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.EXE removal....


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#141 Maarten Baert

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Posted 01 April 2011 - 11:33 AM

The add-on-exit sounds like a good idea. But 10 seconds is way too long. In my opinion the best way to do it would be a normal window with a close button and no timeout.

In my opinion, the best changes are those that won't actually make Game Maker less powerful. If you make Game Maker less powerful by adding some annoying limitation, part of the Lite users will buy Pro/Standard, but another part will stop using Game Maker in favor of some other game development platform, or simply stop making games altogether. That's definitely not what you want. Don't forget there are free alternatives (e.g. Construct).

EDIT: Also, you don't want GM8.1 Lite to be less powerful than GM8.0 Lite. Especially if you're going to stop supporting GM8.0.

Edited by Maarten Baert, 01 April 2011 - 11:38 AM.

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#142 sabriath

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Posted 01 April 2011 - 11:36 AM

You thus have a 1:100,000 chance of getting a working online key.

In all actuality, it isn't uncommon to have a 32 byte lock manifest with a 16 byte key. The locks are unique, while the keys are specific for each lock, both are required in an authentication handshake in order to be verified through the account that it is tagged to. If the selling power is say 10 million customers, than 32 bytes amounts to 1:1.15e+70 chance of getting a matching lock in the manifest...and you'd still have a 1:3.4e+38 of actually matching the key to the lock for the account.

The chance is nearly 0%.



This is getting way off topic, please stop talking about "elite forums" so that Mike doesn't have to waste his time reading through all that crap. Sorry Mike.
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#143 mcoot

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Posted 01 April 2011 - 11:42 AM

The watermark pic is what is currently "IN", it's not a mockup. You can also specify which corner you want it in....


Oh, good. :P

To be honest, I think a VIP-style paid user only forum is a bit pointless. How much does it offer over the current Community forum or the Working With Game Maker fora? Of course, it seems as though it would be difficult to implement anyway...

The most important thing you can draw from these experiences is that Yoyo are actually listening to the community. We've got a specific discussion forum especially to give feedback to the developers about how GM's development is progressing. Not to mention that development is certainly a lot faster now that they've got a team (I presume there are more people doing the development work than just Russell and Mike) of dedicated developers. The difference between GM8 and GM8.1 is at least as big as the difference between GM7 and GM8.

In other words: good job. There's always going to be trolls, and it's impossible to satisfy everyone in the community, but right now I dare say we've got it much better than we ever have had in the past.
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#144

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Posted 01 April 2011 - 01:05 PM

okay...this has wandered way off topic, so I'm gonna close it down. Once again, many thanks for your input, I hope you all enjoy 8.1 when it arrives.




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