what are you planning to do with this game when it's finished mate? is it your intention to keep it as freeware or are you planning on making money from it? either way i shall be 'gettin me a copy'. was just wandering.
KING OF THE STREETS (2d Fighter)
#21
Posted 15 March 2011 - 07:58 PM
what are you planning to do with this game when it's finished mate? is it your intention to keep it as freeware or are you planning on making money from it? either way i shall be 'gettin me a copy'. was just wandering.
#22
Posted 15 March 2011 - 10:09 PM
0 - to go back you just press whatever you assigned as High Punch, in the new version the pause menu will be overhauled and everything will be accessible through ESC, and Cntrl+Q will be quick close.... I need to put a control help there though..Two bugs
0. When i entered the move set menu during a match I couldnt get back out and had to restart.
1. I entered training mode and gat placed int a bonus stage, after finishing the car I had to restart.
1 - Yea that was my fault, i forgot to remove the debug shortcut for the bonus stage lol it wont happen in the final
0 - I use Sindarin Sin Bass DLL though for the mp3's...i couldnt get a flawless loop, but it did work well enough that i couldnt really notice itQuestions
0. were you able to get you mp3's to loop cleanly, or did I just miss the pause between loops if so how?
1. Where did you get your sound effects, are they rips from other fighting games.
0 - Na there wont be a save in Story Mode...Only cause its not really a story mode but an arcade mode with cutscenes lol and cause its really short once you get used to the mechanics. It will save your wins and losses though for each fighter, and how many times you perfected someone or killed someone etcAdditions
0. A save for story mode would be nice.
2. When the characters duck [especially Saint] the transition is too long and/or can't be canceled into crouching attacks
1. Jinx's uppercut needs a bit more horizontal travel distance.
1 - Yea i realized this to far into the game, it tends to be a habit when starting out "Oh lets animate the s*!t out of it so it looks smooth" but obviously later on it bites you in the ass... How ever i will speed up the duck and also make it cancelable into crouch attacks which it should do anyway when you think about it lol
2 - yea thats a suggestion ive gotten alot with Jinx, so that has been changed now
0 - You dont like it? haha fair enough...Its just a script so i'll put a toggle on it in the options menu for you, I like them though lol but now youll have that option to turn them offPlease change
0. The footstep sound effect.
Well it was only made as abit of fun and its prob best it stay that way? If i was gonna make money off it i would have to change alot of stuff...and remove anything that was even remotely copyrighted... I dont know lol we'll see, i do plan to get it on the mac though when thats possible(GM8.1?) Thanks for the support though, Though i bet if you had the choice to download the GM version for free or the "PC" version for 5bux....you would go the free one hahaha@Bryan,
what are you planning to do with this game when it's finished mate? is it your intention to keep it as freeware or are you planning on making money from it? either way i shall be 'gettin me a copy'. was just wandering.
Anyway, just an update on progress...
- All the Fighters are Complete now with Intros/Endings etc The Fighters just need to be tweaked and polished now finding the "Little Things", and trying to balance it out as much as i can.
- Story Mode just needs a mid cutscene here and there and it'll be Complete..
- Options has been completely redone... You know have video/sound/gameplay options and a stats menu now
- Also Ive found the massive oversight in the project lol The problem with big animations and sprites is your gonna have memory issues and the size is ALOT bigger than i estimated lol Anyway every Fighter Sprite needs to be optimized now which shouldnt take that long but just boring... At full Size the game does struggle on little Computers, anything below 2gb of ram seems to lag and load times are in over 30sec, so the optimize is needed. My ideal size for the full download is nothing bigger than 50mb, but to be honest it doesnt look like that will happening (at the moment the gfx folder alone is 60mb without optimization)
- So once the options and Pause menus have been done, do a credits fix and find more glitches and bugs... and then optimize all the graphics... the game will be complete
#23
Posted 17 March 2011 - 09:42 AM
nah mate, i don't have any problem paying for games that are worth buying at all. if you had the game up for 5bucks i'd pay that to download this game.
there can't be that much that's copyrighted in the game is there? it all looks pretty original to me, i doubt anyone would be banging on your door knocking for royalties anyway unless they were being ultra picky!
#24
Posted 18 March 2011 - 08:19 PM
Other than a few Songs at the moment..its only really special effects and some sound effects. but i think we'll wait for GM8.1 so we can put it on the mac store or something lol iPad, iPhone store for 5bux... that would be the goal lolnice one bryan.
nah mate, i don't have any problem paying for games that are worth buying at all. if you had the game up for 5bucks i'd pay that to download this game.
there can't be that much that's copyrighted in the game is there? it all looks pretty original to me, i doubt anyone would be banging on your door knocking for royalties anyway unless they were being ultra picky!
Updates.....
- Options and Stats screen is complete.. It records your wins and lossess and against who. How many times you Finish off someone etc
- Many of Viloen's suggestions have been implemented to, and ive added an easy mode now for those who founnd the demo to hard. So Slowly but surely
Edited by Bryan Invincible, 18 March 2011 - 08:20 PM.
#25
Posted 20 March 2011 - 10:34 PM
As for the combat, I had just a couple gripes.
The first is that some moves have hitboxes that linger just a bit too long, making them super easy to spam. Such as Saint's down strong kick. I could just keep hitting it and re-tripping opponents after they got up. The second thing is that some hitboxes feel just a bit too big such as Jinx's energy attacks. I always wanted to jump over them but even after jumping I would often get hit.
But overall, it feels alot like MK so that's pretty good. I didn't get a chance to play against a friend.
One bug I found is that in the story mode, I lost on the first stage and when I hit continue, I played against the same character on the rooftop then the very next match I also played on the rooftop.
Anyways, keep up the good work and I look forward to trying out the last couple of characters =)
-Dan
#26
Posted 21 March 2011 - 02:13 AM
Hey finally got a chance to play. It's coming together really well man! The sfx, hud, characters and everything all match really well. Has a nice consistent feel. There are a few animations I feel that lack the "punch" like for example Saint's light kick. But overall everything is pretty silky smooth.
Yeah ALOT of the animations are like that, again that just comes down to me being lazy and just rendering off most frames in the sequence or not properly planning the attacks.. when all the sprites have been optimized i then can start to go in and nit pick the ones that need editing etc
The first is that some moves have hitboxes that linger just a bit too long, making them super easy to spam. Such as Saint's down strong kick. I could just keep hitting it and re-tripping opponents after they got up. The second thing is that some hitboxes feel just a bit too big such as Jinx's energy attacks. I always wanted to jump over them but even after jumping I would often get hit.
lol yea the hitboxes is a constant trial and error phase with a game like this.. the Saint Trip, I still yet to change but is def a "Problem" attack and its the reason that was the only one of its kind haha...Jinx fireball has been modified, as soon as i released the first demo that was the first one i knew i needed to change, I would be surprised if you could jump over it lol.
But overall, it feels alot like MK so that's pretty good. I didn't get a chance to play against a friend.
One bug I found is that in the story mode, I lost on the first stage and when I hit continue, I played against the same character on the rooftop then the very next match I also played on the rooftop.
Anyways, keep up the good work and I look forward to trying out the last couple of characters =)
Im not sure how well 2 player plays in the first demo so i wouldnt bother haha though in the final version it runs really well, the guys here and i have some good comps at work...
The Story mode bug wasnt really a bug at the time, because i only had 2 stages in the demo, i set it 2 random so when you started a fight it would just randomly pick one so it was just 50-50 lol
Thanks Dan for the good feeback, ive been getting some great feedback from you guys on the forum makes it so much easier to help with balancing and bug fixes.. Thank You!
#27
Posted 01 April 2011 - 01:09 AM
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Posted 04 March 2012 - 08:12 AM
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