The shopkeeper is from Resident Evil 4.
You're the first one to notice! +1'd.
The weird windmill-enemies are from Cave Story.
Windmill??? They're
fans. And yes, the
Rusty Whirr is one of many enemies/things that are very inspired from other games. Have you seen the enemies of the Grass Dungeon yet? Have you seen the pipes in the Fire Plant? Have you given much thought to the air-swimming square enemies in the Gray Tunnel? Have you noticed the firebreath-spinning enemies of the Misty Cave? As well as their bethren with and without shields?
Somewhere at that point, I started to come up with more original ideas (Anti-Pillar Dispenser, Pool, Seaworm), as well I reused the old ideas by releasing enemies that's just powerful versions of early enemies (Centrat, Bubble Whirr, Flying Rooster, Sand Snake).
I think I might eventually take the initiative to start the webcomic version, but that wouldn't happen until after 2.0. I'm not sure if it's going to be word for word faithful or really far out like Eight Bit Theater is to Final Fantasy... I'll probably settle somewhere in between until it grows the beard.
Also, if I could have the set of MIDIs, I'd like to try to remaster them. I would also like to try composing replacements for some of the stuff (primarily the boss theme) which I don't like too much; however, most of my attempts at making boss music wind up being too serious/epic... *shrugs*
If you make the webcomic, you decide what is the most suitable. As long as you don't go way too far, I'll accept more or less anything. But I'll find jokes about "flawed game context" the most fun (such as when Zeddi made a comic slate called "The adventures of a perfectly ordinary snake" to point out that you could talk to the soldiers in TimeSnake in your snake form, and they'd still talk about you being "that assassin HQ mentioned" even if they hadn't seen you transform)... Typical examples in Final Columbus I could come up with...
- When Cain follows you around, he never reacts upon Mario being able to absorb blood. If you drew some giant effect where all the blood would, sort of, jump him (looking kinda like the animation when Smith explodes, if you get what I mean) so that it would be pretty obvious that he absorbs it (it's not that obvious graphically in-game, but you hear a recovery sound and see your HP increase)... Then various allies could just stare on Mario or something, and he goes "Yeah? What?" or something. I don't know if that's fun, but something among those lines could be fun.
- Speaking of blood, it would be fun with Tallie holding a monologue on the subject why enemies' blood drops are the size of tennis balls.
- Tallie and Fox' attempts to ride the hovercopter themselves (and getting angry on each other) could also provide multiple fun episodes.
As for the MIDIs... I kinda want to make this game myself, entirely. I could make one "special version with CC's Soundtrack" and have a link to that among the mirrors and stuff (just like there's a version of Iji with the special soundtrack that's twice the size of the normal soundtrack), but the YYG main version will be Yal-only. If you just point out what tunes you really want changed (I don't like the boss theme either) and why, and
how they should sound to fit the area better, I'll try to compose some new ones for those.
Lemme see... I'm not 100% satisfied with:
Boss theme, Hidden Area Music (Electric Jazz), Underwaste swimming (Coral Sway)...
That's all from the top of my head. I've composed a new underwaterish theme lately that I've been thinking about swapping Coral Sway for, named
Chiyn Shark.
I
have a better boss theme somewhere; I could swap the Boss Theme for that one and let the current boss theme be used for "Panic" situations. The neo boss music wouldn't fit those passages properly.
If you PM me your email, I could send you some of the MIDIs. Just remember the following:
- MIDIs sound different on different computers (or so they say; I've never heard my music sounding different on any other computer than they do on mine)
- I absolutely hate midis with anything other than note events in them. I only use the "velocity" of the notes as means of changing volume, and I have no idea what "pan
pot" and "sostenuto" does. It just messes up the song and makes it loop improperly. The first thing I do when I edit a midi from VGMusic for one of my fangames is to remove all effects.
/rant
I'll keep working on 2.0. I've just had a lot of schoolwork lately. Haven't turned on my computer in 48 hours... and counting.
Edited by Yal, 24 February 2011 - 08:57 AM.