Those aren't so scary....If you want a fright, look up the SIMD instruction set, now there's a set of scary command names
pack
unpack
signed saturation
unsigned saturation
byte
word
double word
low
high
packed...
..add
..multilply
..subtract
..multiply then add
etc.
Why does everyone hate 'goto' so much? How else do you break out of a second/third/Nth tier nested switch/for/otherloop block efficiently?odds are it was part of a GOTO joke
As for arguments in scripts...I just thought of something, what if you had:
execute_string("somevar = argument12;");Obviously GM wouldn't know that "argument12" is being used...this severely breaks a vital piece of GM's coding ability, and what makes it versatile. Although I do agree that a boundary should be made, it should be left up to the programmer instead of automatic (Erik gives another example of such a failure in GM if used automatically).



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