Super Smash Land
I am here to introduce a fan-project that I have been working on for a few months now. The project consists of me, Dan Fornace doing art and programming, and InversePhase covering Sound Effects and Music.
We are working on a relatively experiment recreation of the Super Smash Brothers series as if it were released for the Gameboy Original and was a part of the franchise. Of course, I will be taking away many of the restrictions since I am actually developing it for Windows Pc with Game Maker. However, we want the presentation to be authentic as possible. I have been working on 4 color pixel art while InversePhase is working with authentic chiptune skills to create sounds that match the game.
While I am making a fan game, I hope to add many of my own design elements and choices to the game. Since this is for gameboy, I will have a static screen rather than the zooming and moving that is capable in 3d. I will also be using simple stage designs rather then the monstrosities that populated two-thirds of Brawl.
I am also simplifying the combat for the Gameboy. The controls consist of the D-Pad. A to Jump and B to attack. There are no shields, no grabs, no dodges, no smash attacks. Therefore to balance characters and attacks, I am relying heavily on starting and ending lag as well as knockback. Damage and Death percentages will be similar to the series but I do not plan a direct correlation on attacks.
Since there is only one attack button that means there are only 9 attacks. Up down forward and neutral for the ground and the same plus backwards for the air. That means that characters will not take direct translations to their movesets as I am picking the most unique moves in my mind to form the characters.
Finally, I am simplifying the roster. I plan on having 4 characters right now. I plan on making at least one that is not from smash with my own moveset. I may also up the roster to 6 and add another original moveset. I have some ideas that change the way the game is played and make characters more unique so I plan on implementing those.
It is with great excitement that I present to you the Beta Build for Super Smash Land.
Here are some of the screenshots from the first demo.
And Finally here is the download:
Beta Website (Updated June 8, 2011)
The controls .txt not only have the controls but you can change them to whatever you like. If it does not recognize the control it goes back to default. I also have it so you can open up the joy2key included in the zip and plug in 3 usb controllers and already have them mapped accordingly.
Defaults for player 1
Z is jump
X is attack
Enter is Start
Backspace is Select
[center]1.) Demo 2 Release Video (February 21, 2010)
2.) Demo 1 Release Video (December 13, 2010)
Edited by Dan The Man, 08 July 2011 - 09:56 PM.