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SE3 - Final Release


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#1 The Scorpion

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Posted 24 February 2011 - 05:39 PM

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Made By the Scorpion!


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What SE3 can do (or Will be able to do, once done)?

- 2 camera modes : free and guided.
- 3D advanced modeling.
- 3 different Drawing Modes (smooth+Light Wireframe Colored Faces)
- Fully 3D controls.
- Translating, rotating, scaling,skewing and Extruding models + editing them.
- Fast Normals Calculations.
- Can import 12 different models type :
(d3d ; .mod ; .obj ; .3ds ; .x ; .c ; .sd3 ; .vtx ; .asc ;
.md2 ;.md3 ; .an8 ; .mdl ...)
- UVmapping (Planar UVmapping, Spherical UVmapping ... )
- Materials (ALL known Image files can be loaded)
- Animations (Fastest Animations Ever : Loading + Drawing)
- Scenes (You can create a scene and export it as a scene file)
It can Manage (models, lights, Camera path, Textures, Sounds )
- You can create a video from that scene directly from the Editor
and export it as (*.avi) files.
+ many other staff in the Editor.

SE3 Link ! ====> .rar file, 3.4 mb.

SE3 link .zip =======> .zip file 3.4 mb
Extensions
========> .gex file : use them in your Game.

Exemple Show you how to use the Extesions.

All the SE3 special files are coded with a string. In the exemple, all the codes are '0000'.


Hope You like it. If you do, plz leave a comment. :)

Edited by The Scorpion, 27 February 2011 - 10:31 AM.

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#2 thatshelby

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Posted 24 February 2011 - 05:52 PM

Please upload a zip!
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#3 GPro

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Posted 24 February 2011 - 07:28 PM

_____________________________________________
ERROR in
action number 1
of Trigger Event: mouse_left_pressed_iv view
for object obj_torus_create:

In script scr_create_torus:
Error in code at line 23:
xx2[i,j]=lengthdir_x(rad1,i*pt1)+lengthdir_x(lengthdir_x(rad2,j*pt2),i*pt1)
^
at position 14: Array index >= 32000

___________________________________________
ERROR in
action number 1
of Draw Event
for object obj_ortho:

Trying to use non-existing surface.


___________________________________________
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#4 The Scorpion

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Posted 24 February 2011 - 09:42 PM

_____________________________________________
ERROR in
action number 1
of Trigger Event: mouse_left_pressed_iv view
for object obj_torus_create:

In script scr_create_torus:
Error in code at line 23:
xx2[i,j]=lengthdir_x(rad1,i*pt1)+lengthdir_x(lengthdir_x(rad2,j*pt2),i*pt1)
^
at position 14: Array index >= 32000

___________________________________________
ERROR in
action number 1
of Draw Event
for object obj_ortho:

Trying to use non-existing surface.


___________________________________________


Dude, I've tested Toruses , well, every option in SE3, I tested it with Toruses.
I can't remember I faced that Error! You didn't choose steps > 64, I hope!

That surface Error as well! HhhHH :blink: , It's quite Hard to see them!

How did you encounter these Errors?

Please upload a zip!


I thought I did, I'll reupload Correctly, once I corrected These NICE little Errors!
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#5 GPro

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Posted 25 February 2011 - 07:26 AM

I don't remember any-more :-/, I know that I wrote some big random numbers and I got these errors
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#6 GPro

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Posted 25 February 2011 - 07:26 AM

oops, double post, my mouse is glitchy

Edited by GPro, 25 February 2011 - 07:27 AM.

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#7 The Scorpion

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Posted 25 February 2011 - 10:21 AM

oops, double post, my mouse is glitchy



Im, then Don't! By the Way, I reuploaded it, But didn't correct that Error!

Edited by The Scorpion, 25 February 2011 - 10:32 AM.

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#8 regular

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Posted 25 February 2011 - 07:41 PM

Your editor is good, but it's of little use to me if it is restricting me to use it.
The problem is that you have made a restriction how much zoomed the camera can be. Ive got several models that are quite tiny in regard to the gird of the editor - they are like five pixels big when the camera is in its default position. I zoom but then I reach the limit of the camera's zoom and the models still arent big enough for normal work. Not to mention that when zooming camera's position doesnt change linearly.
I tried to scale up the models but then I saw that I can zoom only one model at a time and modify only one model at a time in general. This is something that you defenitely havent think of since moving/transforming the models one by one instead simultenously as a group. This will definitely cause misplaced models after they have been transformed especially if you go for a high precision. Transforming several models at once is something which this editor really needs. Most if not all modeling programs have this option.
Dont get me wrong this is a good editor and you put a lot of efforts in it, but while there are things like these I can hardly make any use of the program.
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#9 The Scorpion

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Posted 26 February 2011 - 10:41 AM

Your editor is good, but it's of little use to me if it is restricting me to use it.
The problem is that you have made a restriction how much zoomed the camera can be. Ive got several models that are quite tiny in regard to the gird of the editor - they are like five pixels big when the camera is in its default position. I zoom but then I reach the limit of the camera's zoom and the models still arent big enough for normal work. Not to mention that when zooming camera's position doesnt change linearly.
I tried to scale up the models but then I saw that I can zoom only one model at a time and modify only one model at a time in general. This is something that you defenitely havent think of since moving/transforming the models one by one instead simultenously as a group. This will definitely cause misplaced models after they have been transformed especially if you go for a high precision. Transforming several models at once is something which this editor really needs. Most if not all modeling programs have this option.
Dont get me wrong this is a good editor and you put a lot of efforts in it, but while there are things like these I can hardly make any use of the program.


Thx for the Reply, But you see, GM is not that Good to Acually do all those staff at once!
I really Understand your problem! I, too, have some problem with it.
But, what can I do! :unsure:
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SE3, 3D model, animation and scene maker. link
Blender/3DMAX7 Animations to GM link
3D Animation 3Dmax11 to GameMaker link