Like the title says, in my upcoming engine showcase level I have a complete forest with a town in the middle.
Now the problem is, I want every NPC to be able to have legs/paws etc, currently it works like this: (Which I doubt is efficient)
All NPC's are a object, lets say for example a deer.
The deer itself is a object, having its own sprite and code etc, but for the feet I use a different object that handles the feet animation and speed etc.
Now the problem is that I use this method for every NPC, and there are many of em so its highly inefficient and it raises the number of objects a lot.
In this scene is also a complete village with NPC people, the scene has a day/night system and the shadows and lighting are based upon that.
There is bloom, which including the shadows are drawn on a surface.
The game is topdown for as far that matters.
So can anyone help me out with another method ?
- Dylan
Edited by Dylan93, 27 January 2011 - 02:13 PM.











