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#21 Consoft

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Posted 12 February 2011 - 03:01 AM

The Pokemon MMORPG that was shut down around 6 months ago was also Open Source, allowing anyone and everyone into extracting the game. Also, the game was a complete PC remake of the FireRed and LeafGreen games.
I believe in creating fangames if:
1) You give absolute 100% credit to the original owners
2) You make absolutely NO profit (including donations) from it
3) You are ready to take the game off the internet if asked by the original company

I myself am making a Pokemon MMORPG, but should it need to be taken offline, I am making the system as modular as possible, needing only to replace resources to bring the game back online with absolutely zero copyright infringement.

ANYWAY, BACK ON TOPIC!
@razoof: I like the water and fire starter remakes, but the green one's shading seems a bit dark in the shadow areas. Also, its red eyes seem out of place :S I'm really not a fan of kwebeever though, mainly because of the random black outlines and complete lack of shading. Just my two cents :)
@tootlerocks: When's an update? :D
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#22 razoof

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Posted 12 February 2011 - 03:46 AM

well thanks consoft
also the kwebeever was shadded I was just little sloppy on both making it and shading

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#23 razoof

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Posted 12 February 2011 - 08:30 PM

Ok the game seems good so far.
But the gamegliched when I lost to benji in the first time you battle,
Also I noticed that attacks do a certain amount of, damage tackle 4dmg , gust 3dmg
Leer and defense curl do nothing.
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#24 Consoft

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Posted 13 February 2011 - 07:16 AM

If I'm correct, this is due to the calculations rounding off values. At the higher levels you shouldn't experience this problem.
This is running on the assumption that he's using the same formulas I am, which are (I tried my best XD) nearly identical replicas to R/S/E/LG/FR
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#25 tootlerocks

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Posted 14 February 2011 - 07:22 AM

Ok the game seems good so far.
But the gamegliched when I lost to benji in the first time you battle,
Also I noticed that attacks do a certain amount of, damage tackle 4dmg , gust 3dmg
Leer and defense curl do nothing.


I've gone through and fixed a lot of the bugs in the system, including the Benji bug, and I have also found the source of the Harden bug as well and am currently tweaking things so it doesn't say that Harden failed for no reason.

Yes, Consoft is right about the stat changes and attack damage. There are indeed proper damage calcuations in place and stat changes act as a multiplier to the amount of damage done (it's more complicated than that, of course).

With a bit of luck, an update should be coming along very soon, with quite a few changes. Hang in there... and thanks for the feedback etc.!
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#26 razoof

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Posted 15 February 2011 - 08:35 AM

well I found that any new pokemon has no pp on its moves when its caught, also pillot move string shot glitches and it keeps saying the same thing over and over
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#27 NinjaCatStudios

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Posted 16 February 2011 - 10:37 PM


Hmmmm... I think your game may have an attitude problem.

Spoiler


....seriously.

What an utterly useless post.

On-Topic, I liked it. The engine was smooth, and the dialog was nice. The Pokemon sprites are a little sloppy, but I'm sure they'll be improved over time. Other than that though, I enjoyed it, and look forward to the final version! :D

I think he means that you should have a swear filter.
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#28 Consoft

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Posted 17 February 2011 - 05:32 AM



Hmmmm... I think your game may have an attitude problem.

Spoiler


....seriously.

What an utterly useless post.

On-Topic, I liked it. The engine was smooth, and the dialog was nice. The Pokemon sprites are a little sloppy, but I'm sure they'll be improved over time. Other than that though, I enjoyed it, and look forward to the final version! :D

I think he means that you should have a swear filter.


I think that would be a pointless thing, since the only way a user would see a swear word would be to enter their name as a swear word. In this case, it is up to the user whether they see profanity or not.
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#29 tootlerocks

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Posted 20 February 2011 - 02:24 AM

Alright, I've uploaded a new version that is glitchless - i.e. it doesn't say the same thing over and over, etc. I've also got some newer sprites for the starters and Kwebeever (thanks, razoof!).
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#30 Slowbro

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Posted 20 February 2011 - 10:36 AM

This is a promising start. I suggest you seriously work on improving your Fakemon as they look really bad and I'd suggest you try using newer tiles; we're on GenV now so the FR/LG/R/S/E tilesets look so chronically outdated.
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#31 tootlerocks

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Posted 27 February 2011 - 01:19 AM

This is a promising start. I suggest you seriously work on improving your Fakemon as they look really bad and I'd suggest you try using newer tiles; we're on GenV now so the FR/LG/R/S/E tilesets look so chronically outdated.


I am currently going through and redoing all the Pokemon sprites, as I have had a number of people say they need improving. I will also work on getting some newer tilesets for the game, too. Thanks for the feedback :)
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#32 Slowbro

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Posted 27 February 2011 - 11:01 AM


This is a promising start. I suggest you seriously work on improving your Fakemon as they look really bad and I'd suggest you try using newer tiles; we're on GenV now so the FR/LG/R/S/E tilesets look so chronically outdated.


I am currently going through and redoing all the Pokemon sprites, as I have had a number of people say they need improving. I will also work on getting some newer tilesets for the game, too. Thanks for the feedback :)


If you want to use Black&White tiles then have a look at these ones B&W Tile Set
I made it for my own Pokemon game and then never used them. Feel free to use them if you wish but you'd need to credit me =].
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#33 tootlerocks

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Posted 04 March 2011 - 06:04 AM



This is a promising start. I suggest you seriously work on improving your Fakemon as they look really bad and I'd suggest you try using newer tiles; we're on GenV now so the FR/LG/R/S/E tilesets look so chronically outdated.


I am currently going through and redoing all the Pokemon sprites, as I have had a number of people say they need improving. I will also work on getting some newer tilesets for the game, too. Thanks for the feedback :)


If you want to use Black&White tiles then have a look at these ones B&W Tile Set
I made it for my own Pokemon game and then never used them. Feel free to use them if you wish but you'd need to credit me =].


Wow, thanks a lot for that! These tiles look a lot better than the FR/LG style ones I've been using. And of course I'll give you credit for it as well.

Thanks a lot for all the feedback, contributions etc! A new update should be coming reasonably soon; feel free to make suggestions as to what I can include.
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#34 tootlerocks

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Posted 23 November 2011 - 06:43 AM

*double-post, yes I know but no-one has been replying*
Finally a new COLOSSAL update!! The game now looks much more modern and I fixed a huge range of glitches, bugs etc. The storyline has been extended to past the second badge, up to and including a second battle with X.
I know it's been ages since the last update, but please comment on how things are looking! Feedback of any sort is greatly appreciated.
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#35 ash47

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Posted 23 November 2011 - 11:24 AM

Why can't people make a decent sized pokemon game in gamemaker? (resolution wise) Why is it always 320 X 240, or something so small... :(
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#36 tootlerocks

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Posted 24 November 2011 - 05:36 AM

Why can't people make a decent sized pokemon game in gamemaker? (resolution wise) Why is it always 320 X 240, or something so small... :(

The standard depends on the screen size of the console you're trying to emulate. That is, usually 240x160 (GBA) or in the case of SkyBlue, 256x192 (DS). Making a larger screen size might actually be a good idea, come to think of it; extra space could be used for menus etc. (For now, you could always make it full-screen...)
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#37 lnn8v6

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Posted 24 November 2011 - 08:43 PM

played for 20 minutes sorry to say but there were lots o' problems:
- the professor appears as an old man with a beard but in the intro he looks way younger
- when one of my pokemon leveled up from 1 exp at 1 hit point, he had 0 hit points after he leveled up
- levelling appears very slow in the beginning
- I ran into an NPC who was walking towards me and I was stuck in the running animation for about a minute until NPC walked away
- accessing the item or pokemon submenu defaults the game window to the tiny size (i resized it bigger before)
- the experience bar moves way too slowly, I can see this being a problem later on
- can't pick up any item balls
- NPC's vanish after you defeat them; if I recall correctly they always say something then walk away (later version improvement perhaps)
- I used string shot on a level 2 kwibeaver. The battle screen then says something like 'enemy kwibeaver's speed decreased' and then the battle was stuck on that message (kept cycling thru that same message). I had to end game.

I wanted to try more of game you know but after I got stuck on that string shot (lol) I didn't want to replay the entire game to level up the starter to lvl 8 again. I think game needs alot of improvement still but it's going towards the right direction. Good luck!
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#38 tootlerocks

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Posted 25 November 2011 - 05:47 AM

played for 20 minutes sorry to say but there were lots o' problems:
- the professor appears as an old man with a beard but in the intro he looks way younger
- when one of my pokemon leveled up from 1 exp at 1 hit point, he had 0 hit points after he leveled up
- levelling appears very slow in the beginning
- I ran into an NPC who was walking towards me and I was stuck in the running animation for about a minute until NPC walked away
- accessing the item or pokemon submenu defaults the game window to the tiny size (i resized it bigger before)
- the experience bar moves way too slowly, I can see this being a problem later on
- can't pick up any item balls
- NPC's vanish after you defeat them; if I recall correctly they always say something then walk away (later version improvement perhaps)
- I used string shot on a level 2 kwibeaver. The battle screen then says something like 'enemy kwibeaver's speed decreased' and then the battle was stuck on that message (kept cycling thru that same message). I had to end game.

I wanted to try more of game you know but after I got stuck on that string shot (lol) I didn't want to replay the entire game to level up the starter to lvl 8 again. I think game needs alot of improvement still but it's going towards the right direction. Good luck!


Okay, I've uploaded a new version that addresses many of the bugs you mentioned. A few things:
  • The NPC for the Professor will be updated at some point, but when I made him it was the only one that seemed to fit of the FR/LG NPCs I had.
  • There are some bugs with the walking people like you mentioned, I know, and I will try to fix that asap now you mention it.
  • I'm aware of the small submenus. The game was originally in 240x160 res, but I changed it to 256x192. However some rooms are still on 240x160, but these will be redesigned and changed soon.
  • You should be able to pick up item balls once the Professor gives you the Bag.
  • Yes, the whole NPC vanishing thing will be updated in the future to be more realistic.

All other bugs - String Shot bug, Exp. bar - have been fixed, and the game is now more playable (phew). I'll work on the rest soon.

== EDIT ==
Added some stuff that happens after you beat a trainer, i.e. they say stuff and walk off. Works for the first battle against X and your rival.

Edited by tootlerocks, 25 November 2011 - 06:37 AM.

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#39 faissialoo

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Posted 25 November 2011 - 09:26 AM

oh, man. I love this game, but I got an error in my first battle against x(after I had won):


___________________________________________
ERROR in
action number 1
of  Step Event
for object battle_menu:

Error in code at line 189:
   	if fff<6 && expup[fff+1]!=0 str=expup[fff+1]
                         		^
at position 32: Cannot compare arguments.

oh and I will make a few fakemons.

edit: made the fakemonPosted Image name:quid
type: water
moves:slap
freeze fang
hyper blast

Edited by faissialoo, 26 November 2011 - 08:40 AM.

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#40 tootlerocks

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Posted 25 November 2011 - 11:44 PM

oh, man. I love this game, but I got an error in my first battle against x(after I had won):


___________________________________________
ERROR in
action number 1
of  Step Event
for object battle_menu:

Error in code at line 189:
   	if fff<6 && expup[fff+1]!=0 str=expup[fff+1]
                             	^
at position 32: Cannot compare arguments.

oh and I will make a few fakemons.

<div><br></div><div>&lt;forum glitch</div><div>edit: made the fakemon:&nbsp;Posted Image<span class="Apple-style-span" style="color: rgb(28, 40, 55); font-size: 13px; line-height: 19px; ">&lt;/br&gt;</span></div>


That's very strange. I don't know why that error's happening, it really shouldn't be. What exactly were the circumstances behind it?
Ideas for Fakémon are always good. Maybe you could provide name, type, some moves etc. for it/them.
Anyway, thanks a lot, and I'll look into that mystery error for you.
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