Heart Of Ruin (Featured!) Version: 1.2.20
#221
Posted 31 August 2011 - 06:03 AM
I must say that it's a very well written, professional script ^^!
#222
Posted 31 August 2011 - 06:27 AM
I just went back there and the same old bug is still there, infinite message terror
#223
Posted 31 August 2011 - 10:40 AM
Yeah, should fix it. Nobody has told me about it yet so that's why I haven't already.Hey yal, i know that you are reworking heart of the city but shouldn't the vital information sign #1 be fixed?
I just went back there and the same old bug is still there, infinite message terror
Anyway, I've moved TOL to a new place. I'll just finish the new, fits-with-the-game-setting-(aka-not-out-of-the-BLUE)-That-One-Level and I'll hopefully get the next update out.
Oh, and neo-midboss-Smith needs to be completed too, cutscenes included.
Edited by Yal, 31 August 2011 - 10:42 AM.
#225
Posted 01 September 2011 - 11:01 AM
EDIT:
Just found a weird place with lot of tubes and people in them, are those the ancestors?
also why is one of the tubes empty?
After you get some information (survey Jessica's tube and the notes), survey the empty tube again and you shall find. Um, well, it's not complete real yet, so don't expect that what you find will have any impact on anything.
Anyway; yes, that room will be necessary for the Real Final Dungeon, the Extra Final Boss, and the Real Ending.
I've had 3 08-to-17 days in a row so I haven't been able to use my computer in 3 days. But I'll be sure to tell you when I make some progress.
#226
Posted 14 September 2011 - 11:43 AM
...I can see some future trouble here! (story-wise
Questions, questions, questions! (Nope can't be quiet anymore, gotta ask before my brain explode. -
This may be considered spoilers though.
(Downside of having backstage knowledge, never know what I say that could spoil the fun...
There will probably be more later on
#227
Posted 14 September 2011 - 12:40 PM
And as for future plot trouble...
And River Of Sin takes place in 1985, Demon Detective in 2007; so it's pretty obvious they doesn't meddle with the plot of any of those games. Dracula's Island and Shadow Slug Solid are completely unrelated
Edited by Yal, 14 September 2011 - 12:44 PM.
#228
Posted 14 September 2011 - 01:06 PM
Riiight...And River Of Sin takes place in 1985, Demon Detective in 2007; so it's pretty obvious they doesn't meddle with the plot of any of those games. Dracula's Island and Shadow Slug Solid are completely unrelated . See, no plot trouble.
Actually i have no idea what your talking about now...
Edit: Hey, wait a sec!
Edited by Simaster48, 16 September 2011 - 01:45 PM.
#229
Posted 19 September 2011 - 02:18 PM
Hey! That gave me another, really interesting idea...Spoiler
Anyway, Ninja do sneak around the city a bit on his own (have you met him at the Canal Drain, for instance? Or on top of the Water Tower?)
#230
Posted 20 September 2011 - 09:38 AM
Wait now that i think about it, What is Deadwater doing during this?
(The always forgotten {and hated?} one, that would be Jack Deadwater!
Edited by Simaster48, 20 September 2011 - 09:39 AM.
#231
Posted 20 September 2011 - 10:04 AM
Hey, what if he should make cameos in places all around the city, where he fails at different stuff (e.g. goes for a coin pile in an area you can't reach from there, and then gets chased off by a bunch of coinrats?)? That'd solve his "disappearance" since he's obviously alive... just out of your reach all the time.
#232
Posted 20 September 2011 - 10:09 AM
I actually think that coinrat scene, although quite different, would be fun to see before the WT-incident!
But if Jack would appear all around the game, why wouldn't he try to get back to the truck? (seems more logical then looting during that part of the story...
#233
Posted 21 September 2011 - 01:12 PM
Because he want to sneak back so Mario won't beat him up?But if Jack would appear all around the game, why wouldn't he try to get back to the truck? (seems more logical then looting during that part of the story...
)
#234
Posted 21 September 2011 - 01:31 PM
And I don't think mario would do that without reason.
Edit:
And what is Deadwater doing while mario is in the canal? (Dumb question i guess
Also the player is rarely at the truck, and if I where Deadwater, I'd hide somewhere close to it and wait for Mario to leave!
(So what if there is a stranger there, and Coffe, and Tallie, and Fox... {On second though, I'll stay here until i can sneak aboard
Edited by Simaster48, 23 September 2011 - 07:33 AM.
#235
Posted 26 September 2011 - 11:39 AM
We are on version 1.2.11, if the first post is right...
(Damn, i'm still running on 1.2.9!)
(Where is that damn power cord, i've been waiting for it over a month now!)
#236
Posted 26 September 2011 - 01:24 PM
#237
Posted 28 September 2011 - 11:16 AM
Edited by Simaster48, 28 September 2011 - 11:18 AM.
#238
Posted 28 September 2011 - 12:52 PM
It stays active when you select a file, but every time you get back to the title screen it deactivates itself. As well, it doesn't effect the file select screen AFAIK, just dialogue text and pause menu text.The "engrish" mode deactivates itself, it only works on the title screen
That's on Version 1.2.9, have to try it on the new version when i can
#239
Posted 28 September 2011 - 12:58 PM
Well, that's the thing...It stays active when you select a file,
...It didn't!
#240
Posted 28 September 2011 - 01:04 PM
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