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[MMORPG] Verdania: Dragon's Conquest


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#1 XverhelstX

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Posted 30 January 2011 - 04:04 PM

Posted Image



After 2 years of development and make-overs, Project: 'Verdania' has been picked up again and is going faster than ever.
Brother156(Online programmer) and I are currently putting a lot of effort in this game and it's becoming great.

Here you can see some screenshots of the game:


Spoiler


The game's estimated release them will be in +- a month.

Now we only need spells, inventory items and equipment as fast as possible.

.:I'll keep updating the list:.

Character Sprite:
Posted Image

.:Spells:.

What: Spells
Size: 42*82
Style: Cartoonish
View: 3/4-view (zelda)
Reference: http://img140.images...ensionhole.gif/
Description:

We already have 10 spells. (you can see the icons on the screenshot)

spell11 = "Air Cloud"
spell12 = "Water Swipe"
spell13 = "Falling Rocks"
spell14 = "Fire Slash"
spell15 = "Water Fall"
spell16 = "Fire Wall"
spell17 = "Dragoon Ball"
spell18 = "Inferno Typhoon"
spell19 = "Frost Blizzard"
spell20 = "Crystal Prayer"
spell21 = "Skeleton Nightmare"
spell22 = "Crystal Wings"
spell23 = "Poison Smog"
spell24 = "Lightn. Storm"
spell25 = "Blizzard Barrier"

The spells can either be displayed on the character (e.g D-Hole) or casting from the player (e.g Fireball)

if possible, could you also add a description about the spell and how it works?



.:Equipment:.

What: Equipment
Size: 42*82
Style: Cartoonish
View: 3/4-view (zelda)
Reference: http://img716.images...rberserker.gif/
Description:

We need armor that is displayed on the character itself (you can see the equipment on the screenshot.)

We need all armor that you see here: http://img693.images.../7990/allsq.png

We already have:

- Archer
- Berserker
- Wizard

NOT ANIMATED! and only south direction.

Include:

- Hat
- Plate
- Legs
- Weapon
- Shield

The spells can either be displayed on the character (e.g D-Hole) or casting from the player (e.g Fireball)


.:GUI:.

What: graphical user interface
Size: /
Style: Cartoonish
view: 3/4-view (zelda)
Reference: http://i51.tinypic.com/npkh9v.jpg
Description:

We need a new GUI for the game that is displayed in the bottom of the game (with the skill buttons) (you can see the equipment on the screenshot.)

We need the GUI that looks similar to this concept art.: http://i51.tinypic.com/npkh9v.jpg


U don't have to make the buttons in it, but the buttons size is 32*32

make it look like the info bar with health, mana, name and more.




Credits

Credit list

- 1 Point: Credits in Readme File.
- 2 - 6 Points: Credits in Readme File and on Website.
- 7 - 12 Points: Credits in Readme File, on website and in the Game.
- 13 - 19 Points: Huge Credits in Readme File, on website and in the Game.
- 20 - 16 Points: Logo + Huge Credits in Readme File, on website and in the Game.
- 27 - 30 Points: Advert of your game + Logo + Huge Credits in Readme File, on website and in the Game.
- 31 - 36 Points: CHEATS*
- 40 Points: Advert/logo/else/link from your game ingame Verdania!*
- 45 Points: Ultimate Spriter(s)*
- 50 Points: Major Surprise*


*(You will also gain credits in Readme File, on website and in the Game.)

Credit List

- TheShard1994: helped a lot. (+50)
- ...
- if you think you deserved credits for this game, pm me.


Thank you very much!

XverhelstX, Xtremely Virtual Studio's

Edited by XverhelstX, 30 January 2011 - 06:29 PM.

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#2 D_Nalsi

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Posted 30 January 2011 - 04:15 PM

Hey that's awesome.Really finish it :)

I'm wondering, how do you handle character customization? This is probably the single biggest thing I struggle with as I'm trying to make a 3/4 game
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#3 XverhelstX

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Posted 30 January 2011 - 04:24 PM

Hey thanks ;)

Well, I could try to explain it. (if you mean the 'equipment system' then :o)

So in client:

when you click an item to wear: you do this:
instance_create(Player.x,Player.y,get_item_id(5)); //creates an instance on the character itself
clearbuffer()
writebyte(MSG_EQUIPMENT) // goes to the constant that you defines
writestring(global.account)//write your name
writeshort(5) //and the item
send_server()

Spoiler


server gets the package and sends it back to all players except the one who send it.
Spoiler


then in msg_quipment in client you do this:
Spoiler


and don't forget in al equipment objects to add in

- create event: par = -1
- step event:
if (!instance_exists(par)){instance_destroy();}

if (par != -1)
{
x = par.x
y = par.y
depth=par.depth-1
}
else
{
x = Player.x
y = Player.y
depth=Player.depth-1
}

and the draw event

if (par != -1)
{
draw_sprite(sprite_index,image_index,par.x,par.y)
}
else
{
draw_sprite(sprite_index,image_index,Player.x,Player.y)
}

Credits to brother156 and Me :D

XverhelstX

Edited by XverhelstX, 30 January 2011 - 04:27 PM.

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#4 sy95boy

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Posted 30 January 2011 - 04:37 PM

equipmentwise, is this what you're talking about?

Posted Image

I don't care if you use it or not, it took me 5 seconds to make
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#5 marytornado22

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Posted 30 January 2011 - 04:48 PM

what if the player had some kind of general casting pose rather than a different one for every spell?
that would make it a lot easier to produce
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#6 lynxxx

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Posted 30 January 2011 - 05:01 PM

Not finished.

Here's an attack buff or something. Posted Image

I set the animation to slow. Needs to be a lot faster. Now that I look at it, it's too big.
I'll shrink it down.
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#7 marytornado22

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Posted 30 January 2011 - 05:02 PM

gave my try at some kind of healing spell

Posted Image

its more of a particle sprite
but i made it anyway

Edited by marytornado22, 30 January 2011 - 05:04 PM.

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#8 marytornado22

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Posted 30 January 2011 - 05:05 PM

@lynxx, how do you put animated things in your post?
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#9 marytornado22

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Posted 30 January 2011 - 05:20 PM

the skeleton storm

tried it, made this
but i didn't know what kind of spell it was

Posted Image
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#10 XverhelstX

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Posted 30 January 2011 - 05:35 PM

equipmentwise, is this what you're talking about?

Posted Image

I don't care if you use it or not, it took me 5 seconds to make



hey sy95boy :D, long time no see ;)

wel yes, it's what I'm talking about, armor on the character.
but I need the armor that you see here:
Spoiler

drawn on the character
what will result like this then:
Posted Image

what if the player had some kind of general casting pose rather than a different one for every spell?
that would make it a lot easier to produce


Yes, we will have a general casting pose. but we need different spells.
the casting poses will still always be the same. (we might have 2: one for the casting balls and one for the spells that are cast on the player)
Remember that only the wizard class can cast spells. ( Tamer would be able to ride dragons, etc)

Not finished.

Here's an attack buff or something. Posted Image

I set the animation to slow. Needs to be a lot faster. Now that I look at it, it's too big.
I'll shrink it down.


Hey linxxx,

I could definately use that for some kind of spell or special attack.
thank you very much! (+ 2 creds)

@Marytornade:

Thanks for the spell, I will use it as Skeleton Nightmare ;).
+ 2 credits.

you can upload animated files by saving them as .gif and uploading them on photobucket(i think)

I remember GM7 had to ability to save different frames as a .gif.


Thank you all!!

XverhelstX

EDIT:

Here you can see all spells that we currently have. for the style of it.

http://img641.images.../skillheal.gif/

Edited by XverhelstX, 30 January 2011 - 05:44 PM.

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#11 sy95boy

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Posted 30 January 2011 - 05:48 PM

it has been a while, and you already have the armour sprites for the black text ones? and need the red ones? or which do you need
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#12 XverhelstX

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Posted 30 January 2011 - 05:51 PM

U only have to make the ones in black.
not with the red text.

also I don't need the Bear, ogre, and goblin.
those are some enemy's (from Platform version).

EDIT: Here some random Pixel Art made for Verdania that fits in our Story. :D

Posted Image
amazing Pixel Art :D

Edited by XverhelstX, 30 January 2011 - 05:52 PM.

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#13 marytornado22

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Posted 30 January 2011 - 06:21 PM

the inferno typhoon:
Posted Image

it should circle around the player i think
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#14 sy95boy

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Posted 30 January 2011 - 06:22 PM

Death Archer... robe seems a little light, i could darken it if you want

Posted Image
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#15 XverhelstX

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Posted 30 January 2011 - 06:32 PM

the inferno typhoon:
Posted Image

it should circle around the player i think



great spell!!! + 2 creds!

is it possible to make the tornado fade away?
@ Sy95boy

I love it :o

Just what I was looking for! (+2 creds)

thanks!

XverhelstX

EDIT: I edited the first post
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#16 marytornado22

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Posted 30 January 2011 - 06:41 PM

made the thunderstorm

Posted Image

place it on top of the player: welcome to the elctric chair experience...

eventually you can invert one of the three images (i thought that looked cool)

I'll edit the tornado

Edited by marytornado22, 30 January 2011 - 06:41 PM.

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#17 marytornado22

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Posted 30 January 2011 - 06:45 PM

the typhoon fading:
Posted Image

play this one at slower speed than normal or it's unclear and too fast
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#18 marytornado22

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Posted 30 January 2011 - 06:48 PM

this one I made earlier
Posted Image

maybe it is some kind of upgraded fireball?
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#19 marytornado22

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Posted 30 January 2011 - 06:50 PM

what exactly are crystal wings and crystal prayer?
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#20 sy95boy

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Posted 30 January 2011 - 06:56 PM

Did the Element Character, definatley doesn't look as good as the Death Archer, but their is way more detail. also, the fur lines on her clothes, i can't get them to look good so i left it plain.

Posted Image

You'll probably want me to change some things so just tell me what to edit

ps. marytornado22, sick quadrupil post

Edited by sy95boy, 30 January 2011 - 07:15 PM.

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