@BlueMoonProductions - 3D rendering bug.
This is not a bug. This is simply how graphics cards work. To get correct rendering you have to render all transparent polys after opaque ones. You then will also have to SORT them. Normal practice is like this...
ZBuffer Read/Write ON.
Render Opaque polys
ZBuffer Write OFF.
Sort Alpha Polys
Render Alpha Polys.
ZBuffer Write ON.
What your seeing is the FRONT poly being rendered with FULL alpha first, but as it's filling in the ZBuffer, polys rendered AFTER it (i.e. the middle one) fail the ZTest, so don't draw. This is a common mistake in graphics rendering.
While the GMK->GM8 is a feature request, I've not cut it because I wanted to say we agree, and we will be changing it. But please. NO feature requests here. We already have LOTS of things to do, and the "new" feature list is actually quite nice for a point release. But we're "full up" on features now. So I'm only after some annoying/simple bugs that folk would like fixed now, and I'll do what I can.
draw_text. Yep. Text drawing SUCKS. I'm not sure we can change this as it's a bigger issue. We really want to rewrite the whole font stuff though, because it's awful.
For other bugs - If you don't give full details of them, and preferably a sample, then they won't get fixed. I'm not going to be running around trying to "find" obscure bugs as I simply don't have the time for that. Sorry.
str = "string value" * N; Not a bug. Could be done better... but hardly pissing anyone off... Only "bad" bugs, one bugs that really stop progress please, or affect usability.
extension package - I've already fix this for extensions (the new Delhi requires is), but if you have a sample extension which has a DLL, then please post it and I'll see what I can do. Is this on Vista or something? If it's just a normal extension, then this is already fixed.
Rendering issues on graphics card. Most likely a driver issue. If it works on one.many NVidia cards and not another, it's a driver bug. Which card is it?
search/replace - I have fixed an issue with REPLACING strings with a null string. It might have been this that was bugged.
http://bugs.yoyogame...view.php?id=255@Razon: Yes, some of these have been fixed already, and the TABing feature has also been added (we wanted that too!). If I get time, I'll fix more of these...
Lastly... in terms of the ALPHA surface bug. I will have to state that all I've done is make sure you get the alpha back UNCHANGED. This means the case shown (Where all alpha was 0) is fixed. However, there may well be rendering considerations for you to MAKE the correct alpha in the first place. This isn't a Game Maker issue but a rendering one.