Curves 1.5
#21
Posted 31 December 2010 - 09:10 AM
Thanks for this amazing/original work, we love it so much, incredible performance
Thanks again !
#22
Posted 03 January 2011 - 01:27 PM
#23
Posted 03 January 2011 - 02:28 PM
Pretty damn awe inspiring codework... FPS is through the roof.
Any GM plans beyond this?
#24
Posted 03 January 2011 - 08:15 PM
Oops, only just noticed your post. But the extension doesn't do any of that? If you're looking at the "how to use" images I'm afraid I drew them in a paint program, haha.Can I ask how you're handling the rounded edges and antialiasing?
I've been toying with doing similar stuff in pixel shaders, never really figured out a good way to have smooth transitions between segments.
The extension is only for drawing. GM's path functions have spline support in the form of the 'smooth' option. You can determine the direction with point_direction(xprevious,yprevious,x,y).Just curious to know.. can it be used to make objects move along the spline and with relative rotations?
#25
Posted 06 January 2011 - 08:57 PM
Really nice work. I was amazed about the example as it was so unexpectedly beautiful and fast considering GM is drawing it. Getting points on the curve is actually quite useful feature, but it possibly could be pain in the ass to find the point on a ds curve.
I was actually inspired by this to make these functions. But I would want to know how did you make the continues curve with the d3d_bezier_begin function? Does it actually draw a Bezier or some spline with Hermite (or other) interpolation? You already have a spline_begin function so I guess it really draws a Bezier, but then what order curve is it? I actually haven't tested the bezier_begin function so I should probably do that.
Anyway, really nice work.
#26
Posted 18 January 2011 - 04:56 PM
Nothing that nice I'm afraid! Those functions exist only because of GM's limit of ten arguments. They only draw single quadratic/cubic beziers, selecting which to use based on the number of points given. They ignore anything higher.But I would want to know how did you make the continues curve with the d3d_bezier_begin function? Does it actually draw a Bezier or some spline with Hermite (or other) interpolation? You already have a spline_begin function so I guess it really draws a Bezier, but then what order curve is it? I actually haven't tested the bezier_begin function so I should probably do that.
Anyway, really nice work.
And thanks.
#27
Posted 22 January 2011 - 10:51 PM
#28
Posted 10 July 2011 - 12:25 PM
First I want to say great job. Its very usefull.
But also it seems to be small problem in GM8.1 under Windows 7 (under XP seems to work fine).
I start app run then exit and I got message that application crashed.
Details
Problem signature: Problem Event Name: APPCRASH Application Name: ATT_test.exe Application Version: 2.1.0.0 Application Timestamp: 4e15ae6c Fault Module Name: curves.dll_unloaded Fault Module Version: 0.0.0.0 Fault Module Timestamp: 4cfaecfc Exception Code: c0000005 Exception Offset: 6fce994e OS Version: 6.1.7600.2.0.0.256.4 Locale ID: 1045 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
Everything is saving before app crash so this is not critical.
Edited by twiwlek, 10 July 2011 - 12:26 PM.
#29
Posted 11 July 2011 - 02:43 PM
This uses GMApi for calling GM's built in drawing functions. GMApi is not supported in 8.1 so it crashes.Hello,
First I want to say great job. Its very usefull.
But also it seems to be small problem in GM8.1 under Windows 7 (under XP seems to work fine).
I start app run then exit and I got message that application crashed.
DetailsProblem signature: Problem Event Name: APPCRASH Application Name: ATT_test.exe Application Version: 2.1.0.0 Application Timestamp: 4e15ae6c Fault Module Name: curves.dll_unloaded Fault Module Version: 0.0.0.0 Fault Module Timestamp: 4cfaecfc Exception Code: c0000005 Exception Offset: 6fce994e OS Version: 6.1.7600.2.0.0.256.4 Locale ID: 1045 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
Everything is saving before app crash so this is not critical.
#30
Posted 14 July 2011 - 03:49 PM
#31
Posted 21 July 2011 - 03:12 PM
It would be useful if you added a little help file to the extension. Or at least a link to this topic (by including an .url file (created by right clicking - create new link...) instead of a help file) (yes this works, I just tested it, you just have to manually start typing the name of the link file when including it as its not shown even with "All Files" selected).
Edited by Master Xilo, 21 July 2011 - 08:48 PM.
#32
Posted 15 March 2012 - 02:00 AM
#33
Posted 16 March 2012 - 10:05 AM
#34
Posted 21 April 2012 - 11:24 AM
I tried redownloading example but it still does not work.
It technically works but will not create any curves/splines/whatever like in the screenshots
any suggestions?
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