Jump to content


Photo

My Action Figure


  • Please log in to reply
31 replies to this topic

#21 JonathanPzone

JonathanPzone

    GMC Member

  • GMC Member
  • 1215 posts
  • Version:GM:Studio

Posted 09 September 2011 - 03:22 AM

:turned:
Sorry.

Anyway, I believe the camera control could use some work, it's rather clunky. Maybe have the middle button rotate around it while scrolling the scroll-wheel would zoom in/out.

And at times I wasn't sure what I was even doing when spinning/rotating, so maybe have a little text bubble at the bottom that says what you're doing like "Rotating Part 3 around X axis".
  • 0

#22 Saijee

Saijee

    GMC Member

  • GMC Member
  • 2260 posts
  • Version:Unknown

Posted 09 September 2011 - 07:00 AM

@ Kokan, why not just use a something that's actually designed to make 3D models? This is just an animation tool.

@ Jonathan, controls are vaguely designed after Anim8or.
  • 0

#23 storkEXEC

storkEXEC

    GMC Member

  • New Member
  • 365 posts
  • Version:GM8

Posted 11 September 2011 - 02:12 AM

Can I make good animations with this if I am not good at making animations?
  • 0

#24 Saijee

Saijee

    GMC Member

  • GMC Member
  • 2260 posts
  • Version:Unknown

Posted 11 September 2011 - 03:00 AM

Can I make good animations with this if I am not good at making animations?

That would be like asking me if you make "good" paintings if you downloaded SAI paint tool. You can only make a product that is as good as you are.

It would be easier than some of the other things you might have tried, but it is by no means a ANIMATE-FOR-ME button.
  • 0

#25 storkEXEC

storkEXEC

    GMC Member

  • New Member
  • 365 posts
  • Version:GM8

Posted 11 September 2011 - 12:56 PM


Can I make good animations with this if I am not good at making animations?

That would be like asking me if you make "good" paintings if you downloaded SAI paint tool. You can only make a product that is as good as you are.

It would be easier than some of the other things you might have tried, but it is by no means a ANIMATE-FOR-ME button.


is it easier than milkshape, anim8or and blender? and YES i do need a ANIMATE-FOR-ME button :lol:
  • 0

#26 JonathanPzone

JonathanPzone

    GMC Member

  • GMC Member
  • 1215 posts
  • Version:GM:Studio

Posted 11 September 2011 - 05:03 PM

It's certainly much easier to get GM to use your animations, but I haven't tried anim8or, milkshape, or the animation aspect of Blender, so I can't say how the workspace feels.

And well, there's an animate-for-me button if you consider that it let's you tween between keyframes, as opposed to uploading a model for every frame if you used one of those other programs.
  • 0

#27 Saijee

Saijee

    GMC Member

  • GMC Member
  • 2260 posts
  • Version:Unknown

Posted 11 September 2011 - 06:11 PM

It's certainly much easier to get GM to use your animations, but I haven't tried anim8or, milkshape, or the animation aspect of Blender, so I can't say how the workspace feels.

And well, there's an animate-for-me button if you consider that it let's you tween between keyframes, as opposed to uploading a model for every frame if you used one of those other programs.

If you want to get animated models on GM, without using a DLL, I recommend using this.

In a sense, you could say that, but I was referring to the falsity of how simply having a handy program does not make you any better at something that your not good at. Not until you start practicing.

Yes it can tween, but if the poses you tween between don't look right, it still wont look right when you animated it in the game.
  • 0

#28 misterprickly

misterprickly

    GMC Member

  • GMC Member
  • 21 posts

Posted 15 October 2011 - 02:49 PM

I'm having problems loading my characters into MAF.
maybe I'm not reading the pre-start instructions properly.

MAF loads d3ds, there is a file called "start up models.txt.":
-First line: Punch in the number of models you will load
-Others: Punch in the file names to load.

What comes after that?

what do I after that?
How do I open them into MAF if the figure has to be made with MAF?

Do you have an instruction book for MAF (which I probably should have read)?

Other that that I think your examples are awesome!
  • 0

#29 Saijee

Saijee

    GMC Member

  • GMC Member
  • 2260 posts
  • Version:Unknown

Posted 15 October 2011 - 03:18 PM

I'm having problems loading my characters into MAF.
maybe I'm not reading the pre-start instructions properly.

MAF loads d3ds, there is a file called "start up models.txt.":
-First line: Punch in the number of models you will load
-Others: Punch in the file names to load.

What comes after that?

what do I after that?
How do I open them into MAF if the figure has to be made with MAF?

Do you have an instruction book for MAF (which I probably should have read)?

Other that that I think your examples are awesome!


That txt is there for your convenience, if you already know that your project will use certain models, which you should. It acts as a default set of parts. When you open up MAF, or use the code I put in the example, it will automatically load all the models from the txt, in MAF you set the model in use for the selected bone via Q and W keys. If at any point during using MAF you decide to add more models you can do this via "Load Models."

The controls are explained in more solid detail here: http://gmc.yoyogames...1

Edited by Saijee, 15 October 2011 - 03:20 PM.

  • 0

#30 misterprickly

misterprickly

    GMC Member

  • GMC Member
  • 21 posts

Posted 16 October 2011 - 06:57 PM

That txt is there for your convenience, if you already know that your project will use certain models, which you should. It acts as a default set of parts. When you open up MAF, or use the code I put in the example, it will automatically load all the models from the txt, in MAF you set the model in use for the selected bone via Q and W keys. If at any point during using MAF you decide to add more models you can do this via "Load Models."

The controls are explained in more solid detail here: http://gmc.yoyogames...1


What is the file format that MAF requires? I.E: .d3d, .x, .3ds etc.
How do I load the models?

Basicly what I'm asking for is a more deatailed "step by step" version of the instructions.
Kinda like a "For DUMMIES" edition.
  • 0

#31 Saijee

Saijee

    GMC Member

  • GMC Member
  • 2260 posts
  • Version:Unknown

Posted 17 October 2011 - 02:17 AM



That txt is there for your convenience, if you already know that your project will use certain models, which you should. It acts as a default set of parts. When you open up MAF, or use the code I put in the example, it will automatically load all the models from the txt, in MAF you set the model in use for the selected bone via Q and W keys. If at any point during using MAF you decide to add more models you can do this via "Load Models."

The controls are explained in more solid detail here: http://gmc.yoyogames...1


What is the file format that MAF requires? I.E: .d3d, .x, .3ds etc.
How do I load the models?

Basicly what I'm asking for is a more deatailed "step by step" version of the instructions.
Kinda like a "For DUMMIES" edition.

*.d3d format

And sorry bro but that's exactly what I just explained in my previous post, now your just asking me to explain what Au is made of (That's gold by the way, which is an element, meaning it doesn't get any simpler than that).

I might be able to make a tutorial video sometime next month though, real busy with college midterms at the moment.
  • 0

#32 misterprickly

misterprickly

    GMC Member

  • GMC Member
  • 21 posts

Posted 26 October 2011 - 08:42 PM

Sorry about that, I just did a few "maybe he means I should do this" tests and I now understand your instructions.

Also I've figured out where I've been going wrong and have rectified the situation.

Thank you for your patience.
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users