Jump to content


Photo

Nazi Zombies 2D - 5th Sept 2011


  • Please log in to reply
35 replies to this topic

#21 michael pw

michael pw

    GMC Member

  • GMC Member
  • 1488 posts
  • Version:GM8.1

Posted 20 July 2011 - 08:14 PM

umm i downloaded, the zombies arnt spawning :/! im just in a room with 50k points and cant do **** :/!
  • 0

#22 Lithium

Lithium

    Spitfire Member

  • New Member
  • 1474 posts
  • Version:Unknown

Posted 23 July 2011 - 03:06 AM

Press F3 on the menu to get to the test room.
  • 0

#23 michael pw

michael pw

    GMC Member

  • GMC Member
  • 1488 posts
  • Version:GM8.1

Posted 24 July 2011 - 12:23 AM

Dude i love it!
really fun!!

just a couple of things which im sure you are going to do, can you please make the view a little bigger :D? i pressed F4 but that messed up the mouse :P!
also i love the pistol packapunched :)! i can see that this is going to be a great game once its finished :)!
  • 0

#24 Lithium

Lithium

    Spitfire Member

  • New Member
  • 1474 posts
  • Version:Unknown

Posted 05 September 2011 - 01:08 PM

Game has been updated, enjoy.
  • 0

#25 mortalpico

mortalpico

    GMC Member

  • New Member
  • 556 posts

Posted 07 September 2011 - 05:07 AM

What is the Co-op thing? Will it work someday? I really want to see how does the multiplayer thing work!
  • 0

#26 Lithium

Lithium

    Spitfire Member

  • New Member
  • 1474 posts
  • Version:Unknown

Posted 07 September 2011 - 08:15 AM

The Multiplayer is mostly coded, it is almost ready to go!

The way the players have been programmed is so that the player is like a dummy, he doesn't do anything on his own, unless he is being controlled. The control object assigns itself a dummy and whenever a key is pressed it activates a variable in the dummy, which will make it do stuff.
When a key is released it updates the variable. Also whenever one of its keys are pressed or released it sends a message to all other players connected. Once received by the control it activates those variables in the dummy, just like if the player himself had pushed a key.

This makes it a lot easier to set up the multiplayer aspect and I really hoped to have it done a month ago. I'm redoing the menu code at the moment so that it will be a lot easier to create a lobby system and I can get the multiplayer up and running very soon.

Edited by Lithium, 07 September 2011 - 08:20 AM.

  • 0

#27 mortalpico

mortalpico

    GMC Member

  • New Member
  • 556 posts

Posted 08 September 2011 - 06:31 AM

So for a while its just like a off-line co-op? I'm glad to know that you're currently working on the real-time multiplayer system! I wish this will be released soon!
  • 0

#28 gmx0

gmx0

    The Messenger

  • GMC Member
  • 1182 posts
  • Version:GM6

Posted 09 September 2011 - 09:04 PM

The zombies can't climb at stairs?!
Zombies should spawn at windows at the background.
  • 0

#29 mortalpico

mortalpico

    GMC Member

  • New Member
  • 556 posts

Posted 09 September 2011 - 11:36 PM

^You want a parallax system!? Well that might work...
  • 0

#30 Lithium

Lithium

    Spitfire Member

  • New Member
  • 1474 posts
  • Version:Unknown

Posted 10 September 2011 - 03:32 AM

The zombies can't climb at stairs?!
Zombies should spawn at windows at the background.

Yeah I forgot to mention that the zombie AI is a little broken at the moment. It's being fixed in the next version. Also in the next version zombies will climb out of the background windows, but only at later rounds.
  • 0

#31 mortalpico

mortalpico

    GMC Member

  • New Member
  • 556 posts

Posted 10 September 2011 - 04:22 AM

Wow, sounds good and getting better and better! Still can't wait for the Multiplayer!
  • 0

#32 reav13

reav13

    CybertronicSolutions

  • GMC Member
  • 21 posts
  • Version:GM8

Posted 21 December 2011 - 03:25 AM

Are you going to update this anytime soon?
  • 0

#33 napalmgamer

napalmgamer

    GMC Member

  • New Member
  • 13 posts
  • Version:GM8

Posted 25 March 2012 - 07:41 PM

amazing but has a few problems. first of all, the wrong sound effect plays sometimes with insta-kill,and fire sail. and KABOOM doesn't do anything. also, the zombies can't go up stairs. is that on purpose? I can hang out in the middle of the stairs, wait for the hoard, then throw grenades and shoot them. oh, and then after the round is done, i hit mystery box which is right under the stairs. Overall, an amazing game :)
Oh, and you should totally make cheats. like jump 5 times to get a ray gun in mystery box.

Edited by napalmgamer, 25 March 2012 - 07:56 PM.

  • 0

#34 Pjmcc

Pjmcc

    GMC Member

  • New Member
  • 3 posts
  • Version:Unknown

Posted 19 May 2012 - 06:19 PM

Not so sure what you may think of me, never used game maker before. But, i highly support this project and would greatly love to join you. I often make games, but this is by far one of the best i have seen. I may or may not be able to get multiplayer up and running, depending on this game engine. thank you for your time.
  • 0

#35 Pjmcc

Pjmcc

    GMC Member

  • New Member
  • 3 posts
  • Version:Unknown

Posted 19 May 2012 - 06:25 PM

Major bug spotted, if you get max ammo, while using primary, and switch to secondary if secondary is out of ammo, the game continuously reloads, not allowing you to switch weapons, knife, shoot, or buy new weapons.
  • 0

#36 Pjmcc

Pjmcc

    GMC Member

  • New Member
  • 3 posts
  • Version:Unknown

Posted 19 May 2012 - 06:29 PM

The Multiplayer is mostly coded, it is almost ready to go!

The way the players have been programmed is so that the player is like a dummy, he doesn't do anything on his own, unless he is being controlled. The control object assigns itself a dummy and whenever a key is pressed it activates a variable in the dummy, which will make it do stuff.
When a key is released it updates the variable. Also whenever one of its keys are pressed or released it sends a message to all other players connected. Once received by the control it activates those variables in the dummy, just like if the player himself had pushed a key.

This makes it a lot easier to set up the multiplayer aspect and I really hoped to have it done a month ago. I'm redoing the menu code at the moment so that it will be a lot easier to create a lobby system and I can get the multiplayer up and running very soon.


As i note this dummy system, i notice some problems, i myself have used it and run into the same problems, unless you have some sort of "busy" variable, that sets off when the character does something they can skip reloads, shoot extremely fast, full auto bolt, pump, and level actions, although i suspect you've already done this. I look forward to this being finished.
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users