IDE, the popup appears again. But, it stays "standard" even after the pop-up. But, once you exit, and reopen, GM once again is "Lite". I'm always running in Administrator moe(Win7) so I shouldn't have any issues with permissions.
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#352 Carnivac

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Posted 19 April 2011 - 05:51 PM

Same Here. You can revalidate your license by inputting your serial code. It upgrades to standard. And when you test a game and come back to the IDE, the popup appears again. But, it stays "standard" even after the pop-up. But, once you exit, and reopen, GM once again is "Lite". I'm always running in Administrator moe(Win7) so I shouldn't have any issues with permissions.


Yeah I tried that too and got same result you did and I too run as Admin on W7.

Oh well, at least I can tell even in Lite that the tiling in the room editor when zoomed seems to be fixed so that's something.
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#353 thatshelby

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Posted 19 April 2011 - 05:51 PM

I ran it non-admin on XP.
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#354 kburkhart84

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Posted 19 April 2011 - 05:57 PM


Same Here. You can revalidate your license by inputting your serial code. It upgrades to standard. And when you test a game and come back to the IDE, the popup appears again. But, it stays "standard" even after the pop-up. But, once you exit, and reopen, GM once again is "Lite". I'm always running in Administrator moe(Win7) so I shouldn't have any issues with permissions.


Yeah I tried that too and got same result you did and I too run as Admin on W7.

Oh well, at least I can tell even in Lite that the tiling in the room editor when zoomed seems to be fixed so that's something.


I'm guessing it was affecting the snap-to-grid for object placement as well, because that too was fixed. The release notes say that .libs are now working. I don't have any, but I know for *.libs inside of extensions, they are still not working. The "offset" snapping was very annoying though. I'm glad it got fixed.

I think the best part is that we see that YOYO is fixing mistakes(though they tend to create new ones). If they stay like this, they will very likely create a loyal following(though we will still have the complainers/whiners, like always). And if GM gets better, it WILL bring in a more professional crowd, whether the gmc'ers want to agree/admit or not.
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#355 Seth52

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Posted 19 April 2011 - 05:59 PM

I'm also having the same issue. Entering the serial key temporarily reverts it back to Standard, but once I exit and reopen it goes back to Lite.

Aside from that pretty major issue, I loved the updater and am thankful for the quick response on the bug fixes.
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#356 NakedPaulToast

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Posted 19 April 2011 - 06:03 PM

Today's update - Change Log

Version 8.1.69 Added

We have added proper scheduling to Vista and Windows 7 via DwmEnableMMCSS() which should help framerates.
We have added int Anti-Aliasing control to fonts, which allow you to select how much to apply - including OFF!
NOTE: This is not currently visible in the preview window.
Links have now been added into the windows menu and in GameMaker itself on the HELP menu, which allows easy access to GameMaker's folders (for libs, tutorials, etc.)


Fixed bugs
  • 0000744: Invisible Font
  • 0000750: Bitmap fonts cause issues in created games.
  • 0000781: Bitmap fonts are invisible in GM8.1
  • 0000763: Scripts arguments
  • 0000752: Right-click > Delete All in room editor really, REALLY doesn't work correctly. No, really.
  • 0000735: argument_count is not recognised in the script/code editor
  • 0000780: argument_count is not included in the fnames file
  • 0000776: Execute script using the action: Script requires 0 arguments, 5 have been supplied.
  • 0000772: Placing tiles while zooming
  • 0000761: Tiles are aligning way to far off to left when placed
  • 0000747: Using uppercase letters in email address causes licensing to fail
  • 0000736: Show Object information when no objects
  • 0000743: Installer suggests incorrect installation folder name
  • 0000767: Object information of larger objects is incomplete
  • 0000800: When I open a gm8.0 file, it opens a new game, not the game I wanted to open.
  • 0000792: gm8.1 reverts to lite when not connected to internet
  • 0000771: GM Updater Issues
  • 0000787: when offline
  • 0000822: keeps reverting to lite
  • 0000806: Ctrl + 0 to reset Zoom
  • 0000797: Blocked actions in Lite Edition have a Pro indication
  • 0000807: Zoom In/Out/Reset are missing toolips in Room editor
  • 0000773: Zoom issues with tilesets
  • 0000795: Errors in documentation page on Creating Rooms
  • 0000791: Displacement in tile interaction when zooming in and out in room editor
  • 0000798: You can move the cursor inside the code-line rectangle
  • 0000759: Help File product naming incorrect or inconsistent.
  • 0000755: Script editor: bold fonts are incorrectly aligned/spaced, making code harder to read in editor.
  • 0000819: Game Maker 8.1 wont run off line correctly
  • 0000816: Fonts do not work
  • 0000824: Some mplay functions only return the first character of a string
  • 0000818: Whenever Game Maker 8.1 is started, it immediately crashes.
  • 0000775: Debug messages window is not updated when not in focus

Addressed issue
  • 0000737: Right clicking in the script/code editor does not move the text cursor to the mouse's position
  • 0000746: Search in Scripts: clicking one of the search results doesn't always open the relevant section
  • 0000729: Right-click on instance > delete all = don't work
  • 0000749: Room editing: panning doesn't allow me to pan beyond left and top of room
  • 0000793: upgrade from 8 to 8.1
  • 0000789: GM8.1 runtime error with gm8.0 files
  • 0000817: Web site issues (link hard to find)
  • 0000815: Option to delay Instance Creation scripts until after the Create event fires
  • 0000804: Game Maker UI isn't compatible with HighDPI (for Windows Vista +)
  • 0000742: Cannot minimize GM
  • 0000778: Room zoom glitches when you use scrollbar
  • 0000831: Built-in Easers
  • 0000783: Scroll Bars Flickering when zoom level changes
  • 0000733: Flicker of window controls
  • 0000810: Strange type error in game maker 8.1
  • 0000812: Setting depth often results in a negative number
  • 0000823: Loading freezes when preparing sounds for about 10 seconds
  • 0000825: Language settings
  • 0000813: Right click like 8.0
  • 0000758: Room Editor Scroll Bars Glitching
  • 0000809: PNG8 (256bit RGB+A)
  • 0000808: Check for Updates and optional update setting in Preferences
  • 0000742: Cannot minimize GM
  • 0000827: Not recognizing an instance of an object with instance_exists or instance_nearest
  • 0000745: "Check all scripts" does not check code action scripts and action parameters
  • 0000727: Room Scrollbar Issue
  • 0000645: Scroll bars in room editor flash when hovered over

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#357 Nocturne

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Posted 19 April 2011 - 06:34 PM

Upgraded and Iīve had no problems whatsoever... Am I just lucky or are you guys just unlucky?

Anyway, my thanks to Yoyo for the prompt update!
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#358 chance

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Posted 19 April 2011 - 06:50 PM

Upgraded and Iīve had no problems whatsoever... Am I just lucky or are you guys just unlucky?


Little of both maybe. :D I have the same issue with the prompting for license key that others reported. But it goes away when I re-enter the key/email.

It's a glitch, but I'm not concerned about it. YYG will fix it. Having the updater is a blessing.

.

Edited by chance, 19 April 2011 - 06:51 PM.

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#359 dadio

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Posted 19 April 2011 - 08:40 PM

No problems at all here (admin, Vista) :)
Ah, feels good to be free of Softwrap!

Gotta say again; really impressed with how fast this patch came out - a whole lotta bugs squashed there in such a short timeframe!
And I like that the updater makes patching like this possible (& so hassle free on our end).
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#360 Dark Matter

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Posted 19 April 2011 - 08:48 PM

Ok, I feel as if I'm probably missing something really obvious, but does the auto-updated just work as soon as you open GM8.1? It's not doing anything...
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