Doesn't escape currently shut the entire game down? I would be extra annoyed if my skipping caused the game to close and have me have to skip it again.
I'm glad that you care, but I had actually planned to let ESC open the syspause menu rather than letting P do it (and then turn off "Esc to quit" and "Treat window cross as Esc keypress"). I don't know what kind of alien keyboards the YYG staff are using, but P is one of the hardest keys to press without looking away from the screen in a game that uses ZXC for normal interaction. And looking away from the screen
before you pause is less fun than looking away from the screen after you pause, 'specially when in a gauntlet.
So... put simply, I'll take care of that bug before it occurs. I'll also try to add a cooldown so that pressing Esc to skip a cutscene won't bring up the syspause screen right afterwards all the time. That'd be annoying too.
Question: should I re-allow the game to draw the normal Windows window around it, so that people may click the cross to close the game in case they want to do so quickly?
About the inexperience with language: you type it a lot better than many people on the internet who claim English as their first language
Hey, thanks!

But honestly, I've learned to spell via Firefox: it has built-in spell control. It won't accept words like "gameplay", "platformer" or "cutscene", though. Kinda annoying, but I know how to spell those already. Oh, and Firefox uses American english standard, so I can't type e.g. colour or endeavour but must use color and endeavor lest I want red lines in my editor

. Fun fact: I'm actually able to type without looking at the keyboard, provided I'm at a Qwerty one. I just need to look at the keyboard when I need to type a semicolon (or else I press the Ä key half the time) - guess why I hate C++ and love GML?

Anyway, glad we seem back on subject after the issue yesterday.
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In 2.0, I've changed the title screen to something mildly stolen from Iji. Since I know that some of you (ahem) find my games too loud at default volume, I've gotten the idea to add an options screen.
What options would you like to change? As far as I can imagine, I think that sound volume and windowed/fullscreen default are must-haves; I would prefer not having to have customizable input since I use keyboard_check_direct() at times, but I think I could work it in if a lot of people dreams about using, say, UIK plus WASD instead of ZXC plus arrows.
But are there anything else that could be implemented? I'd like to have at least four options on the options screen.