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#21 chance

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Posted 22 March 2011 - 06:59 PM

...as most of people that use GM are kids who have never even heard of them; is it reasonable for YYG to include them?

No, it's not reasonable. My post made that clear. My comments were aimed at Sabriath's uninformed comments about the nature of complex numbers, not his view on whether GM needed them.


To a computer, trying to actual square root a negative number is impossible. We know otherwise.

That's false. Square root finders are software algorithms. And algorithms exist for complex numbers just as they exist for reals.


And, um.. no one knows the final digit of pi (or e), so how do you expect someone to pre-program it into a micro-processor.

God that's dumb. Sorry, it's just... dumb. Do you think mathematical constants are "hard wired" into the silicon? lol....

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Edited by chance, 22 March 2011 - 07:01 PM.

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#22 LSnK

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Posted 22 March 2011 - 07:01 PM

And, um.. no one knows the final digit of pi (or e), so how do you expect someone to pre-program it into a micro-processor.

God that's dumb. Sorry, it's just... dumb.

You might even say it's irrational. :P
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#23 Yourself

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Posted 22 March 2011 - 07:51 PM

but you would still have to convert it into and out of the imaginary space


Such a conversion is trivial since you can easily access the real and imaginary parts of a complex number as easily as you can access the x and y coordinates of an object. In fact, representing rotations using complex numbers was so useful that someone decided to extend the complex numbers to quaternions which have really become the method for representing orientation in 3D...in 1843. And in that case you not only get i, but a j and k as well. While (as I've mentioned) I don't see much utility in adding complex numbers themselves (especially since they can be very easily implemented as two real variables), the addition of quaternions would be very useful, especially if they came with methods for their conversion into rotation matrices for use in 3D.

And algorithms exist for complex numbers just as they exist for reals.


In fact, the algorithms are mostly the same for complex numbers as they are for real numbers.

To a computer, trying to actual square root a negative number is impossible. We know otherwise.


To a computer, anything but a finite subset of the integers is impossible. And yet we somehow managed to make them operate on things resembling real numbers (technically a finite subset of rational numbers). To a computer everything is merely a logical manipulation of a set of bits.
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#24 sabriath

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Posted 22 March 2011 - 08:44 PM

In other words, in the minds of most educated people. Complex numbers are fundamental to every field of science and mathematics.

I am educated, I don't think about 'i' every second of my life. As for it being fundamental, ONLY to those fields, and those fields are worthless to humanity (except as hobby)...it's a fun escape from the real to find an abstract way to arrive at the same answer, but it is hardly a necessity of every day life. When a carpenter puts on a roof, he doesn't calculate square roots of negative numbers to arrive at a pitch (laymen)....up to the electronics designer who works with V=IR and other basic maths to determine circuit paths (and even then he uses SPICE which doesn't use 'i').

Although there are careers and fields of science out there that does make use of 'i', the question is are they getting anywhere? Wasting money to build a giant loop of coiled wires to watch atoms collide hasn't brought us flying cars or immortality (or anything useful except a bunch of papers written in the small community of scientists and hobbyists who care to read it).

Nor is pi, e, or the square root of 2. So what does that have to do with it?

God that's dumb. Sorry, it's just... dumb. Do you think mathematical constants are "hard wired" into the silicon? lol....

An FPU (now integrated with the CPU) as far back as pentium's first days (roughly) contains a command to load pi in the register, as for e and sqrt of 2, I haven't checked any of the new datasheets. But regardless, those are tangable values (although irrational, they are contained in the 'real' side of math). In order to use 'i', you would have to alter how the processor performs all it's math operations by checking if the NAN is an 'i' and resorting to complex arithmetic instead. Processors don't do this, so it's not native, which means it has to be built up in software instead (and again, forcing YYG to go that route is absurd).

No, it's not reasonable. My post made that clear. My comments were aimed at Sabriath's uninformed comments about the nature of complex numbers, not his view on whether GM needed them.

My position is that complex numbers are a thought and hobby venture more than practical. In that fact, it makes it useless in game making as well. Instead of voicing my opinion that GM doesn't need complex arithmetic and being shot down by those who have math backgrounds, I figured I would up the ante and show that it is practically useless altogether in life (kill the root and the veins starve).

That's false. Square root finders are software algorithms. And algorithms exist for complex numbers just as they exist for reals.

What? Square root is a processor command (on FPU), and when you do a square root of a negative number, you get a NAN error.

Such a conversion is trivial since you can easily access the real and imaginary parts of a complex number as easily as you can access the x and y coordinates of an object. In fact, representing rotations using complex numbers was so useful that someone decided to extend the complex numbers to quaternions which have really become the method for representing orientation in 3D...in 1843. And in that case you not only get i, but a j and k as well. While (as I've mentioned) I don't see much utility in adding complex numbers themselves (especially since they can be very easily implemented as two real variables), the addition of quaternions would be very useful, especially if they came with methods for their conversion into rotation matrices for use in 3D.

Show me the math that would be required in rotating a point (x,y,z) around an origin (ox,oy,oz) by a set degrees (dx, dy, dz) in both the real and complex way....then look and see which one the computer will do faster (has less operations).

In fact, the algorithms are mostly the same for complex numbers as they are for real numbers.

But for a human to write 'i' next to a calculation isn't as hard as it is for a computer to constantly check every single number that goes into a calculation on whether it is real or imaginary ("hard" in this sense is cycles wasted and a loss of a bit precision for storage).

To a computer, anything but a finite subset of the integers is impossible. And yet we somehow managed to make them operate on things resembling real numbers (technically a finite subset of rational numbers). To a computer everything is merely a logical manipulation of a set of bits.

Now you're just being silly.
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#25 HaRRiKiRi

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Posted 22 March 2011 - 09:19 PM

sabriath: Im sorry, but you are so wrong in so many aspects that it just makes me sad understanding you are not a troll. If imaginary numbers are just for hobbist, then sorry, but Electronics use imaginary numbers A LOT. That's the basics of many transformations needed to calculate many aspects of the circuit. For example, no spectral analysis would be complete (or even useful) without taking complex parameters into account. The same is with almost every other aspect in electronics or any other field of science or technology. You seem like the kind of guy who thinks Pi is invented by man. So I doubt you can call yourself educated (at least in mathematics, physicist, electronics or any other field that has imaginary numbers).

What? Square root is a processor command (on FPU), and when you do a square root of a negative number, you get a NAN error.

You think all processor commands are magic? Two registers goes in and one comes out? Everything is done by algorithms. There isn't a logical element for sqrt(), so its usually expanded to a different equation. For example, sqrt can be written as Posted Image, and now you can calculate it with logarithm (which also has a different algorithm which involves bit shiffting) and division by two which is also a bit shift. Basically, logical elements can only do addition, subtraction, multiplication by 2, division by 2 and inversion. Everything else is based on these elements. I once had a book which had algorithms for almost everything (sin, cos, log, ln, powers etc) done with these basic operations.

I don't even want to reply to the rest of your post.

Now you're just being silly.

I doubt you understood what he meant.

Edited by HaRRiKiRi, 22 March 2011 - 09:31 PM.

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#26 sabriath

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Posted 22 March 2011 - 09:59 PM

but Electronics use imaginary numbers A LOT

Where? I have never used them and I've designed and built a CPU from scratch (complete with rotary assignment, feedforward and back of registers, and pipelines with stalls).

For example, no spectral analysis would be complete (or even useful) without taking complex parameters into account

Oh, you mean waveform electronics, like SETI? Yeah, because that's important.

You seem like the kind of guy who thinks Pi is invented by man

Pi was invented by man. The fact that the circumference of a circle relates to its radius may not have been invented by man...but the number that was derived from those observations was.

So I doubt you can call yourself educated (at least in mathematics, physicist, electronics or any other field that has imaginary numbers).

You're right, I'm not educated....merely passing with the highest scores in both ap calc and physics in the district for at least 10 years prior and after and having the, pretty much, born knowledge of circuitry and programming is hardly educated. That's borderline mentally challenged right?

You think all processor commands are magic? Two registers goes in and one comes out? Everything is done by algorithms. There isn't a logical element for sqrt(), so its usually expanded to a different equation. For example, sqrt can be written as {f}, and now you can calculate it with logarithm (which also has a different algorithm which involves bit shiffting) and division by two which is also a bit shift. Basically, logical elements can only do addition, subtraction, multiplication by 2, division by 2 and inversion. Everything else is based on these elements. I once had a book which had algorithms for almost everything (sin, cos, log, ln, powers etc) done with these basic operations.

And? I'm sorry, but I don't see how that relates to me stating that "it is not native to the processor, so it would have to be built up in software" and "you lose 1 bit of precision and wasting time checking every number to make sure it's not imaginary before doing a calculation"? If complex numbers were THAT important, why doesn't intel, AMD and others build the next CPU with them native? I'm just not seeing the point that 'i' brings to the table where _other maths can be used to do the same thing_. As much as I love the beauty of mandelbrot and julia sets (and other fractals), to me, that's all they are...beauty, not practicality. They may have some coincidences (like logistic convergences), but again, just shows another way of doing math.

I doubt you understood what he meant.

I understood quite clearly...and I could have retorted with the fact that there is no actual "bit" in the machine either, it's actually just a build up of electrical energy on a small bit of metal which is continually recycled while releasing into other parts to allow even more electrical energy to either be blocked or pass. I didn't because I thought going that deep to create a strawman was silly, and I'm sure he knows it.
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#27 HaRRiKiRi

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Posted 22 March 2011 - 11:18 PM

Where? I have never used them and I've designed and built a CPU from scratch (complete with rotary assignment, feedforward and back of registers, and pipelines with stalls).

You think CPU is basics of electronics? CPU is just a very small part of a very large field. What you did was just a combination logical elements which you later simulated in a program (because I am sure you didn't physically build it). Did you consider how these elements worked or how the simulation program worked?

Oh, you mean waveform electronics, like SETI? Yeah, because that's important.

Spectrums are the basics of analog electronics, signal transmission, filters and so on. There wouldn't be any mobile phones, satellites, wi-fi or anything else if people didn't understand spectrums. You are clearly not educated in much of electronics. You know only digital 1's and 0's and that is the reason why you don't know the significance of imaginary numbers. You are just as limited as the computers themselves. And if you have this cynical point of view on every human technological advancement then you don't also understand the basics of science as a whole.

Pi was invented by man. The fact that the circumference of a circle relates to its radius may not have been invented by man...but the number that was derived from those observations was.

May not have? Pi is a irrational number (thus infinite) and humans can't come up with something infinite. If a man invented pi then he would just make it 5 or something (or just 1) to make calculations easier. Pi is constant of 3.1415.. which is true in every part of the galaxy. Even aliens know pi and they have the same value for it. They of course will write it differently, but the value stays.

You're right, I'm not educated....merely passing with the highest scores in both ap calc and physics in the district for at least 10 years prior and after and having the, pretty much, born knowledge of circuitry and programming is hardly educated. That's borderline mentally challenged right?

Your egoism is only superseded by your ignorance.

_other maths can be used to do the same thing_.

And then why does CPU has instruction set for sqrt? Why can't we program it manually with "other maths"? As previously stated, things like quaternion are very useful in 3d graphics.
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#28 chance

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Posted 22 March 2011 - 11:40 PM

sabriath: Im sorry, but you are so wrong in so many aspects that it just makes me sad understanding you are not a troll.

Me too. It's embarrassing to see an adult make such a fool of himself. :( Reminds me of when I was a boy setting up my first circuit (boy scouts). I concluded that electrical engineering was nothing more that connecting the positive and negative terminals.

I guess it's human nature to underestimate the importance of things we don't understand.
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#29 xshortguy

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Posted 23 March 2011 - 01:23 AM

Hi guys, let's avoid using personal attacks on people and only discuss imaginary numbers. The scope of the use of imaginary numbers in electric circuits is beyond the scope of the discussion on this forum. Head to another forum to continue that discussion.

With that said, the name imaginary is sort of a poor choice, since the construction of the complex numbers from the real numbers is quite a natural procedure. Without going into too many details, here are the highlights of the construction:

1. Start with the ring of polynomials with real coefficients R[x], i.e. things of the form , for some indeterminate x.
2. Consider the ideal I, a subset of R[x], generated by x^2 + 1. One can show that this clearly isn't R[x], since one cannot form the polynomial x from it. Furthermore, one can show that I is a maximal ideal.
3. Since I is an ideal, we can take the quotient ring R[x]/I. Since I is a maximal ideal, R[x]/I is a field. Moreover, from the fundamental theorem of algebra, the degree of the field extension [R[x]/I : R[x]] is degree two, so R[x]/I has two basis elements: things of the form (0 + I) and things of the form (1 + I). The first is a real number since (0 + I)(0 + I) = 0 + 0I + 0I + II = 0 + 1 = -1. The latter is not a real number: (1 + I)(1 + I) = 1 + I + I + -1 = 2I. So numbers in this field are can be written in the form a (0 + I) + b (1 + I), where a, b are real numbers. With a bit of cleanup, we can relabel things as the form a + b i, where (0 + I) is our 1, and (1 + I) is our i.

The construction of forming new structures by quotient rings is typical in the subject of abstract algebra. Once you get a feel for this type of construction, you'll see that complex numbers are really just an extension of the real numbers that allows for solutions to given polynomials.
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#30 MasterOfKings

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Posted 23 March 2011 - 05:21 AM

A processor works just like your brain. It gets a problem, it determines the best way around it, and it solves it. The square root of -1 is NOT a real; so it doesn't properly exist. Hence, the term imaginary. We can't define it as a number, hence 'i'.

May not have? Pi is a irrational number (thus infinite) and humans can't come up with something infinite. If a man invented pi then he would just make it 5 or something (or just 1) to make calculations easier. Pi is constant of 3.1415.. which is true in every part of the galaxy. Even aliens know pi and they have the same value for it. They of course will write it differently, but the value stays.

The existence of pi was not developed by man; however, pi isn't something that nature developed. The 'concept' (probably the wrong word) was developed by nature. Nature didn't call it pi; we did. And you have no right to speak for aliens, they might not even have discovered (or even use) the value.

Regardless, the value of complex numbers, here, is in it's use for GM and (basic) game making. In saying that, it's next to useless (mainly due to its audience).

Whether the processor can or cannot use them, is neither here nor there. The only point I made was that imaginary numbers don't actually exist. I never said they're useless to the world.

-MoK
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#31 xshortguy

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Posted 23 March 2011 - 05:30 AM

The square root of -1 is NOT a real; so it doesn't properly exist. Hence, the term imaginary. We can't define it as a number, hence 'i'.


Stop using words that you clearly aren't understanding the meaning of, in this case "exists". The imaginary unit i exists in the same sense that any real number exists. Namely that each number is created in order to solve a particular type of problem from a well-defined set theoretic construction. For example, we invent natural numbers to solve the problem of associating quantities with objects. In this construction we can answer things such as 4 + x = 7. However one thing that we can't do with just natural numbers is that we can't answer a question such as 4 + x = 3. So in order to get around that, one can construct using equivalence relations--a well-defined method of doing so involving Cartesian products of natural numbers with clever equivalence relationships.

In the same manner, once we have real numbers we then have the question of for which x will x^2 + 1 = 0. It isn't hard to show that no such real number exists. However by doing a well-defined algebraic construction (cf Abstract Algebra) or by simply asserting that there is a quantity i such that i^2 = -1, we have created a new system capable of solving such a problem.

The terms "real" and "imaginary" are unfortunate terms that often confuse people; they are simply names kept for historical reasons that refer to specific collections of numbers.
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#32 sabriath

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Posted 23 March 2011 - 07:55 AM

You think CPU is basics of electronics? CPU is just a very small part of a very large field. What you did was just a combination logical elements which you later simulated in a program (because I am sure you didn't physically build it). Did you consider how these elements worked or how the simulation program worked?

No, I think CPU is a big part of everyday electronics, and the knowledge in it is tremendous in comparison to other areas. Although it boils down to 1's and 0's, there is still math involved that is not logical at all (as much as you think a gate passes the information clearly, there is drag on some parts, and the clock speed has to be just right to be able to catch them). I could go on, but why should I backpedal?

And yes, I did _build_ it myself...using the same litho methods that the big boys use, it was a hobby of mine when I was real young.

Spectrums are the basics of analog electronics, signal transmission, filters and so on. There wouldn't be any mobile phones, satellites, wi-fi or anything else if people didn't understand spectrums. You are clearly not educated in much of electronics. You know only digital 1's and 0's and that is the reason why you don't know the significance of imaginary numbers. You are just as limited as the computers themselves. And if you have this cynical point of view on every human technological advancement then you don't also understand the basics of science as a whole.

So you are saying that these "spectrums" cannot be shown in real world math? Because y=2.1844*sin(x) seems like a real wave to me, and subtracting it can filter out that "wavelength"....where exactly does the 'i' come in?

Can I get someone who is actually in a field that is useful to the human race and society to come forward and vouch that 'i' is used in their every day life? And actually show me where it applies that absolutely no other math can possibly be used other than imaginary math?

May not have? Pi is a irrational number (thus infinite) and humans can't come up with something infinite. If a man invented pi then he would just make it 5 or something (or just 1) to make calculations easier. Pi is constant of 3.1415.. which is true in every part of the galaxy. Even aliens know pi and they have the same value for it. They of course will write it differently, but the value stays.

The bold text is my point exactly. "Pi" <-- the word and it's constant in our lives is our invention...to an alien or any other creature, "pi" and "3.1415" may not have any meaning whatsoever to them.

And then why does CPU has instruction set for sqrt? Why can't we program it manually with "other maths"? As previously stated, things like quaternion are very useful in 3d graphics.

Because 'sqrt' is commonly used in everyday life, imaginary numbers are not as common. It's self-defined logic here, thought you would see that.

@xshortguy: Thanks for the explanation of the imaginary space....buuuuut...where does that fall in line with making 3D math "easier" or "more efficient"?

The only point I made was that imaginary numbers don't actually exist

+1 to that! I'm not being ignorant here, but I feel that you _cannot_ take the square root of a negative number. I understand that when used properly, you can come up with an answer that is in the real, like:

sqrt(-1) * sqrt(-1) = -1

Although you cannot take the sqrt of -1, the above formula is derived because you reduced the actual functioning (square or a sqrt is itself). To me, that doesn't make the imaginary space "exist", it just means that there is an identity shown and proven:

sqrt(A) * sqrt(A) = A

'i' is just used to show that this identity can be used at _some_ point later down the line in order to come up with an answer.

If I have '2i * 4' apples, how many do I have? ... exactly

Until you reduce any formula to get rid of any and all 'i' references (and its brethren j,k and others), then you do not have a 'real' number, only a partial answer with a function attachment.



Do not misread me though. I know that humans have invented all these forms of math and complex number arithmetic for our own purposes (and other species may have as well), but I am talking about the physical nature of the number and not the concept. Just like you cannot touch infinite (and spawns a whole other part of math I won't get into), you cannot touch imaginary numbers either....but when you bring certain parts together, the imaginary parts get reduced out (until then, I consider that 'not existing').



I have still not seen anyone produce to me the 3D mathematics that would show any plausibility for the need of these things in GM?

Edited by sabriath, 23 March 2011 - 07:57 AM.

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#33 MasterOfKings

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Posted 23 March 2011 - 10:07 AM

I admit I'm using the term 'exist' rather loosely. I was referring to them as an object (or whatever you want to call them) in the 'real' world. Sit down with a piece of paper and try to determine the square root of -1. You can through the world's supply of paper and you'll never reach the answer. Because it simply isn't possible. Now, this is where the whole 'imaginary' thing comes in. It replaces the square root of -1 with 'i'. This opens up a whole world of possibilities; most of which, a large number of people on this planet don't even understand.

They serve a purpose; but not one that exists in the 'real' world.

Please don't bite my head off and say that they do. I'll simply refer you to 'sit down with the paper' bit. YOU can't work out the square root of negative 1; so what makes you think that a computer can? Obviously, there's workarounds; it's those workarounds that built up this world as we know it.

Lastly, regardless of the uses of complex numbers; see them, not as they are, but what purpose they will serve in GM. You may claim they will be useful in 3D mathematics.. but GM is meant as a 2D game engine; what's the point in simplify 3D programming when, most of the time, we won't use it.

-MoK

PS: If you disagree, please don't combat it. Just ignore it. This fight has gone on long enough.

Edited by MasterOfKings, 23 March 2011 - 10:09 AM.

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#34 chance

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Posted 23 March 2011 - 10:49 AM

The scope of the use of imaginary numbers in electric circuits is beyond the scope of the discussion on this forum. Head to another forum to continue that discussion.

My comment was obviously NOT about the use of imaginary numbers in circuits. It was an example of how ignorance leads us to dismiss things we don't understand.


No, I think CPU is a big part of everyday electronics, and the knowledge in it is tremendous in comparison to other areas.
...
And yes, I did _build_ it myself...using the same litho methods that the big boys use

Another example of blissful ignorance. Manufacturing the semiconductor material that comprises the chips themselves, requires detailed understanding of quantum mechanics -- a field heavily dependent on mathematics in the complex plane. Yet you continue to pretend complex numbers are just an unnecessary curiosity.


...you cannot touch imaginary numbers either...

This seems to be the heart of your argument, and where you're the most confused. ALL mathematics concepts are conceptual. Can you touch the square root of 2? What about logarithms? Negative numbers?

Just because you're more familiar with natural number concepts, you think they're different somehow. More "real". They aren't.

And btw, stop asking people to prove the GM needs complex numbers. Nobody is saying that, so give up the straw dogs.

.

Edited by chance, 23 March 2011 - 10:52 AM.

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#35 sabriath

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Posted 23 March 2011 - 11:47 AM

Another example of blissful ignorance. Manufacturing the semiconductor material that comprises the chips themselves, requires detailed understanding of quantum mechanics -- a field heavily dependent on mathematics in the complex plane. Yet you continue to pretend complex numbers are just an unnecessary curiosity.

I didn't use quantum mechanics to do it....how do you come off telling me how I came up with my design and build? I'm sure I simply used a positive doped alloy and negative doped alloy, then coated continuously while shaving it flat, applying the next stain level and repeating the process. Where exactly in that process did you get quantum mechanics?

Did you mean the actual design phase, where I used simple gate logic pre-forms and reduced the entire process to a simple programming language that used nothing but those gates? That would look something like this:
//simple sr latch
q1265 = r nandp qn1265
qn1265 = s nandn q1265

I can tell you to 100% certainty that I did not use quantum mechanics at all, nor use the square root of a negative number.

This seems to be the heart of your argument, and where you're the most confused. ALL mathematics concepts are conceptual. Can you touch the square root of 2? What about logarithms? Negative numbers?

Yes, I can. Irrational numbers might have some precision issues, but they are tangable enough to make an effort at hitting the mark...for example, asking me to present the square-root of 2 from a piece of paper, I can cut out an area roughly equal to it (you cannot do that with 'i'). As for negative numbers, that's simply borrowing, if you say "draw me negative 2 circles," then I would turn to you and say "draw me 2 circles"....now they are negative by reverse....how about that 'i'...nope, still can't do that.

Just because you're more familiar with natural number concepts, you think they're different somehow. More "real". They aren't.
And btw, stop asking people to prove the GM needs complex numbers. Nobody is saying that, so give up the straw dogs.

I know the concepts of 'i', along with a lot of other areas in math. Just because I know it, doesn't mean I like it, nor think it's practical. As for wanting proof, I seriously just want to know because ever since highschool, I have not touched that crap for even 1 second...I want to know where it's useful in society, but more to the fact, I want to know how it relates to 3D math (because when I did 3D, I used basic dot-matrix transformations, I never heard of using imaginary numbers for it and want to see it in action...I'm curious now). If by that "proof" that it shows to be more efficient (which I personally don't believe it will be), then I will admit ignorance to the whole thing and bow into humbleness.
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#36 chance

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Posted 23 March 2011 - 12:20 PM

I can tell you to 100% certainty that I did not use quantum mechanics at all, nor use the square root of a negative number.

That comment is like a draftsman saying "I didn't use the value of Pi to draw a circle. I just used a compass." lol... :D

You don't have to understand the principles, to use a recipe. You just have to follow directions. Your "CPU design" followed a recipe for semiconductors developed over decades of complex research, and whose properties can only be explained by quantum mechanics.


This seems to be the heart of your argument, and where you're the most confused. ALL mathematics concepts are conceptual. Can you touch the square root of 2? What about logarithms? Negative numbers?

Yes, I can. Irrational numbers might have some precision issues, but they are tangable enough to make an effort at hitting the mark...

You're confusing "tangible" with "familiar". For example, are you comfortable with the concept of a line (length, but no width)? What about a plane (length and width, but no depth)? They may seem familiar, but neither one truly occurs in nature. They are just mathematical constructs.

They are no more, and no less, "real" than complex numbers.
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#37 paul23

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Posted 23 March 2011 - 12:21 PM

Another example of blissful ignorance. Manufacturing the semiconductor material that comprises the chips themselves, requires detailed understanding of quantum mechanics -- a field heavily dependent on mathematics in the complex plane. Yet you continue to pretend complex numbers are just an unnecessary curiosity.

I didn't use quantum mechanics to do it....how do you come off telling me how I came up with my design and build? I'm sure I simply used a positive doped alloy and negative doped alloy, then coated continuously while shaving it flat, applying the next stain level and repeating the process. Where exactly in that process did you get quantum mechanics?

Did you mean the actual design phase, where I used simple gate logic pre-forms and reduced the entire process to a simple programming language that used nothing but those gates? That would look something like this:
//simple sr latch
q1265 = r nandp qn1265
qn1265 = s nandn q1265

I can tell you to 100% certainty that I did not use quantum mechanics at all, nor use the square root of a negative number.


You know, the whole fact you brought electronic engineering to this discussion weakens your points of imaginary numbers being useless? - One of the 'school book' examples of complex numbers is electrical engineering. Transistors, EM-fields, signal analys...




Just because you're more familiar with natural number concepts, you think they're different somehow. More "real". They aren't.
And btw, stop asking people to prove the GM needs complex numbers. Nobody is saying that, so give up the straw dogs.

I know the concepts of 'i', along with a lot of other areas in math. Just because I know it, doesn't mean I like it, nor think it's practical. As for wanting proof, I seriously just want to know because ever since highschool, I have not touched that crap for even 1 second...

You're working in the field of EE?

Anywhere I see a problem involving sine/cosine especially combined with integration/differentation I'd stop and ask myself the question: "shouldn't I be doing this with complex numbers instead".

Edited by paul23, 23 March 2011 - 03:57 PM.

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#38 HaRRiKiRi

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Posted 23 March 2011 - 03:26 PM

I think discussion with sabriath is not very productive so I won't go any further. I have seen persons like that before (like carpenters who say why the heck someone needs a sqrt to calculate some diagonal.. just use a tape measure). All I can say is that he overrates himself as he clearly isn't as bright as he thinks he is.

Anyway, complex numbers in GM would be just like in C++. A structure with both the real and imaginary parts which can be used in calculations via special functions. The implementation itself wouldn't actually be that hard, but I believe they have bigger ideas.
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#39 FakeKraid

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Posted 23 March 2011 - 04:48 PM

Irrelevant discussions of the 'reality' of imaginary or complex numbers aside, there have been some pretty fascinating answers to my question here. But, they raise another question. Why are programmers who are experienced and sophisticated enough to be working with planar rotations and complex data structures bothering with GM, with all its limitations, when they could be making their own engines in a more modern and efficient language? Or, to put that question in a positive way, so as to seem less confrontational, what exactly does GM have to offer a programmer of that level?

I mean, I'm using GM because I have NO programming experience whatsoever. I find that, even using GML exclusively, the things that the GM engine does for me bring otherwise unreachable levels of programming complexity within my admittedly limited reach. Someone with enough understanding of coding to be working with those rather esoteric things wouldn't see that as a benefit, though, would they?

I guess what I'm trying to say is, including imaginary/complex number functionality into GM seems like it would be a lot of trouble on the developers' part to add something that would only be useful to people who, if they really MUST have it, would be perfectly capable of going elsewhere to get it, or just making it themselves. Does that make sense?

Edited by FakeKraid, 23 March 2011 - 04:51 PM.

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#40 paul23

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Posted 23 March 2011 - 05:51 PM

Irrelevant discussions of the 'reality' of imaginary or complex numbers aside, there have been some pretty fascinating answers to my question here. But, they raise another question. Why are programmers who are experienced and sophisticated enough to be working with planar rotations and complex data structures bothering with GM, with all its limitations, when they could be making their own engines in a more modern and efficient language? Or, to put that question in a positive way, so as to seem less confrontational, what exactly does GM have to offer a programmer of that level?

I mean, I'm using GM because I have NO programming experience whatsoever. I find that, even using GML exclusively, the things that the GM engine does for me bring otherwise unreachable levels of programming complexity within my admittedly limited reach. Someone with enough understanding of coding to be working with those rather esoteric things wouldn't see that as a benefit, though, would they?

I guess what I'm trying to say is, including imaginary/complex number functionality into GM seems like it would be a lot of trouble on the developers' part to add something that would only be useful to people who, if they really MUST have it, would be perfectly capable of going elsewhere to get it, or just making it themselves. Does that make sense?

RAD
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