I made a very powerful extension of minimap!
This extension supports 31,999 mini-maps can score 31,999 objects.
all minimaps can score more than 1 billion objects!
max minimaps 31999
max objects 31999
31999²=1.023.936.001
wow O.o

Download[GEX]+example.gmk
Script Reference
Spoiler
minimap_create (view width, height view, object, icon size); // View width = width up where the minimap will capture the object // View height = height to which the minimap will capture the object // Object = initial object that will be shown on the minimap, if you want to stop No no no one use only // Icon size = size of icons on the minimap //======================================== minimap_draw (ind, x, y, width, height); // Ind = Display a variable indicating a minimap // X = horizontal position at room // Y = vertical position at room // Width = width // Height = height ========================================= minimap_add_target (ind, object); // Ind = Display // Object = object name that will be added to the minimap indicated ========================================= minimap_add_target_ext (ind, object, sprite); // Ind = Display // Object = object name that will be added to the minimap indicated // Sprite = name of the sprite that will add to the minimap instead of the sprite object's current ========================================= minimap_remove_target (ind, object); // Ind = Display // Object = object name that will be removed from the minimap ========================================= minimap_exists (ind); // Ind = Display // Check if the minimap there ========================================= minimap_get_width (ind); // Ind = Display // Returns the horizontal field of view of the minimap ========================================= minimap_get_height (ind); // Ind = Display // Returns the vertical field of view of the minimap ========================================= minimap_get_icon_size (ind); // Ind = Display // Return the size of the minimap icons ========================================= minimap_get_number (ind); // Ind = Display // Returns the number of created minimaps ========================================= minimap_get_target (ind, target id); // Ind = Display // Target = id number of the object in the list of the minimap // Returns the id of the object in the project numeral ========================================= minimap_get_target_list (ind, target); // Ind = Display // Target = object name of the minimap // Returns the id of the object in the list of the minimap ========================================= minimap_get_target_name (ind, target id); // Ind = Display // Target = id number of the object in the list of the minimap // Returns the object name in the list of the minimap ========================================= minimap_get_target_number (ind); // Ind = Display // Returns the number of objects in the list of the minimap ========================================= minimap_set_icon_size (ind, size); // Ind = Display //size = size of icons // Sets the size of icons on the minimap ========================================= minimap_set_target_sprite (ind, object, sprite); // Ind = Display // Object = object name on the minimap // Sprite = sprite name // Define the sprite objects on the minimap targets ========================================= minimap_update_targets (ind); // Ind = Display // Update the list of targets the minimap clearing the vacant slots =========================================
Edited by ChaosMaker, 12 April 2011 - 05:35 PM.












