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Kirbyvania - Kirby/Castlevania mashup


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#31 Zeddy

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Posted 23 April 2012 - 03:04 PM

I saw that in the signature a while ago. Kudos! Where's the article?
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#32 Yal

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Posted 25 April 2012 - 08:07 AM

It's here: http://www.spiegel.d...,825825,00.html
It's also in the first post somewhere near the top. :P

I exaggerated its importance a slight bit since it's not about just Kirbyvania, but apparently Kirbyvania was the top 3 game of a top-10 list. I'm so proud! :)
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#33 Zeddy

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Posted 25 April 2012 - 08:53 AM

Reading through it with Google translate it doesn't so much seem like a Top 10 list as much as a "Here's five crazy game series combinations in no specific order." That's still really cool, though! Press coverage!
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#34 Phosfor

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Posted 29 April 2012 - 09:09 AM

lol, looks very great :thumbsup:

I love Castlevania, then I love Kirby ^^

Really amazing :)
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#35 Evil_Nazgul0616

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Posted 08 November 2012 - 10:31 PM

Whispy Woods can actually kill you!?

what dark sorcery is this!


This game is hard, but it's fun! good job!
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#36 Insert Name Here

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Posted 09 November 2012 - 02:44 AM

This game is...... Amazing 0_0
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#37 Yal

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Posted 13 November 2012 - 12:05 PM

Whispy Woods can actually kill you!?

Yup. Could do that in Kirby's Dream Land: Hard Mode too when he dropped Gordos instead of apples.
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#38 boxyman_16

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Posted 16 November 2012 - 09:08 AM

Nice job! Plays great!
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#39 Yal

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Posted 16 November 2012 - 09:25 AM

Thx! ^___^
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#40 Yal

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Posted 18 April 2013 - 03:44 PM

Bump. I'm thinking (a bit) about making a sequel. Would having Pikachu as a playable character be too much out-of-the-blue? I'm thinking that apart from Kirby, Pikachu is the cutest Nintendo character, and a character focused entirely on ranged attacks and dashes could provide a complement to Kirby's versatile but slow playing style.


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#41 Simaster48

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Posted 19 April 2013 - 07:38 AM

Dont you have enough projects going on already? :sweat:

 

But with that said, it might be a good idea to keep in mind.

 

Edit: Guess I should have seen that -1 coming... -_-

 

Wait, an inactive member downrepped me? :huh:


Edited by Simaster48, 23 April 2013 - 09:31 AM.

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#42 shadow gamer

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Posted 20 April 2013 - 02:07 AM

Well, I reviewed your game in the latest post on my blog, and my blog URL is www.gamemakerhub.blogspot.com

Enjoy!
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#43 Yal

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Posted 22 April 2013 - 10:25 AM

That was a bit short for a review in my opinion, but I won't say no to a positive mention! ^___^


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#44 shadow gamer

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Posted 22 April 2013 - 07:48 PM

Well... I wouldn't say I do reviews, I just reccomend games, and give some review links.


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#45 Virus610

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Posted 26 September 2014 - 07:27 PM

So, this game is like 3 years old or something by now, and I'm sure nobody really cares to hear this at this point, but the game's kinda broken in a really silly way.

 

After taking damage, your invulnerability frames don't wear off if you tap up with moderate frequency (About every 0.5-0.7 seconds or faster), meaning you can cheese pretty much everything in a level after taking a single hit. You can see what I mean here: http://www.twitch.tv...us610/c/5185755

 

Fun little game, but fundamentally broken in a way that really hurts the game.

 

(Also the fact that it's locked to the centre of the screen, can't be moved, resized, etc. That's kind of annoying to deal with on a 1080p screen.)

 

Just figured I'd drop this years-late feedback in case you care to repair older projects or something.


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#46 Yal

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Posted 26 September 2014 - 07:38 PM

Ah, that glitch. Don't know if I want to try fixing that given how messy the engine is :P. It mainly stems from me using different objects from different Kirby states and trying to fix another glitch that ended your mercy time prematurely.

 

I'm fairly sure you can fullscreen the game with F4, though.

 

 

I'll see what I can do, this probably needs importing to Studio in either case in order to work at all on modern rigs.


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#47 Virus610

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Posted 26 September 2014 - 08:17 PM

Oof, that's a fast response to such an ancient thread. Good on you, yo!

 

The fullscreen is a nice option, I was thinking of an in-between thing, though I don't know how much effort would be involved there. I might be in the minority, but I like to play games in windowed mode, as it's less of a bother to stream a windowed game than a fullscreen one, but the 'window' is locked to a very particular position, so I ended up just playing off the feed of my streaming software instead of the game window.

 

In any case, thanks for such a fast reponse. While I did end up kind of cheesing the game to death after discovering the iframe silliness, it was still fun.


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#48 Yal

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Posted 26 September 2014 - 09:44 PM

Yeah, and it's so difficult you need to abuse everything you've got in order to beat it :P It's fairly OK on Easy, though, since everything only deal 1 damage to you. I tried importing it into Studio. It's even sloppier than I remembered it being. Took around 45 minutes just to remove obsolete functions (sleep() is all over the place) and replace all MIDIs with fresh MP3 conversions. The game runs pretty OK, except the darkness effect don't work, pausing won't work due to obsolete functions, some effects are gone due to me removing sleep() calls and there's a weird positioning bug with White Dragons facing left. Also, Meta Knight's lock-you-into-the-arena code activated as soon as the level started making 5-3 unbeatable.

RtNW5rP.png

I could probably make this playable again with some work, though. Not sure if it's worth it at the moment though.

 

As for the fast response, I'm online daily and happened to be online right when you made that post. :)


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