Also this is just amazing. I liked the old updater, but having a cloud service makes this so much more simpler. Just amazing. I've always loathed trying to get people aware of updates and forcing them to redownload and extract everything again, especially if its just a bug fix. This will seriously help.
{Md} - Automatic Updater
#21
Posted 29 January 2011 - 11:17 PM
Also this is just amazing. I liked the old updater, but having a cloud service makes this so much more simpler. Just amazing. I've always loathed trying to get people aware of updates and forcing them to redownload and extract everything again, especially if its just a bug fix. This will seriously help.
#22
Posted 04 February 2011 - 09:57 PM
I have a 12MB file I want to host (the main exe) using your uploading service, but after I click add file it waits a while then basically looks as if it just refreshes the page.
#23
Posted 04 February 2011 - 10:15 PM
It's called uploadingI have a 12MB file I want to host (the main exe) using your uploading service, but after I click add file it waits a while then basically looks as if it just refreshes the page.
#24
Posted 04 February 2011 - 10:21 PM
It's called uploading
I have a 12MB file I want to host (the main exe) using your uploading service, but after I click add file it waits a while then basically looks as if it just refreshes the page.
Don't be so condescending. The file is not added to the package after the refresh.
E
EDIT: Nope. My exe still won't be added to the package. Yet a 3kb readme adds fine. A blip in what was otherwise a great MD experience. :/
Scratch that, it appears I can't add anything over 8MB. That really sucks because 8MB won't cut it for most developed games that would require an updater.
Edited by Loaf, 04 February 2011 - 10:51 PM.
#25
Posted 04 February 2011 - 11:44 PM
Scratch that, it appears I can't add anything over 8MB. That really sucks because 8MB won't cut it for most developed games that would require an updater.
I am sorry but the way the CDN currently works will not allow uploads greater than 8MB per file at the moment (also due to other issues) but your game's individual files can be kept under 8MB by using external resources (this would make it easier for your users as well as small updates). There are many extensions / scripts / dll's that can encrypt them (to keep them a bit more secure).
A notice has also been added that the maximum file size is 8 MB. If you have a file greater than 8MB you can upload it to another host and still include it in your package.
Hope that answers your question
Regards,
mme (MD)
Edited by mme, 04 February 2011 - 11:52 PM.
#26
Posted 04 February 2011 - 11:52 PM
A notice has also been added that the maximum file size is 8 MB. If you have a file greater than 8MB you can upload it to another host and still include it in your package.
I've spent all day signing up to crappy hosting services that are full of limits and junk or won't work. Your website refuses to allow things like Google Doc hotlinks because the URL is too long or it won't accept anything without .exe on the end. My program will grow bigger, 8MB is just bleh. While I understand you can't offer anything higher, I think for most people this will be an issue and make the cloud service far more useless when it comes to patching the actual EXE.
#27
Posted 05 February 2011 - 12:34 PM
I've signed up at the page and all and I can get it to download a file, BUT
can I make it place the file in a folder other than the folder with the updater (mdu.exe)?
This would really help out you see
EDIT:
I have tried the "local file" option on the website, but I don't quite understand that function, and if I change it it can't download...
Can you help out?
Edited by phoelich, 05 February 2011 - 12:52 PM.
#28
Posted 05 February 2011 - 08:11 PM
#29
Posted 06 February 2011 - 05:26 PM
www.dropbox.com
It has direct links
-----------------------
Any answer to my question?
I really would like it, because I can move the file, but when it checks for the files it can't see them and download them again.
That's not practical. :/
Edited by phoelich, 06 February 2011 - 05:27 PM.
#30
Posted 07 February 2011 - 08:16 PM
Any answer to my question?
I really would like it, because I can move the file, but when it checks for the files it can't see them and download them again.
That's not practical. :/
I just discovered it works like this. If you had game.exe offsite you'd do:
Link: www.mysite.com/downloads/game.exe
Local: game.exe
Md5: 2343242341451werm234 (whatever key you generate)
#31
Posted 08 February 2011 - 01:30 PM
I wanted the downloader to download the file to a directory instead of its own directory.
#32
Posted 15 February 2011 - 02:15 PM
#33
Posted 15 February 2011 - 06:33 PM
Server problems?
#34
Posted 15 February 2011 - 06:46 PM
#36
Posted 15 February 2011 - 11:24 PM
But is mme going to look on the thread any time soon? Have some unanswered questions .)
#37
Posted 16 February 2011 - 12:13 AM
this is mine:
#38
Posted 16 February 2011 - 03:12 AM
It works again
But is mme going to look on the thread any time soon? Have some unanswered questions .)
Been travelling, but here I am
I've spent all day signing up to crappy hosting services that are full of limits and junk or won't work. Your website refuses to allow things like Google Doc hotlinks because the URL is too long or it won't accept anything without .exe on the end. My program will grow bigger, 8MB is just bleh. While I understand you can't offer anything higher, I think for most people this will be an issue and make the cloud service far more useless when it comes to patching the actual EXE.
What you can do is either use something like dropbox or http://easy-upload.nl/ (in dutch but with 50MB per file) Or sign up to a free web host and use that to store your files. I am sorry but I cannot increase this limit.
I have tried the "local file" option on the website, but I don't quite understand that function, and if I change it it can't download...
Can you help out?
I have sent you a PM
Server unavailable?I can't see the site either...
Server problems?I have no problem viewing the site, however my updater has told me in the past 3 days "Server Unavailable"
does everyones updaters work fine?
this is mine: [** ESET SMART SECURITY THREAT REMOVED **] <= Eset detected your screen-shot as a threat.
I have not seen any problems recently. After looking through the cloud logs there has been a slight drop of traffic for the 15th of FEB however I cannot see any problems that could have contributed.
What I have added is a message that will appear inside the updater if your package is not configured properly.
Was the website also down or just the 'Server unavailable' message in the updater?
Thanks,
- MD (mme)
Edited by mme, 16 February 2011 - 03:55 AM.
#39
Posted 07 April 2011 - 08:11 PM
#40
Posted 08 April 2011 - 01:46 AM
how do i put the mdu.exe in the directory? can you help me or pm me?
click,drag, and drop it into your game directory.......
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