Edited by Unsung Hero, 25 January 2011 - 01:55 AM.
External editors....
#41
Posted 25 January 2011 - 01:54 AM
#42
Posted 25 January 2011 - 03:05 AM
#43
Posted 25 January 2011 - 03:08 AM
#44
Posted 25 January 2011 - 04:24 AM
#45
Posted 25 January 2011 - 04:30 AM
#46
Posted 25 January 2011 - 05:24 AM
I really don't like or use the in-bulit graphics editor...not advanced...
I think a re-vamped graphics editor would be great....
#47
Posted 25 January 2011 - 06:08 AM
But as it is, I don't see a need to remove it from the options(I believe it is already stated that it isn't going to be removed). It isn't affecting game speed, or even editor speed, and it is way out of anyone's way.
#48
Posted 25 January 2011 - 07:12 AM
As for the sound editors, seeing as GM doesn't even have a trimming function, everyone who edits their sounds have to use an external editor. Though personally I will never use the option inside GM to open a external editor, I would prefer to have the editor running alongside GM.
Finally the image editor, ever since GM8 brought in the improved GM image editor, I have only ever had to use Photoshop/GIMP for first creating the image and the GM8 then is fine for touch ups and small edits. If the external editor command was to be useful here, a second button on the sprite properties would be needed so you could pick which editor to edit the image with.
I don't see a need to remove it from the options(I believe it is already stated that it isn't going to be removed). It isn't affecting game speed, or even editor speed, and it is way out of anyone's way.
I completely agree, while it would be nice if the function was improved in GM 8.1, it is out of the way and doesn't effect everyone else, so I see no reason why it can't stay.
#49
Posted 25 January 2011 - 07:14 AM
Internal GM8 image editor is the best I have seen though
Edited by icuurd12b42, 25 January 2011 - 07:17 AM.
#50
Posted 25 January 2011 - 07:39 AM
That being said, I don't think it's a bad option.
#51
Posted 25 January 2011 - 07:44 AM
Generally I run Photoshop alongside GM and copy and paste the results in, my only complaint being that the transparency isn't kept (that's probably because GM uses separate alpha and not 'real' 32-bit colour - something Mike Dailly said he would like to fix at some point). With GM8 I have found that the new image editor is fine for doing light graphics work, so I don't have to continuously copy and paste from Photoshop all the time.
#52
Posted 25 January 2011 - 08:02 AM
While a basic built-in music/sound editor would be nice, there's lots of programs that could do the work for you (Audacity is for instance pretty popular and can do millions of things).
The problem with external code editors is that they don't know Game Maker syntax, and the problem with external image editors is that they're too big (Adobeware) or lack all the possibilities of the built-in sprite/image editors (they are absolutely AMAZING! The new gradient fill function makes it possibly to do some photoshop-quality underwater backgrounds, for instance.) But when it comes to sound and music, there is no choice, you have to use external programs to edit them. Sound Recorder does its job for simple sound effects, so it's good to have it predefined as the editor. (Back when I was a newbie, I tried to define that as the editor for MIDI and MP3 music as well. Of course it failed but I couldn't realize why.)
[CUT - if you found bugs, please report them to the bug tracker...]
#53
Posted 25 January 2011 - 08:20 AM
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