I read the whole thing. I said an tutorial, not an example, they are different.Before asking these kind of requests please look at the example, the gml script and the first post. I will be happy to help you out if you are having trouble, <u>please do read instructions before posting replies</u>.
I was referring to something like you had in the 2.0.0.2 thread.
I asked this because when I imported the md into my game, the results were different then the md example had (and also because I had trouble following those instructions)
Anyway I got up to the part with "Downloading (0%) -0KB/s
1 of 1"
and it just stays there and never finishes. Oddly somehow sometimes the downloads instantly.
also, the updated files have to be exact same as their predecessor?
edit: Well um... I reuploaded the file through the cloud thingy and it did the same thing (didn't show the status of the download progress, just stayed at 0% but after a while it closed and opened the updated game.)
So are we supposed to use the MD5 on the file we want to update? If so that's a bit misleading considering the first thing the cloud website tells us to do is upload the file through another uploading site.
Edited by Wiiboy4ever, 13 August 2012 - 05:34 PM.











