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Game Maker Suggestions


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#1171 Big J

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Posted 22 May 2012 - 05:34 PM

I too find it amusing to use a variable named "c" or even "C" in a for loop. :D
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#1172 Dark Matter

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Posted 22 May 2012 - 09:29 PM

The only place where I ever used them was in for loops, because I thought it was hilarious to write "c++" for the counter variable. The habit still lingers, I always use "c" as the counter index in my for loops (except when nested).

How dare you break the unwritten law that the increment variable in loops must be "i"!
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#1173 Tsn

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Posted 24 May 2012 - 04:47 AM

There should be a transparent color avaivable in the sprite editor.
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#1174 Zoltan Kriven

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Posted 25 May 2012 - 05:56 AM

Here's one, for drawing games, make the sprite editor available for the player while playing the game.
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#1175 Samuel Venable

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Posted 25 May 2012 - 06:10 PM

^ +1 that's a good idea, that way we wouldn't need dlls for that.

An undo function for the resource tree couldn't hurt.
This is good for when you accidentally delete the wrong object or something else important.

Edited by time-killer-games, 25 May 2012 - 06:13 PM.


#1176 Dark Matter

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Posted 27 May 2012 - 07:36 AM

There should be a transparent color avaivable in the sprite editor.

There is. You can change the opacity of your current drawing colour.

Here's one, for drawing games, make the sprite editor available for the player while playing the game.

This would be a bad idea. It's a niche thing, and it's far better to make your own, more customisable editor for your game.

An undo function for the resource tree couldn't hurt.
This is good for when you accidentally delete the wrong object or something else important.

Yeah, the undo features in GM are very lacking. You can delete a lot of things accidentally and have no way of retrieving them afterwards, which can be very, very frustrating.
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#1177 paul23

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Posted 30 May 2012 - 09:39 PM

Closed this awaiting some moderation discussion.
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