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[commercial] You Probably Won't Make It


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#21 ugriffin

ugriffin

    Idiot

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  • Version:Mac

Posted 22 January 2011 - 12:06 AM

Did you have to do much to the file after "compiling" it in GM4Mac, or was it just a matter of submitting to Apple?



Apple sets some standards that you have to follow, so it's more than just 'compiling' the app: you need to take care of modifying the source code here and there to make sure the game meets those standards.

You may notice that YPWMI Lite behaves more like a Mac app, and less like a GM game (for example, it doesn't write its save file to the directory it's in). Little things like that are required by Apple.

After these are done, you have to modify a few parameters in the .app bundle (nothing too complicated), and submit.


All in all, it's a 'anyone can do it' process, if you actually know how the Mac platform works.
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#22 Scyler_27

Scyler_27

    -Insane Kid-

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Posted 21 March 2011 - 09:39 PM

Meh, got to level 7 with 35 deaths. Not bad. :P (Was doing GREAT until level 5. >.O )

Simple game, don't think I would pay for the full thing, even if it is only a buck, mostly because it doesn't have much variety. Sorta the same thing over and over. Didn't hear the music, but the graphics were simple and effective. I like how you traced the previous path, that helped a lot. The blood staying after each death reminded me of a different game very similar to this where the entire graphic would remain after each death and level (So it stacked up, making it extremely difficult on later levels, where blood stains would actually help you out by covering nonexistent platforms).

Anyway, simple, decent, could use more variety.
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#23 BlueMoonProductions

BlueMoonProductions

    BlueMoonProductions

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Posted 23 March 2011 - 08:34 PM

Congratulations on getting me hating this game =D

It's really frustrating to die, just at the last part of a level, and then being forced to complete all other obstacles again..

Anyway. Any sales numbers? (A)
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