If you can find a way to do it with game maker, credits to you. I don't know of any way, with 39dll, to load a webpage without a pause. Although this is my first project using 39dll, so I'm not exactly that familiar with it.
The loading in background involves me learning how to both build dll files, as well as implement threading, in c++. Both of which are difficult and new for me, a beginning c++ developer.
Also, sorry for the long response time, I was sick.
No need to apologize, I hope you're feeling better!
I was a little naive when I asked about doing threading in game maker, as after asking that I looked in the help file and didn't see any topic related to threading, so I now presume game maker doesn't support it. Although I did just find this dll: http://gmc.yoyogames...owtopic=390517. It looks like it lets you thread GML, so you wouldn't have to reverse engineer 39dll. I'll look into it some more.
Yeah. If you wanted to use the GMThreads.dll then you could make it work. But having to use two third-party DLL's is not as easy on the programmer. If you combined both dll's into one dll, it would look more professional, and, when players see "clockwork.dll" they might say "oh, what's that," look it up, and discover your site, leading to more traffic.
Edited by A saurus1, 15 February 2011 - 07:39 PM.