So this led me to look through the iOS runner and I now have a list of the "in-house plugin" functions (as stated by the iOS Baseline Spec)
They follow as:
YoYo_AddVirtualKey(x, y, width, height, keycode)
Sets a rectangle on the screen at a specific x and y with a specific width and height that emulates a keypress. keycode is set with ord() or vk_*.
Returns: A handle to the key
Deletes a virtual key handle, removing its function from the screen.
Shows a virtual key
Hides a virtual key
Attempts to login to Apple's Game Center?
Logs out of Apple's Game Center?
Posts an achievement to the Game Center?
Posts a score to the Game Center?
Returns: If login information for the Game Center is available?
Opens iOS's default browser to a destination?
Download GMK: http://www.x2048.com...OSFunctions.gmk
This will allow anyone planning on developing games for iOS devices to test their game more accurately on the PC/Mac.
Note: The Game Center specific functions all return false, as there's no point to emulate them on the PC/Mac. I may update this to have it store the values in a DB of some sort for pseudo support.
Edited by Aragon1029, 15 December 2010 - 10:13 PM.