Make 2D Topdown Sprite Looks 3D Tutorial UPDATED!
#61
Posted 17 June 2011 - 08:26 PM
#62
Posted 19 June 2011 - 07:53 AM
#63
Posted 24 June 2011 - 02:32 PM
#64
Posted 24 June 2011 - 11:59 PM
#65
Posted 26 June 2011 - 03:22 PM
Please tell me your joking.Which is already known as its the good anti-virus
-MoK
#66
Posted 03 July 2011 - 01:45 AM
#67
Posted 12 July 2011 - 05:28 PM
Out of curiosity, does anyone know if there's an example/tutorial of something similar to this for GM7?
I don't know, but the concept of this example is very basic, I think it will usable for any version of GM. This is the step by step :
first, create a top down sprite, and it must be separated based on their heights (for example create, a head sprite, then body sprite, and then feet). And then just draw them all together but with different "y" position based on their "heights". This is the script in that example:
/*************************************************** This script will allow you to draw three layer of robot's sprites, PUT THIS IN DRAW EVENT! argument0 = Leg (Lowest Part) argument1 = Arm (Middle Part) argument2 = Body (Highest Part) You can always modify this script to fit your needs. ***************************************************/ draw_sprite(spr_shadow,0,x,y) draw_sprite_ext(argument0,image_index,x,y,image_xscale,image_yscale,image_angle,c_gray,image_alpha);// draw first darker layer of the leg draw_sprite_ext(argument0,image_index,x,y-4,image_xscale,image_yscale,image_angle,c_white,image_alpha);// draw second layer of the leg draw_sprite_ext(argument1,image_index,x,y-10,image_xscale,image_yscale,image_angle,c_gray,image_alpha);// draw first darker layer of the arm draw_sprite_ext(argument1,image_index,x,y-14,image_xscale,image_yscale,image_angle,c_white,image_alpha);// draw second layer of the arm draw_sprite_ext(argument2,image_index,x,y-24,image_xscale,image_yscale,image_angle,c_gray,image_alpha);// draw first darker layer of the body draw_sprite_ext(argument2,image_index,x,y-30,image_xscale,image_yscale,image_angle,c_white,image_alpha);// draw second layer of the body
Hope it helps
#68
Posted 12 July 2011 - 06:13 PM
#69
Posted 12 July 2011 - 09:51 PM
#70
Posted 16 July 2011 - 08:11 AM
It looks SWEET!
#71
Posted 16 July 2011 - 08:56 AM
Yeah, that's not actually how 3D works. You can't just put on 3D glasses and see stuff in 3D...I put on some 3D glasses that I had laying around. That first image really popped off the screen! Well done. =D
#72
Posted 28 July 2011 - 11:20 PM
Anyone got a link for this?
It looks SWEET!
Did you see a link in the first page?
#73
Posted 01 August 2011 - 07:43 AM
#74
Posted 02 August 2011 - 07:22 PM
I love you tooI love you Fihrilkamal. Honestly. I love you.
#75
Posted 07 September 2011 - 12:09 PM
Edited by jofoxx, 07 September 2011 - 12:09 PM.
#76
Posted 08 September 2011 - 02:48 PM
[list]
[*]Title: How to make 2D Topdown Sprite Looks 3D Tutorial
nice,but what about 3d scene?
can scene 3d perfect?
#78
Posted 16 October 2011 - 06:14 PM
#79
Posted 17 October 2011 - 12:23 AM
Here's an exxample to draw 3D looking walls. Thanks man this tutorial has inspired me to make a game
![]()
example
just change the depth of the walls to -2900000 in the above example.
Thats cool but you need to work on the corners and getting the mans angle right for the walls, as a far away view looks ok but when the character is close to the wall the angles in the wall and the man are out of per-portion
#80
Posted 22 October 2011 - 11:47 AM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users











