I'm looking for people to make a 2D game with pixel art graphic style (non-isometric).
I have a lot of experience making games and also composing music and drawing, but I can't handle it all and make a game by myself, so I decided to look for some people to start a collaborative project. Non paid.
The team would consist in 3 or 4 people: 1 or 2 sprite artists and 2 programmers and a music composer/fx designer. I have experience in those 3 fields so I can fill the gap in case there is one. I would also be the lead designer.
A 2D platform mining/buiding game with procedurally generated terrain (Minecraft style) starting from something like Miner Dig Deep and Spelunky/Sutef/otherindiegames graphic style.
Little draft of the concept (not a screenshot):http://img716.images.../concept2h.jpg/
Current look of the randomly generated map:
You can see some of my works here: http://ozeotropo.site90.net/
(In spanish, but you won't have a lot of problems)
-Experience in 2D platform games.
-Code programming (not drag & drop) in GML (Game Maker).
-Non isometric pixel art.
-Maps made from tilesets (32x32px each).
-Character size 32x32px.
Edited by Oze, 28 February 2011 - 02:17 PM.