Alright so I am using that old extension package, gm physics. And basically I have some simple rigid bodies blah blah, and I want to rotate them on command. My only issue is that when they are done through gm physics I have no access to their gravity/rotation/collisions etc. Is there any way I can access them to rotate my bodies on command?
~lilneo
Rotating GM Physics
Started by lilneo, Mar 08 2011 04:45 PM
3 replies to this topic
#1
Posted 08 March 2011 - 04:45 PM
#2
Posted 10 March 2011 - 01:59 AM
Bump, any insight on this?
#3
Posted 10 March 2011 - 08:37 AM
Not really... since GMPhysics has been long abandoned. Use Extreme Physics instead by Maarten Baert.
#4
Posted 10 March 2011 - 04:02 PM
Thanks, I'm oldschool so I didn't even know it existed.Not really... since GMPhysics has been long abandoned. Use Extreme Physics instead by Maarten Baert.
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