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[GEX]Hyper Minimap


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#1 ChaosMaker

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Posted 03 January 2011 - 02:54 PM

hello!
I made a very powerful extension of minimap!
This extension supports 31,999 mini-maps can score 31,999 objects.
all minimaps can score more than 1 billion objects!
max minimaps 31999
max objects 31999
31999²=1.023.936.001
wow O.o
Posted Image
Download[GEX]+example.gmk

Script Reference
Spoiler

Edited by ChaosMaker, 12 April 2011 - 05:35 PM.

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#2 freko

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Posted 04 January 2011 - 06:03 AM

Does it have the mini-view region feature(which shows you where the view is)
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#3 _175146

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Posted 06 February 2011 - 03:03 AM

what gm version? I have eight, which is cranky with gm7 scripts.
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#4 Boysano

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Posted 01 April 2011 - 11:40 AM

what gm version? I have eight, which is cranky with gm7 scripts.


I think this is the same extention for mini-map i downloaded from the main yoyogames site?
And it works well with GM8 Pro.

I even got it easily to work with views, and figured out that i can create empty objects with which can be used just to display special extra sprites onto the minimpa for extra info to the player.

2 Thumbs up!
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#5 ChaosMaker

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Posted 02 April 2011 - 12:11 PM

is not the same as the yoyo-games, besides I did not even know that there will be an example of the minimap in yoyo games.
anyway, thanks for comment.
here are more examples that I created
http://pedrogabriel.tk/jiraya/iframe
================================================
my current project
[open source]
Posted Image
Download[.gmk][22 kbts]

Edited by ChaosMaker, 02 April 2011 - 12:20 PM.

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#6 MudbudGoldfish

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Posted 08 April 2011 - 02:30 AM

is this free to use? like what are the copyrights (if any) ?

EDIT: Why can't I download it? it says 404 error. reupload pls

Edited by GoldfishProductions, 08 April 2011 - 02:30 AM.

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#7 ChaosMaker

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Posted 12 April 2011 - 05:29 PM

hm, weird...
well, here's the latest update of this project
and yes it is free to use.
http://dl.dropbox.co...les/Example.rar
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#8 Exreey

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Posted 15 April 2011 - 08:13 PM

is there a new version of the minimap?
This is great but does not show good facilities in the minimap: (
when I make a wall and put side by side in the mini map does not load properly.
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#9 tomasart

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Posted 09 May 2011 - 06:48 PM

great ans seems to be very easy to use. Have test on my game and works fine. But one question, the purpose of the mini map is to see the world map and not the current view, the current view i can see it on screen lol :rolleyes: . It's posible to see all the room and not only the view?
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#10 jobro

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Posted 14 May 2011 - 07:04 AM

hm, weird...
well, here's the latest update of this project
and yes it is free to use.
http://dl.dropbox.com/u/23742825/Files/Example.rar

Um... Is the extension named "gmLibraryExtension.gex"

Wouldn't it be just a tiny bit more appropriate if the file had the name "Hyper Minimap.gex"? Or is it now included in the gmLibrary extension?
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#11 borjalan

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Posted 30 May 2011 - 04:06 PM

:lol:
Oh! yes!, I have adapted this minimap to my shooter game and it works great. I had problem at first to see what part to put it. But it really works great. I have a doubt. As I work only 1 map? When I delete the code in the mouse map out many errors in the scripts. What I have done is put the walls up a map and another map with enemies.

Sorry for the English... :whistle:
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#12 Danox

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Posted 21 July 2011 - 06:38 PM

There is an alternative to this library? This is not working! coordinates are not accurate and is offset
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#13 368415

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Posted 23 August 2011 - 05:10 PM

Thank you for the minimap, I have downloaded but not used it yet, it seems really good, but as and "tomasart" said, shouldn't there be a feature for viewing the hole map through the minimap?
Thanks
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#14 -Paix-

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Posted 23 August 2011 - 06:02 PM

According to the screenshot (I haven't tested the actual program) I don't see how it would be useful to have a minimap that shows the contents of the view in smaller form... Is this the case in the actual program? If not, I would recommend making a screenshot that actually shows what it is capable of. I'm not inclined to check out the program because of it.
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#15 luisgur

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Posted 26 June 2012 - 09:21 PM

how can i make this to work in a 3d game, if you have an example it will be grate, also the "walls" are disproportionate with the "player" but i think that experimenting i can solve this, but the 3d is my problem :)? thnks
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