Can GM4Mac use LIBs?
Posted 06 December 2010 - 02:49 AM
If you look at http://wiki.yoyogame...e_Maker_for_Mac it says GM4Mac can use
at the bottom of the page there is an example of a .dylib that will work on Mac's but I don't know about .lib's
Extension mechanism to incorporate 3rd party libraries – (need to be Mac specific extensions, will not run Windows)
Posted 07 December 2010 - 03:14 AM
You should probably load one yourself and see what happens. I know for a fact that GM4Mac can run Extensions based in GML or in C code (dylibs). I wrote two, check out the Mac forums.
Posted 08 December 2010 - 06:11 AM
Posted 09 December 2010 - 04:38 AM
I never really used libs. I went past D&D before I even knew they existed.
Posted 09 December 2010 - 05:31 AM
Posted 09 December 2010 - 06:34 AM
However, then it becomes a simple question of whether YYG bothered to program support for them into GM4Mac, e.g. whether it checks the libs directory, and whether it reads in the same file format. The only way to know that is tias (try it and see)
Edited by IsmAvatar, 09 December 2010 - 06:34 AM.
Posted 09 December 2010 - 09:22 AM
I think a good question to ask is, where would the libs directory be found. As a Mac app, all the main content of the app is within the one "file". Searching through the package contents, I found nothing relating to libs. Maybe that means they just didn't bother, or maybe it's buried deep in a hidden folder somewhere in the Library of application details. I think how to test is the biggest problem at the moment.
e.g. whether it checks the libs directory, and whether it reads in the same file format. The only way to know that is tias (try it and see)
Edited by Dangerous_Dave, 09 December 2010 - 09:23 AM.
Posted 09 December 2010 - 05:40 PM
I checked the /home/Library/com.yoyogames.gamemaker folder and there is indeed a /lib/ folder there. Downloaded something random off the GMC (some Pause library), and put it in the folder.
I'm pleased to say it worked perfectly.
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