I remember starting out GM a while ago, and what caught my eye especially was the fact that we could distribute and even sell
our games without having to purchase the product. It was less of a "demo" and more of a full product with an option to upgrade the features. Now, of course, with the founding of Yoyo etc. there are better routs to go for supporting a full company rather than a side project of one man. However, it still remains that the thing that caught my eye was the ability to actually create and distribute
something without having to pay. This eventually made my support for the program grow a lot, and I wanted those special features so I purchased a key with little hesitation, knowing I was also supporting a 'company' (or rather a person) that I respected.
That uniqueness, I believe, should be kept. People should be able to make and distribute without limitations
on the actual .exe
. Watermarks, logos, even a popup at the end of the game saying "Made with Game Maker! Check it out HERE!" I think is perfectly fine, and a great idea, as well as limiting functions in GM itself. Even containing things like that, it still feels like a "full" program with the option to upgrade to advanced features, rather than that painful feeling of trying to design something worth a bean and learn the system in a limited amount of time, or not being able to show your work to anyone after all that effort which, for me, was what helped spur me on to actually purchasing it (That is to say, the actual feedback and friends when I could show them a finished product).
Perhaps this is relevant, perhaps, not. Yet I know that if Game Maker started as one of the many other game creation programs that put a time limit on how long you could work on things, unable to sell without a license, prohibited from important features (such as saving/loading) without purchasing, (and the list goes on) it would have never sparked the interest it did and I most likely would not have ended up purchasing it. It wouldn't have stood out, and would have been lost among the other pieces of software.
P.S. In response to the having something nagging at you to upgrade: Having these cool 'special features' (Basically, extra functions) is great enough incentive, especially when they are hyped. At first, perhaps the user may disregard it at first, but little (not to nagging) reminders throughout use of the program will make them itch, and when they finally think they have the program good enough that in itself works as a good excuse to purchase the program, if for nothing else. Having "Made with Game Maker" or whatnot watermarks/logos/etc. in the .exe merely help push them over the edge. That is my personal experience with things like this, anyway, and I am not afraid to admit it.
Just my two cents.
Edited by Scyler_27, 01 April 2011 - 04:32 AM.
NEWS FLASH! You can't get to heaven by your works. No chance. Hopeless. Give up now. No amount of works will get you anywhere, in fact all your efforts have been botched years ago because you already missed perfection the first time you lied, stole, or performed any of those other lovelies.
That said, do you want to go to heaven? Not the hellish picture given by cartoons. You know, the nightmarish one where you are renting a cloud and harp? I mean, holy crap, where did that come from? I am talking about a bonafide city, people, designed by God no less. Heck, read John's Revelation 21 if you want details. Getting to heaven is extremely simple, actually, the how and why is spelled out in Paul's letter to the Romans, summarized in Romans 10:9,10. God lived a perfect life and died in your place, covering every one of your mistakes and failures past and future. All you have to do is believe that He did what he said He did and accept the gift. Bam, you're saved. Done deal. Complicated, no? Questions? PM me.