I've been experimenting with 3D lately, and this inspired me to make something great, even if not as good. If I may ask one thing, how did you get the animations? That's all, thanks.
Good luck in future game design. You really ought to sell this game... Anyway, it's amazing.
I made the animations myself... what else can I say? haha. Well, basically the animations are Frame based, just like most games with 2d sprites do animations, but I use 3d models instead of sprites.
Good luck with your future projects and thanks for the positives!
I got several questions,
I think I was not supposed to make the boss get stuck in wall... or not?
Nope, it's a glitch. I couldn't fix it in time. See, I entered a contest with this game, and I simply ran out of time, so I had to rush it in the end,
and didn't have time to fix bugs like this one.
Item glow is visible through the walls. That is sure a nice effect, but looks kinda strange.
The effect is meant to make the items look more visible and stand out. It wasn't supposed to be seen through other objects, but you could say they are now "Easier to Spot". But again, I didn't have much time to finish everything, sorry.
Again, itemglow. And dam', because healthpack is inside of solid.
Yeah, this part was rushed, a lot. But after December you'll get the new patch - this problem will be fixed. If you'll want to play it again that is, haha.
Perhaps nothing serious, but the region where two surfaces blend is 'glitchy'.
Yeah, I made the final boss part literally in one night, about 3-4 hours. It was extremely rushed for the deadline. I have already fixed this bug in the new patch,
but I cannot release it, because the contest doesn't allow it. But like I said, it will be out on december!
Can you add possibility to scroll weapons with mousewheel?
This is one of the things I really wanted to put in, but somehow always forgot to.
I'll see what I can do about that in the patch.
And is it good that perfect tactic of defeating anything in game is running around it while either shooting or slashing?
Well... you know. It was rushed, haha. But yeah, I totally agree on this one, the combat could have been better. I might work on this a bit more in the future however.