Shadow Wake
~ A deep persistent nonlinear open-world action platform rpg ~
Game Concept [Alpha Stage]
Basics
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Controls
Interface
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W,A,S,D = Move
Mouse = aim
Left mouse = interact
Right mouse = attack
1-2-3-4-5-6-7-8-9-0 = Use skills/spells/items from hotbar
Middle Mouse + # = Use skills/spells/items on self from hotbar
Hold Alt key = Show items on ground
P = Player Panel (Top-Left part of the screen)
I = Inventory Panel (Bottom-Right part of the screen)
M = Map Screen
Esc = Pause Menu
Mouse = aim
Left mouse = interact
Right mouse = attack
1-2-3-4-5-6-7-8-9-0 = Use skills/spells/items from hotbar
Middle Mouse + # = Use skills/spells/items on self from hotbar
Hold Alt key = Show items on ground
P = Player Panel (Top-Left part of the screen)
I = Inventory Panel (Bottom-Right part of the screen)
M = Map Screen
Esc = Pause Menu
Interface
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Main Menu (New,Load,Tutorial,Options(Fullscreen On/Off,etc.),Quit)
Pause Menu (Resume,Load,Options,Main Menu)
HUD (Player mugshot,Health bar,Mana bar,Experience bar,gold/silver/bronze coins)
Hotbar on the bottom of the screen for spells and skills (1234567890)
Map (M) (will show randomized world, towns and a green-red warning shader on/off switch for player-creature level comparison)
Character Panel © (Stats,Info,Equipment)
Diablo-styled Inventory (I) (bag tabs to upgrade)
Shop Interfaces ((buy,sell)varies on vendor (you can also find vendors randomly traveling outside of towns)
Pause Menu (Resume,Load,Options,Main Menu)
HUD (Player mugshot,Health bar,Mana bar,Experience bar,gold/silver/bronze coins)
Hotbar on the bottom of the screen for spells and skills (1234567890)
Map (M) (will show randomized world, towns and a green-red warning shader on/off switch for player-creature level comparison)
Character Panel © (Stats,Info,Equipment)
Diablo-styled Inventory (I) (bag tabs to upgrade)
Shop Interfaces ((buy,sell)varies on vendor (you can also find vendors randomly traveling outside of towns)
Building Your Character (Max Level = 2480+) (takes 20 levels to max 1 skill)
Upon Level Up:
Constitution + 2
Wisdom + 1
Distribution Points + 5
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Stats
Constitution (Min = 4)
Wisdom (Min = 2)
Accuracy (Depends on armor class)
Defence (Depends on armor class)
Critical Hit Chance
Critical Hit
Holy Resistance
Arcane Resistance
Dark Resistance
Fire Resistance
Water Resistance
Frost Resistance
Lightning Resistance
Earth Resistance
Wind Resistance
Constitution (Min = 4)
Wisdom (Min = 2)
Accuracy (Depends on armor class)
Defence (Depends on armor class)
Critical Hit Chance
Critical Hit
Holy Resistance
Arcane Resistance
Dark Resistance
Fire Resistance
Water Resistance
Frost Resistance
Lightning Resistance
Earth Resistance
Wind Resistance
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Spell Schools (Max Level = 100)
Elements
Enchantment School
Conjuration School
World
Systems
Weapons (Max Level = Infinite)
Armor
Items
Creatures
[spoiler]-A
-B
Basilisk
Bat
Beetle
Behemoth
Bear
Boar
Bugbear
-C
Camel
Centaur
Chimera
Cockatrice
Crocodile
Cyclops
-D
Demon
Devil
Dragon
Dragonborn
Dryad
Dwarf
-E
Elemental
Elephant
Elf
-F
-G
Gargoyle
Gelatinous Cube
Ghoul
Giant
Giant Ant
Giant Spider
Gnoll
Gnome
Goblin
Golem
Griffon
-H
Halfling
Harpy
Hobgoblin
Hound
Human
Hydra
-I
Imp
-J
-K
Kobold
-L
Lich
Lizardfolk
Lycanthrope
-M
Medusa
Minotaur
Mummy
-N
-O
Ogre
Orc
-P
Pachycephalasaurus
Panther
Phoenix
-Q
-R
Rat
Rhinoceros
-S
Satyr
Scorpion
Shark
Skeleton
Skull
Slime
Snake
Succubus
-T
Triceratops
Troll
Tyrannosaurus
-U
Unicorn
-V
Vampire
-W
Wolf
Worm
-X
-Y
-Z
Zombie
Elements
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Holy
Arcane
Dark
Fire
Water
Frost
Lightning
Earth
Wind
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Cure Wounds
Cure Hex
Illuminate
Cure Hex
Illuminate
Arcane
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Magic Missile
Eye of Sight
Teleport
Slow
Eye of Sight
Teleport
Slow
Dark
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Poison
Life Steal
Possess
Life Steal
Possess
Fire
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Fireball
Flare
Firewall
Meteor Shower
Explosion
Flare
Firewall
Meteor Shower
Explosion
Water
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Jet
Rain
Tsunami
Rain
Tsunami
Frost
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Ice Shard
Freeze
Hail Storm
Ice Wall
Freeze
Hail Storm
Ice Wall
Lightning
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Charge
Stun
Lightning Bolt
Chain Lightning
Lightning Storm
Stun
Lightning Bolt
Chain Lightning
Lightning Storm
Earth
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Rolling Boulder
Earthquake
Stone Wall
Earthquake
Stone Wall
Wind
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Gust
Float
Tornado
Float
Tornado
Enchantment School
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Auror
Hexer
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Aura of Armor
Hexer
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(Insert Hex List)
Conjuration School
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Animate
Summoner (Allied Creature Behaviours = Passive,Aggressive,Avoid Combat)
Shapeshifter
Summoner (Allied Creature Behaviours = Passive,Aggressive,Avoid Combat)
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All Creatures
Shapeshifter
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Lycanthrope
Vampire
BugBear
Harpy
Vampire
BugBear
Harpy
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Professions
Alchemy
Combine ingredients/materials to make potions
Enchanting
Enchant weapons and armor
Blacksmithing
Forge weapons and heavy armor
Woodworking
Carve wood materials for weapons, shields and other objects
Tailoring
Sew cloth armor for very precise/powerful magic users
Leatherworking
Stitch light armor for more precision when casting/shooting
Alchemy
Combine ingredients/materials to make potions
Enchanting
Enchant weapons and armor
Blacksmithing
Forge weapons and heavy armor
Woodworking
Carve wood materials for weapons, shields and other objects
Tailoring
Sew cloth armor for very precise/powerful magic users
Leatherworking
Stitch light armor for more precision when casting/shooting
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Skills (Max Level = 100)
Acrobatics
Jump Height
Running Speed
Landing
Swimming
Combat
Unarmed
Melee
Ranged
Elemental
Enchantment School
Conjuration School
Crafts
Mining
Skinning
Harvesting
Cooking
Fishing
Woodcutting
Musician
Medecine
Acrobatics
Jump Height
Running Speed
Landing
Swimming
Combat
Unarmed
Melee
Ranged
Elemental
Enchantment School
Conjuration School
Crafts
Mining
Skinning
Harvesting
Cooking
Fishing
Woodcutting
Musician
Medecine
World
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Areas
[Towns/Encampments, Grassland, Forest, Water, Lava, Cave, Volcano, Ruins, Mountain, Desert, Tundra]
Cathael (Starting Town within Ayath)
Cathael Cave (Earth Cave)
Ayath (Grassland)
Ayan Lake (Water)
Ayan Underwater Cavern (Water Cave)
Ayan Woods (Forest)
Gelid Encampment (Encampment within Culohm)
Culohm (Tundra)
Culohm Cavern (Ice Cave)
Azural (Desert Encampment)
Alabha (Desert Region, Statica Temple)
[Towns/Encampments, Grassland, Forest, Water, Lava, Cave, Volcano, Ruins, Mountain, Desert, Tundra]
Cathael (Starting Town within Ayath)
Cathael Cave (Earth Cave)
Ayath (Grassland)
Ayan Lake (Water)
Ayan Underwater Cavern (Water Cave)
Ayan Woods (Forest)
Gelid Encampment (Encampment within Culohm)
Culohm (Tundra)
Culohm Cavern (Ice Cave)
Azural (Desert Encampment)
Alabha (Desert Region, Statica Temple)
Systems
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Weather (Day/night + sunny,foggy,rainy,snowy)
Home Owner (the player will be able to buy land and build a home + interior with a home builder interface)
Mounts (allowing the player faster transportation)
Salvaging (Break down items into basic ingredients to sell or use in crafts)
Random Events (Randomized quests,bosses,clans)
Randomly Generated World [every new game]
Home Owner (the player will be able to buy land and build a home + interior with a home builder interface)
Mounts (allowing the player faster transportation)
Salvaging (Break down items into basic ingredients to sell or use in crafts)
Random Events (Randomized quests,bosses,clans)
Randomly Generated World [every new game]
Weapons (Max Level = Infinite)
Armor
Items
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Houses/Furniture/Lighting/Craft Workspace(anvil,cauldron,stove,desk)
Scrolls/Books of magic
Endless Randomly generated armor and weapons. (quality,rarity,type) = (Cracked Godly Short Sword) (weapons can be socketed with Gemstones. Each weapon/armor has a chance to have 0-3 Gemstone sockets)
Scrolls/Books of magic
Endless Randomly generated armor and weapons. (quality,rarity,type) = (Cracked Godly Short Sword) (weapons can be socketed with Gemstones. Each weapon/armor has a chance to have 0-3 Gemstone sockets)
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Gemstones
Diamond
White
Pearl
Black
Ruby
Red
Amber
Orange
Topaz
Yellow
Emerald
Green
Sapphire
Blue
Amethyst
Purple
Diamond
White
Pearl
Black
Ruby
Red
Amber
Orange
Topaz
Yellow
Emerald
Green
Sapphire
Blue
Amethyst
Purple
Creatures
[spoiler]-A
-B
Basilisk
Bat
Beetle
Behemoth
Bear
Boar
Bugbear
-C
Camel
Centaur
Chimera
Cockatrice
Crocodile
Cyclops
-D
Demon
Devil
Dragon
Dragonborn
Dryad
Dwarf
-E
Elemental
Elephant
Elf
-F
-G
Gargoyle
Gelatinous Cube
Ghoul
Giant
Giant Ant
Giant Spider
Gnoll
Gnome
Goblin
Golem
Griffon
-H
Halfling
Harpy
Hobgoblin
Hound
Human
Hydra
-I
Imp
-J
-K
Kobold
-L
Lich
Lizardfolk
Lycanthrope
-M
Medusa
Minotaur
Mummy
-N
-O
Ogre
Orc
-P
Pachycephalasaurus
Panther
Phoenix
-Q
-R
Rat
Rhinoceros
-S
Satyr
Scorpion
Shark
Skeleton
Skull
Slime
Snake
Succubus
-T
Triceratops
Troll
Tyrannosaurus
-U
Unicorn
-V
Vampire
-W
Wolf
Worm
-X
-Y
-Z
Zombie
Edited by Codetastic, 31 March 2011 - 04:15 AM.











