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What is new in version 1.2.10?
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- Used my newly acquired knowledge about subtractive blend modes
(thanks again, IMP!) to create shade effects that "cool down" the
Misty Cave (Basement / Haunted Cave), "heat up" the Thermal Plant,
and some other places too.
- Made invisible blocks a lot easier to trigger.
- Recolored MoonBlocks to make them more visible in dark areas.
- Made some design changes in the one big area that uses invisible
blocks, making it actually possible to get the Chain Core before
you get wings and double-jumping (there were ceilings obstructing
some jumps; these have been shortened).
- Added some more rooms to the hidden Drain area (the one with the
subtle secret arrow and 4 signposts mentioning other hidden areas).
There's now also something to obtain in the end. Want to get it?
Lots of frustration guaranteed!

- The shopkeeper won't laugh anymore when you buy Cryo Sphere or
Fairy Pistol ammo, saving you time and allowing you to spend money
on large quantities of ammo for these guns without going through a
timely and annoying process.
- Added a newline in "MISSILE DEPARTMENT" to make the word "department"
appear correctly since my add-newlines system apparently has beef
with it.
- Renamed "Golden bee" to "Thunderbee", which sounds cooler.
- There's now an upgrade that lets your Fairy Pistol charge up ammo
from air dampness, meaning that you get unlimited ammo for it.
The Fairy Heart benefits from this upgrade too, obviously, and
recharges its ammo twice as fast.
- Golden blocks won't dissipate Hellbreath shots anymore. Same with
Lichin blocks.
- Desert Hornet missiles now create splash damage effects, even moreso
with the Thunderbee missiles, which creates a bigger splash that
also deals four times more damage. Enjoy sudden improvement!
- Added tons of extra enemies in the third room of That One Level to
make the room easier to die in. FWAHAHA!
It might be worth pointing out that I'm not giving any thought to
whether the level is possible to get trough or not. I make all the
jumps possible to pull off so that the level is not impossible per se,
but that's it.
- Added two more rooms to That One Level, House Of Radical and
Breather Hell respectively.
- When riding the hovercopter and dropping the girls or something, they
will now create a splash damage when exploding. Mainly for looks, but
it also allows you to kill monsters with them.
- Added some blocks in the Canal outside the Missile Department so that
it's a lot easier to get out if you got to the area without the girls.
- Added a big subtle arrow pointing out the secret area leading to the Drain
since nobody has said they've found it yet.
- Added Raccoon. Tip: Raccoon is in room #192. There's a hidden signpost you
can only access once (drop girls on breakable blocks during the 2nd
hovercopter ride in a place where you won't expect breakable blocks but see
that the blocks are breakable if you look closely) that points out exactly
where this place is, and you can also notice an enemy placed in a seemingly
out-of-reach area if you look around the area just before the secret area.
- Added the Sky Tower area after finally making up my mind about how to access it.
Tip: you've done this before.
Currently I haven't placed Vanessa, though. Read on and see if she's available
in the version you have!
- Added Vanessa.
- Added the reward Sunshine gives you after meeting all the protagonists.
It's actually two rewards, one being cosmetic and the other one being
game-breaking and highly useful.
- Patched the hole Smith jumps trough in the Subway so that it's impossible to
get into the "Fake Secret Area" up there. Since the cutscene are in a separate
identical room, this shouldn't affect it (but you never know

)
- Fixed a glitch about having different clothes would prevent your upgraded guns
to show up properly, and also making ammo refill non-properly when picking up
ammo-rockets.
- Fixed similar glitch with blood.
- Fixed Misty being stuck in ground in the truck.
- Smiley Gears now give 1 337 experience points instead of 800, and Big Special
Rats give 480 instead of 360.
- Increased Desert Hornet/Thunderbee ammo acquired from pickups on the higher
difficulties a small bit (most noticeable on Hardcore).
- Added some new That One Level areas: Math Lie Puzzle and Escort Maze.
You'll totally hate me forever for them.
...Yeah, you really will. Just gave it a shot.
- There's a new door in the place where you fall down after the Tower Incident.
It leads to "Drain Access", which is impossible to get into without the right
item and without knowing the trick.
- Copter-basket damage in TOL:EM is lowered and less random compared to Canal
ditto, to give one-life-runners a bit more fair challenge.