GM sound stuff
Posted 14 March 2011 - 04:59 AM
I got a question.
I know that GM has sound functions but Ive never seen a function which keeps track of the length of the sound for example: "0:10/3:20"
is there any way to do that and if there is, then is it possible to manipulate particles with sounds?
Posted 14 March 2011 - 05:40 AM
Posted 14 March 2011 - 02:13 PM
length = MCI_command('status music length'); position = MCI_command('status music position');
That should return the length and current position for the sound.
Edited by AndrewB, 14 March 2011 - 02:13 PM.
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