DirectX 10-11 SDK in Game Maker 8
Posted 07 March 2011 - 11:55 PM
Since GM uses DirectX 8, could I overide it and use a newer version?
Using the DirectX 10 or 11 SDK, could I pack the files with the game and import them as normal?
If so, could I then detect the graphics support on the computer and use the DirectX SDK?
Would I then be able to use the D3D functions in the SDK?
What about the use of a HLSL shader to change the way Game Maker renders the 3D scene?
If anyone could answer these I'd appriciate it.
Posted 09 March 2011 - 03:15 AM
Posted 09 March 2011 - 03:28 AM
Posted 09 March 2011 - 03:29 AM
Posted 09 March 2011 - 04:04 AM
It would, but can be lowered.
It probably would. I don't know too much about DLLs.
HLSL shaders cannot be used in Game Maker's current renderer. DX8.1 doesn't support it. You can use the much more limiting shader language DX8.1 uses, since there's a DLL for it.
If you want to use the DirectX SDK, you should have to use it in another language. Do not make an alternate renderer, make a game in something else.
Posted 09 March 2011 - 06:39 PM
Posted 09 March 2011 - 11:02 PM
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