.EXE removal....
#1
Posted 31 March 2011 - 08:44 AM
Or current thought ( and we're more than happy to change if you provide a better alternative ) is that we'll "mark" the .EXE in some way. Our current thought is that we'll do a TV style logo that's always in the corner, or perhaps a ticker that scrolls along. Something that clearly marks it, but doesn't disable it outright - perhaps even a very faint watermark over the whole screen like Google maps does?
What we're aiming for is to encourage users who will never buy it, to do so. We release that many folk use it for years before buying it and we would like to keep them happy as well. But at the end of the day, it isn't a "free" product, it has to make money for us to be able to continue development and that means trying to get those who never upgrade, to do so. Running from inside the IDE will be unaffected, the .exe it creates will time out as normal, but this allows your to see your game without the "banner" (or whatever)
So, knowing that "something" has to be annoying inside the lite .EXE, what would encourage you to upgrade, but not piss you off and drive you away?
We've also had suggestions of not allowing the icon and loading bar to change, no full screen and changing the title bar. These may well get used as well.
Please be civil. I know this is a contentious issue, and that most of you have pretty strong feelings on the matter. I have read all the previous comments (that I could find), and we do agree that limiting .EXE creation isn't a great solution. We're looking for solutions that will keep most people reasonably happy, but we also understand some will never like it, no matter what. So help us get a better one.
But note. I WILL NOT take any YoYo bashing here. Be nice. Be constructive.
#2
Posted 31 March 2011 - 08:51 AM
#3
Posted 31 March 2011 - 08:54 AM
A Game Maker logo in the top-left corner of one's screen when playing a lite game would be a good idea.
#4
Posted 31 March 2011 - 08:56 AM
#5
Posted 31 March 2011 - 08:56 AM
But... watermark or room with logo at beginning is also good idea. There can be even a text "This game was created in Game Maker / visit yoyogames.com for more info" under it - similar is in The Games Factory at end if I remember correctly. This will be better that current small image in corner when game is loading.
#6
Posted 31 March 2011 - 09:05 AM
It's a way of making money from the people who will never upgrade.
Edit: I don't like the idea of time limited exes, and a yoyogames watermark/banner will no longer work.
I used GM for years before it started charging. I never donated when it was asked of me, and I didn't upgrade for a while after it went "pro". All in all, it was years of use, with some pretty long games, before I finally paid for it. I doubt that I would have paid for it at all without that. It's partly because of my age back then, but many GM users these days are around that age or younger.
As for the watermark, they can just upload their game to YoYoGames.com, then download a watermark free version.
Edited by Dangerous_Dave, 31 March 2011 - 09:10 AM.
#7
Posted 31 March 2011 - 09:11 AM
Or, when the game transitions to another room after a certain time, transition to an advertisement room instead with the same stuff as above but instead of closing the window goes to the proper room. This does inturrupt gameplay but as its a room transition, it's less likely to screw them up mid-game.
#8
Posted 31 March 2011 - 09:15 AM
Hmm... The watermark sounds good, but I can't see how it'd work, considering that the game window could be as small as 32x32, so it could be a problem.
I like the time limitation idea. As gnysek said, it could be used to drive people into buying the Standard version. But I think that it could be easily bypassed without much efforts.
Not allowing to change icon, splash, loading bar and window caption is a great idea, I think that people could live with that.
I think that a message when starting/closing the game would be okay. Something simple that would require to press an "OK button" to continue. Clicking a button to start the game would be rather annoying, but bearable, so I think it's a fine solution.
#9
Posted 31 March 2011 - 09:19 AM
. There can be even a text "This game was created in Game Maker / visit yoyogames.com for more info" under it - similar is in The Games Factory at end if I remember correctly.
This is onto something - how about a 10 second splash screen or something that shows up when you end a Lite game by pressing escape, saying that "This game was created in Game Maker Lite, visit yoyogames.com for more info. (This screen can be switched off in the Standard and Professional edition of Game Maker)"
As for the TV-style logo, that's good too. To make people a bit more supportive, let there be an option in Preferences: in what corner would you like the logo to show up? This would likely make more people cope with it, since after all they'd get some means of customizing it to suit their game better (for instance, they could put the HUD where they want without worrying about the logo covering it).
Having loading/icon noncustomizable could also work pretty fine. In the GM6 days there was the "Made With Game Maker" window that popped up while the loading bar was loading. Having the actual loading bar image state that this was made with Game Maker Lite could also do the trick.
Or perhaps have EXE info fields (Under the name of an EXE, Description and Company shows up in grayscale when in Icon view) always default to "Game Maker Lite application", instead of being able to be any text the user desires?
#10
Posted 31 March 2011 - 09:26 AM
That's not a bad idea, you don't want the people playing games on the YYG website to have to suffer for the developer not buying Game Maker. This would be perfect, you can either use GM with adverts, limited abilities and the banner when the game is loading. Or you can buy GM and work on a "cleaner" surface. This wouldn't drive developers insane, but at the same time it would "encourage" them to but GM. The only problem with this would be an internet connection, you'd need to be online to see ads.At risk of maybe some negative comments... but what about adding adverts into the Game Maker interface? So the developer sees ads while developing. Maybe something in the bottom left corner, or a panel across the bottom or right.
It's a way of making money from the people who will never upgrade.
@Mike Removing the ability to build .EXE files from the lite version, would see us miss out on some very good games on the YYG website.
@gnysek Watermarks are also a good idea, when you watch TV with a watermark down the bottom (small), you know it's there, but it doesn't bother you.
@LegacyCrono Think about it, all those GM games you download from YYG, with the same boring sphere...
Alright simply, I don't think that any "Light" implementations should effect the end-user, and removing .exe completely would see a loss of many good newbie devs. So I think if you implement somthing that would effect the dev more than the player would be a better solution.
Edited by Derme, 31 March 2011 - 09:28 AM.
#11
Posted 31 March 2011 - 09:34 AM
That's true. You could always have some stock ads, included in the program. If you can't get an internet connection, show those. Links to YoYo, maybe a sponsor.The only problem with this would be an internet connection, you'd need to be online to see ads.
#12
Posted 31 March 2011 - 09:36 AM
#13
Posted 31 March 2011 - 09:51 AM
I like the old Ad on exit thing. They're pretty effective, serve the correct purpose, and don't piss the people playing the game off too much. I also think a little "TV" logo combined with some limits (no room size under 256x256?), can't change icon, no full screen, we name the window etc. all sound pretty sensible.
So... currently ( until someone gives an amazing solution ), I'm looking do do this...
We use the GameMaker icon.
You can't go SMALLER that a 256x256 room/window size.
We put a "Make with GameMaker" thing in a corner of the screen (let you pick)
The game "title" is forced to something like "Made with GameMaker Lite - http://blah"
GameMaker advert on exit that stays up for 5-10 seconds. (any preference?)
However... We'll also add ZOOM and draw_self() into the Lite version.
Hows that?
#14
Posted 31 March 2011 - 09:52 AM
If you throw up a watermark; you'll just end up with a heap of games on YYG (and elsewhere) with that watermark. It doesn't incline them to buy GM by that much.
Would it be possible to give the Lite version a slower runner? So, games performed are generally worse anyway. If someone wants to make a good game, they'll almost require purchasing.
I think "Made with Game Maker" would be better.We put a "Make with GameMaker" thing in a corner of the screen (let you pick)
-MoK
Edited by MasterOfKings, 31 March 2011 - 09:54 AM.
#15
Posted 31 March 2011 - 10:23 AM
If "translated" to Game Maker, that would mean that user could specify watermark location in global game settings, and loading image would always stay as Game Maker logo with site adress.
Window size limitation sounds fair (though, I can see no reason for not letting user to create smaller rooms - view scaling may be used).
Displaying something in the end of the game would be bad, because that would slow down process of developement & learning the program, thus user will have higher chances to ragequit.
If game "Title" means window title, that is neutral - if there is a watermark in-game already, why would you want another adverstiment in game window? That feels strange.
To say, ZOOM + draw_self() do not seem to be worthy rewards for all future user's problems. Probably many will prefer using GM8.0Lite over new version.
P.S. NAL is not Nal, as he stated not once already.
Edit: What's up with a featured "forum" program on yoyogames homepage, by the way?
Edited by YellowAfterlife, 31 March 2011 - 10:27 AM.
#16
Posted 31 March 2011 - 10:31 AM
- cannot change the control icon, title text, or window size/scale
- the loading screen cannot be changed, only "Made in Game Maker" along with a "click here to make your own games!" button...a minimum 5 seconds required on the loading screen (it is reasonable, it's functional and kills 2 birds with 1 stone)
- watermark in top left corner of main window
- showing the info/F1/whatever screen will have "Made in Game Maker" along with a link to YYG website at the very top, followed by whatever the programmer puts
Having an on-exit Ad sucks, especially during debug testing. But since I think everyone should purchase the product, I agree with the no-exe approach...if people want free software, they can learn the hard languages. Plus, there's always GM 7 lite that you guys can keep active for those who want to "get the feel" for what GM is all about.
#17
Posted 31 March 2011 - 10:40 AM
I don't follow you? Do you mean it's too much, or not enough?To say, ZOOM + draw_self() do not seem to be worthy rewards for all future user's problems. Probably many will prefer using GM8.0Lite over new version.
Yeah... but I can just tell him he smells of cheese and to shut up!P.S. NAL is not Nal, as he stated not once already.
Sorry if I wasn't clear.
While developing, if you RUN/DEBUG (F5 or F6) the game from inside the IDE, it WILL NOT have these limitations. You'll see your game as normal. This means you will get quick turn around on coding because I agree that a nag screen on exit for dev is crap. The .EXE that's created while doing this, will "timeout" as it currently does.
But when you MAKE AN EXE, the time limit is removed, and the nag screen and TV watermark is added.
I'm in total agreement that "dev" should be as smooth as possible.
#18
Posted 31 March 2011 - 10:58 AM
I think ads, also, would be more work for no return of note. At least not in any of the PC-centric formats we've got right now. I suspect that there's a point where they could be made to work but I also imagine you don't want to throw that time up the wall on a longshot.
The plan-at-the-moment though sounds super and easily adjustable if you need to increment/amend/work around for future revisions. Which I suspect may be a win all round.
#19
Posted 31 March 2011 - 11:04 AM
I also feel that you should get rid of 8.0/7.0 pro versions, and only have 1 type of upgrade, to standard. It's YYG product, it's a good product, act like it...sell it proper. The lite users will keep trying to take and take and take all they can for free. They'll follow new versions as they come out, YYG should stop feeding them, 8.0 should be the end of the line! No more should you put up with that crap, tell them "that's it, stay in 8.0 all you want but we draw the line here, now." You (Mike, Rus, and the rest) have worked far too hard to see these leaches give you no pennies, no food on the table!
Stand up! Be proud! Be a company!! Charge for standard and give no quarter for the pinchers!!!
edit: The other reason I feel this way is, if you get rid of or enforce rules upon the exe itself on a "lite" version while maintaining a "standard" one as well, you'll just open up a side business with people who are willing to build full version executables for those who do not own full versions. This is a company loss waiting to happen...please don't just overlook this problem. If you have only 1 version of the software, then you eliminate this problem, the only thing they "might" be able to do is use earlier versions and have to convert up (which will eventually become incompatible, they'll have no choice but to purchase).
Edited by sabriath, 31 March 2011 - 11:10 AM.
#20
Posted 31 March 2011 - 11:08 AM
btw for all options: add some kind of choice. A choice often makes people happy (even if it's silly, like being able to choose whether you show the add BEFORE or AFTER the game played)
Edited by paul23, 31 March 2011 - 11:17 AM.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users



This topic is locked








