Those aren't so scary....
If you want a fright, look up the SIMD instruction set, now there's a set of scary command names
..multiply then add
Why does everyone hate 'goto' so much? How else do you break out of a second/third/Nth tier nested switch/for/otherloop block efficiently?
odds are it was part of a GOTO joke
As for arguments in scripts...I just thought of something, what if you had:
execute_string("somevar = argument12;");
Obviously GM wouldn't know that "argument12" is being used...this severely breaks a vital piece of GM's coding ability, and what makes it versatile. Although I do agree that a boundary should be made, it should be left up to the programmer instead of automatic (Erik gives another example of such a failure in GM if used automatically).