It doesn't seem like it would be a hard thing to do, but then again I don't know much about making loading bars ._.
Edited by orange08, 17 March 2011 - 02:28 PM.
Posted 17 March 2011 - 02:26 PM
Edited by orange08, 17 March 2011 - 02:28 PM.
Posted 17 March 2011 - 02:31 PM
Posted 17 March 2011 - 02:37 PM
Edited by Yal, 17 March 2011 - 02:38 PM.
Posted 17 March 2011 - 02:57 PM
Posted 17 March 2011 - 03:11 PM
Posted 17 March 2011 - 03:21 PM
For the instance acivate object you can say
with(object){
if x<(left) and x>(right) or y<(top) and y>(bottom){
instance_deactivate();
}
}
And wont draw_self be draw_sprite(sprite index,-1,x,y)?
Edited by Yal, 17 March 2011 - 03:22 PM.
Posted 17 March 2011 - 03:23 PM
Edited by BlueMoonProductions, 17 March 2011 - 03:23 PM.
Posted 17 March 2011 - 03:48 PM
Posted 17 March 2011 - 04:15 PM
Posted 17 March 2011 - 04:23 PM
This is the most annoying thing ever, added to the fact that search settings are not global (which they should be), so you have to constantly type then in again. There is no advantage to highlighting all the text on one click instead of double clicking (like anything else).Erik Leppen: I actually quite like it. Also, with the new <CTRL-F> for finding, you need it to mark it so that when you type a NEW search, it'll replace the one thats there. Otherwise youd have to do <CTRL-F> and then manually delete the text thats there. So... sorry.
Edited by Dark Matter, 17 March 2011 - 04:27 PM.
Posted 17 March 2011 - 04:25 PM
Posted 17 March 2011 - 04:26 PM
A = instance_nearest(x,y,object) WHERE health=1;
Posted 17 March 2011 - 04:29 PM
Instance activation / deactivation has been more or less deprecated. Which, considering YYG aim for smaller devices, is a pity I have to say.instance_activate_object_region(left,top,width,height,object,inside) and instance_deactivate_object_region(left,top,width,height,object,inside,notme)
Posted 17 March 2011 - 04:31 PM
TNot sure how long it will take but a WHERE function would be cool like :
A = instance_nearest(x,y,object) WHERE health=1;
to allow for easier instance selection.
with(instance_create(x,y,object))
{
health = 1;
}If you really want to save the instance id in a variable:var a;
a = instance_create(x,y,object);
with(a)
{
health = 1;
}Please don't tell me this is not easie instance selection.Edited by BlueMoonProductions, 17 March 2011 - 04:45 PM.
Posted 17 March 2011 - 04:34 PM
That's not what he means. He means something like instance_nearest_variable(). (Sorry for the 2nd postThis can already be done with the with-statement:
Not sure how long it will take but a WHERE function would be cool like :A = instance_nearest(x,y,object) WHERE health=1;
to allow for easier instance selection.with(instance_create(x,y,object)) { health = 1; }If you really want to save the instance id in a variable:var a; a = instance_create(x,y,object); with(a) { health = 1; }Please don't tell me this is not easie instance selection.
It could be faster though. I know I already did a 'request', but at least I could mention() it: var a=1; would be a nice feature.
Edited by Dark Matter, 17 March 2011 - 04:34 PM.
Posted 17 March 2011 - 04:43 PM

Posted 17 March 2011 - 04:53 PM
Instance activation / deactivation has been more or less deprecated. Which, considering YYG aim for smaller devices, is a pity I have to say.
instance_activate_object_region(left,top,width,height,object,inside) and instance_deactivate_object_region(left,top,width,height,object,inside,notme)
with(flamefrontleft)
{
myparent = other.id;
xoffset = 10;
yoffset = -29;
}
with(flamefrontright)
{
myparent = other.id;
xoffset = 10;
yoffset = 29;
}
with(flameleft)
{
myparent = other.id;
xoffset = -19;
yoffset = -62;
}
Say I want to change the other.id's all to be something else. Right now(without search/replace), I move to the first one, change it, and for speed, I use the arrow to move down to the next one. But the cursor "forgets" it was at like xposition 22(or close) and when I go past the bracket, stays at position 2, so I have to either move right back again, or use the mouse and click.
Posted 17 March 2011 - 05:09 PM
Posted 17 March 2011 - 05:09 PM
draw_set_depth(-3) // or draw_set_depth(depth)
Edited by Sonica2, 17 March 2011 - 05:12 PM.
Posted 17 March 2011 - 05:13 PM
At the moment if you click once in the search field, it highlights the entire text, which makes it hard to change certain bits. It would be much better if you made it work just like any other text field and just place the cursor where you click. Then, you could double click in the field to highlight it all.Dark Matter: Don't follow you....?
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