General Idea: The game will be a rogue-like platformer action rpg.
Possible Graphics Style:

Game Concept [Alpha Stage]
Basic Controls (for platformer)
W,A,S,D = Jump + Move
Left mouse = interact/aim/attack
Right mouse = Use skill/spell in quick slot on hot bar
1-2-3-4-5-6-7-8-9-0 = Skills/spells/items on hot bar
Hold Alt key = Show items on ground
P = Player Panel (Top-Left part of the screen)
E = Equipment Panel (Top-Right part of the screen)
C = Craft Panel (Bottom-Left part of the screen)
I = Inventory Panel (Bottom-Right part of the screen)
M = Map Screen
Esc = Pause Menu
Interface
-Main Menu (New,Load,Tutorial,Options(Fullscreen On/Off,etc.),Quit)
-Pause Menu (Resume,Load,Options,Main Menu)
-Character Creation (gender, race, savior, specializations, attributes)
-Player State (Level,Health,Mana,Stamina,Experience)
-Hotbar on the bottom of the screen for spells and skills
Map (will show randomized world, towns and a red warning shader for player-creature level comparison)
-Character Panel (Attributes,Stats,Info)
-Diablo-styled Inventory with bag tabs to upgrade and Equipment Slots above
-Shop Interfaces ((buy,sell,repair)varies on vendor (you can also find vendors randomly traveling outside of towns)
-For trading and so forth, you will have the ability to import and export characters (and possibly weapons if you can keep people from duplicating(or possibly add a server just for an auction house))
Character
-Allied Creature Behaviours (Passive,Aggressive,Follow,Stay)
-Level Up System (level up attributes + skills)
-Hundreds of spells to collect and upgrade
Environment
Random Events (Randomized quests,bosses,clans)
-Randomly Generated World [every new game] (other than 4 towns randomly placed)
-200 Types of Creatures (including mountables ones) randomly generated in region specific areas
-Caves, Dungeons, Forests, Deserts, Mountains, Etc.
-Towns (Shops,Craft Buildings,Inn)
Systems
-Weather (Day/night + sunny,foggy,rainy)
-Home Owner (the player will be able to buy land and build a home + interior with a home builder interface)
-Mounts (allowing the player faster transportation)
-Salvaging (Break down items into basic ingredients to sell or use in crafts)
-Crafts (Blacksmithing,Alchemy,Inscription,Leatherworking,Tailoring, Mining,Skinning,Herbalism,Cooking,Fishing,Carpentry, Gemcutting,Woodcutting)
-Entertaining (the player can find a flute or a lute and play them in towns for money dependant on his/her level of skill as a musician)
Items
-Houses/Furniture/Lighting/Craft Workspace(anvil,cauldron,stove,desk)
-Hundreds of Scrolls/Books of magic
-39 Gemstones of 12 levels of quality (only the first 2 levels can be found(must be a Gemcutter to create a higher quality gem with 2 low quality gems)
-Endless Randomly generated armor and weapons. (quality,rarity,type) = (Cracked Godly Short Sword) (weapons can be socketed with Gemstones. Each weapon/armor has a chance to have 0-3 Gemstone sockets) (weapons can also be enchanted with enchant spells(fire,quickness,etc.))
When you export a character, it saves your selected living mount and your home aswell.
Edited by Codetastic, 02 December 2010 - 12:37 PM.











