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Heart Of Ruin (Featured!) Version: 1.2.20


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#221 Pandaboy

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Posted 31 August 2011 - 06:03 AM

Thank you very much for such a detailed explaination :D!
I must say that it's a very well written, professional script ^^!
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#222 Simaster48

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Posted 31 August 2011 - 06:27 AM

Hey yal, i know that you are reworking heart of the city but shouldn't the vital information sign #1 be fixed?
I just went back there and the same old bug is still there, infinite message terror :dry:
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#223 Yal

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Posted 31 August 2011 - 10:40 AM

Hey yal, i know that you are reworking heart of the city but shouldn't the vital information sign #1 be fixed?
I just went back there and the same old bug is still there, infinite message terror

Yeah, should fix it. Nobody has told me about it yet so that's why I haven't already.


Anyway, I've moved TOL to a new place. I'll just finish the new, fits-with-the-game-setting-(aka-not-out-of-the-BLUE)-That-One-Level and I'll hopefully get the next update out.

Oh, and neo-midboss-Smith needs to be completed too, cutscenes included.

Edited by Yal, 31 August 2011 - 10:42 AM.

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#224 Simaster48

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Posted 01 September 2011 - 09:46 AM

Oh, and neo-midboss-Smith needs to be completed too, cutscenes included.

Hmm, need a debugger to run a test fight? :tongue:

By the way, you didn't answer my question in post #218!

I'm curious, will there be a new side story line?
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#225 Yal

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Posted 01 September 2011 - 11:01 AM

EDIT:
Just found a weird place with lot of tubes and people in them, are those the ancestors?

also why is one of the tubes empty?

Spoiler


After you get some information (survey Jessica's tube and the notes), survey the empty tube again and you shall find. Um, well, it's not complete real yet, so don't expect that what you find will have any impact on anything.


Anyway; yes, that room will be necessary for the Real Final Dungeon, the Extra Final Boss, and the Real Ending.
I've had 3 08-to-17 days in a row so I haven't been able to use my computer in 3 days. But I'll be sure to tell you when I make some progress.
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#226 Simaster48

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Posted 14 September 2011 - 11:43 AM

Ok, that will make up for a interesting side plot. But...

...I can see some future trouble here! (story-wise :tongue: )

Questions, questions, questions! (Nope can't be quiet anymore, gotta ask before my brain explode. - :tongue: )
This may be considered spoilers though.
(Downside of having backstage knowledge, never know what I say that could spoil the fun... :dry: )
Spoiler


There will probably be more later on ;)
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#227 Yal

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Posted 14 September 2011 - 12:40 PM

Spoiler


And as for future plot trouble...
Spoiler

And River Of Sin takes place in 1985, Demon Detective in 2007; so it's pretty obvious they doesn't meddle with the plot of any of those games. Dracula's Island and Shadow Slug Solid are completely unrelated ;). See, no plot trouble.

Edited by Yal, 14 September 2011 - 12:44 PM.

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#228 Simaster48

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Posted 14 September 2011 - 01:06 PM

Point taken but still not satisfied, and i will probably never be. :tongue:

And River Of Sin takes place in 1985, Demon Detective in 2007; so it's pretty obvious they doesn't meddle with the plot of any of those games. Dracula's Island and Shadow Slug Solid are completely unrelated . See, no plot trouble.

Riiight...

Actually i have no idea what your talking about now... :wacko:

Edit: Hey, wait a sec!
Spoiler

Edited by Simaster48, 16 September 2011 - 01:45 PM.

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#229 Yal

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Posted 19 September 2011 - 02:18 PM

Spoiler

Hey! That gave me another, really interesting idea...
Spoiler


Anyway, Ninja do sneak around the city a bit on his own (have you met him at the Canal Drain, for instance? Or on top of the Water Tower?)
Spoiler

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#230 Simaster48

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Posted 20 September 2011 - 09:38 AM

Umm...
Spoiler


Wait now that i think about it, What is Deadwater doing during this?

(The always forgotten {and hated?} one, that would be Jack Deadwater! :whistle: )

Edited by Simaster48, 20 September 2011 - 09:39 AM.

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#231 Yal

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Posted 20 September 2011 - 10:04 AM

Jack was supposed to be a character you'd hate, but he turned out to be the comic relief...

Hey, what if he should make cameos in places all around the city, where he fails at different stuff (e.g. goes for a coin pile in an area you can't reach from there, and then gets chased off by a bunch of coinrats?)? That'd solve his "disappearance" since he's obviously alive... just out of your reach all the time.
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#232 Simaster48

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Posted 20 September 2011 - 10:09 AM

Umm, that would be...

I actually think that coinrat scene, although quite different, would be fun to see before the WT-incident!

But if Jack would appear all around the game, why wouldn't he try to get back to the truck? (seems more logical then looting during that part of the story... :confused: )
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#233 Yal

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Posted 21 September 2011 - 01:12 PM

But if Jack would appear all around the game, why wouldn't he try to get back to the truck? (seems more logical then looting during that part of the story... :confused: )

Because he want to sneak back so Mario won't beat him up?
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#234 Simaster48

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Posted 21 September 2011 - 01:31 PM

Nope, still doesn't make sense... :P
And I don't think mario would do that without reason.

Edit:

And what is Deadwater doing while mario is in the canal? (Dumb question i guess :turned: )

Also the player is rarely at the truck, and if I where Deadwater, I'd hide somewhere close to it and wait for Mario to leave!
(So what if there is a stranger there, and Coffe, and Tallie, and Fox... {On second though, I'll stay here until i can sneak aboard :ermm: })

Edited by Simaster48, 23 September 2011 - 07:33 AM.

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#235 Simaster48

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Posted 26 September 2011 - 11:39 AM

Soo, when is the next update?
We are on version 1.2.11, if the first post is right...

(Damn, i'm still running on 1.2.9!) <_<
(Where is that damn power cord, i've been waiting for it over a month now!) :angry:
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#236 Yal

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Posted 26 September 2011 - 01:24 PM

BTW, I've chiseled a bit on the Mode-7 tunnel effect needed for the Speedbike parts...
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#237 Simaster48

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Posted 28 September 2011 - 11:16 AM

Hmm, another bug?
Spoiler

Edited by Simaster48, 28 September 2011 - 11:18 AM.

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#238 Yal

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Posted 28 September 2011 - 12:52 PM

The "engrish" mode deactivates itself, it only works on the title screen :(
That's on Version 1.2.9, have to try it on the new version when i can

It stays active when you select a file, but every time you get back to the title screen it deactivates itself. As well, it doesn't effect the file select screen AFAIK, just dialogue text and pause menu text.
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#239 Simaster48

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Posted 28 September 2011 - 12:58 PM

It stays active when you select a file,

Well, that's the thing...

...It didn't!
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#240 Yal

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Posted 28 September 2011 - 01:04 PM

You mean you backed out from the file menu?
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