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Apple creates Mac App store


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#21 chance

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Posted 21 October 2010 - 08:17 PM

Much like how their advertisements claim how "good" Apple products are when they aren't all that special.

What advertisement DOESN'T claim its products are "good". You expect an advertisement to say "our products aren't all that special" ? :P What a dope.

I agree with FredFredrickson. I would personally hate to have an "app store" for my desktop.


Try reading more carefully. Nobody here is saying that they want to see all apps restricted to the Apple store. That's not the discussion. The question is whether Apple could force this to happen.
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#22 ev149

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Posted 21 October 2010 - 08:34 PM

It seems that Apple has posted some guidelines for the App Store.  You can read about it at Engadget.

Here's a few of the guidelines:

2.1 Apps that crash will be rejected and 2.2 Apps that exhibit bugs will be rejected.
2.6 Apps that are "beta", "demo", "trial", or "test" versions will be rejected.
2.14 Apps must be packaged and submitted using Apple's packaging technologies included in Xcode - no third party installers allowed.
2.19 Apps that require license keys or implement their own copy protection will be rejected.
2.20 Apps that present a license screen at launch will be rejected.
2.21 Apps may not use update mechanisms outside of the App Store.
2.24 Apps that use deprecated or optionally installed technologies (e.g., Java, Rosetta) will be rejected.
6.2 Apps that look similar to Apple Products or apps bundled on the Mac, including the Finder, iChat, iTunes, and Dashboard, will be rejected.
6.3 Apps that do not use system provided items, such as buttons and icons, correctly and as described in the Apple Macintosh Human Interface Guidelines will be rejected.
7.4 Apps containing "rental" content or services that expire after a limited time will be rejected.
7.6 In general, the more expensive your app, the more thoroughly we will review it.
9.2 Apps that rapidly drain a products battery or generate excessive heat will be rejected.
11.1 Apps portraying realistic images of people or animals being killed or maimed, shot, stabbed, tortured or injured will be rejected and 11.3 "Enemies" within the context of a game cannot solely target a specific race, culture, a real government or corporation, or any other real entity.`
11.5 Apps that include games of Russian roulette will be rejected.



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#23 scream681

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Posted 21 October 2010 - 09:43 PM

2.24 Apps that use deprecated or optionally installed technologies (e.g., Java, Rosetta) will be rejected.

9.2 Apps that rapidly drain a products battery or generate excessive heat will be rejected.


Here we go again :P .

I wonder why they permit GM games for iOS.

11.5 Apps that include games of Russian roulette will be rejected.


Damn racists, lol!

Edited by scream681, 21 October 2010 - 09:44 PM.

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#24 BBGaming

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Posted 21 October 2010 - 09:49 PM

2.24 Apps that use deprecated or optionally installed technologies (e.g., Java, Rosetta) will be rejected.

9.2 Apps that rapidly drain a products battery or generate excessive heat will be rejected.


Here we go again :P .

I wonder why they permit GM games for iOS.

The 'optionally installed' is referring to things like java or .NET applications, which require you to install the 'runner' separate from the program data. This is disallowed for obvious reasons, which don't involve Game Maker.

Edited by BBGaming, 21 October 2010 - 09:50 PM.

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#25 FredFredrickson

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Posted 21 October 2010 - 10:00 PM

11.1 Apps portraying realistic images of people or animals being killed or maimed, shot, stabbed, tortured or injured will be rejected and 11.3 "Enemies" within the context of a game cannot solely target a specific race, culture, a real government or corporation, or any other real entity.`

This hearkens back to the good old days of playing Wolfenstein with green-blooded enemies or Mortal Kombat where the fighters drip sweat as they get hurt.

11.5 Apps that include games of Russian roulette will be rejected.

Weirdest rule ever. Kinda makes me want to develop a Russian roulette game with Game Maker.
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#26 Smarty

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Posted 21 October 2010 - 10:07 PM

It seems that Apple has posted some guidelines for the App Store.  You can read about it at Engadget.

Doesn't sound all too bad. The Russian Roulette thing is just another way of telling us to not make apps so bad that people want to shoot themselves in the head.
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#27 ev149

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Posted 21 October 2010 - 10:17 PM


11.1 Apps portraying realistic images of people or animals being killed or maimed, shot, stabbed, tortured or injured will be rejected and 11.3 "Enemies" within the context of a game cannot solely target a specific race, culture, a real government or corporation, or any other real entity.`

This hearkens back to the good old days of playing Wolfenstein with green-blooded enemies or Mortal Kombat where the fighters drip sweat as they get hurt.

Well, I think that by today's standards, Wolfenstein or Mortal Kombat graphics aren't exactly realistic, and red blood would probably be fine, so long as the developer selected the correct age rating.  Nintendo really tried to remove all blood and gore from its games during the NES and SNES eras, but I don't think Apple is this strict, judging by some of the zombie shooters and FPS games available on iTunes for iOS devices.
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#28 chance

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Posted 21 October 2010 - 10:17 PM

The Russian Roulette thing is just another way of telling us to not make apps so bad that people want to shoot themselves in the head.

haha :P

Of course, you have to read it in full context:

Apps involving realistic depictions of weapons in such a way as to encourage illegal or reckless use of such weapons will be rejected. Apps that include games of Russian roulette will be rejected. Apps that present excessively objectionable or crude content or that are primarily designed to upset or disgust users will be rejected.

It's the "reckless use of weapons" they seem to be concerned about. RR was just one example they gave. But seriously, reckless use is fun! What else do we do with weapons?
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#29 scream681

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Posted 21 October 2010 - 11:15 PM


2.24 Apps that use deprecated or optionally installed technologies (e.g., Java, Rosetta) will be rejected.

9.2 Apps that rapidly drain a products battery or generate excessive heat will be rejected.


Here we go again :P .

I wonder why they permit GM games for iOS.

The 'optionally installed' is referring to things like java or .NET applications, which require you to install the 'runner' separate from the program data. This is disallowed for obvious reasons, which don't involve Game Maker.


Well yeah but they had a problem with Flash and the only reason they enabled it again is because they lost in court, and im pretty sure GM will be battery heavy because its an interpreter.
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#30 xot

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Posted 21 October 2010 - 11:28 PM

Nintendo really tried to remove all blood and gore from its games during the NES and SNES eras, but I don't think Apple is this strict, judging by some of the zombie shooters and FPS games available on iTunes for iOS devices.

You are right in the sense that they aren't strict about sticking to any of their guidelines. They have demonstrated time and time again that they will remove any iPhone app for any reason they can conceive (or no given reason at all). That's not a level of control I'm at all comfortable with handing over to them.
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#31 chance

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Posted 21 October 2010 - 11:55 PM

Well yeah but they had a problem with Flash and the only reason they enabled it again is because they lost in court

Complete made up crap.

After complaints from application developers, Apple loosened it restrictions and released new guidelines that should allow some Flash applications.

The marketplace drove this, not the courts. Just as it should be.

They have demonstrated time and time again that they will remove any iPhone app for any reason they can conceive (or no given reason at all).

It's happened a few times. But hardly "time and time again". There's no "pattern" here.

You're just repeating "boogy man stories" around the campfire. They get scarier with each telling. :P
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#32 xot

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Posted 22 October 2010 - 12:05 AM

There's no "pattern" here.

That's exactly the problem. Removals might as well be random if there is no way to reasonably protect yourself from them. As long as there are other robust means for software distribution, I don't take issue with Apple running their store how they want. On the iPhone, other avenues of development, licensing, and distribution are virtually nonexistent and are not technically or commercially viable for many applications (ie. HTML5).
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#33 scream681

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Posted 22 October 2010 - 12:20 AM


Well yeah but they had a problem with Flash and the only reason they enabled it again is because they lost in court

Complete made up crap.

After complaints from application developers, Apple loosened it restrictions and released new guidelines that should allow some Flash applications.


http://www.telegraph.co.uk/technology/apple/7588825/Adobe-to-sue-Apple-over-Flash-row.html

Oh yes I'm sorry, Adobe is an application developer...

Even if they didn't actually end up in court, the main reason is this. And not some app developers.

Don't answer to "complete made up crap" with your "complete made up crap" please.

Edited by scream681, 22 October 2010 - 12:23 AM.

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#34 chance

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Posted 22 October 2010 - 12:21 AM

I shouldn't have said "pattern". What I meant was that there's no evidence of widespread abuse by Apple in removing games for "capricious reasons".

If you look closely at the internet articles about this, you'll find the same stories getting repeated over and over again. There are really very few games involved.

In the few cases it's happened, it's easy to see what areas Apple targets: games that are ultra-violent (more than the usual mainstream stuff). Games/apps that involve cultural sensitivities. And stuff that panders to particular political views.

Developers should just use common sense. It's not rocket science.

Don't answer to "complete made up crap" with your "complete made up crap" please.

Did you actually read the link you posted? Threatening to sue isn't the same as "because they lost in court". So yes, it was complete made up crap. Sorry. Why not just admit you were misinformed?

Edited by chance, 22 October 2010 - 12:28 AM.

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#35 scream681

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Posted 22 October 2010 - 12:33 AM

Don't answer to "complete made up crap" with your "complete made up crap" please.

Did you actually read the link you posted? Threatening to sue isn't the same as "because they lost in court". So yes, it was complete made up crap. Sorry. Why not just admit you were misinformed?


Did you read my entire post or only that line you quoted? And by the way submitting to lawsuit is the same as losing in court. Basically my "crap" was much more accurate than yours, because app developers had nothing to do with it. Apple knew very well how much it would hurt app devs before doing it.

But lets not make this a personal debate. I only replied because your post was rude, while you were far off the truth.

Edited by scream681, 22 October 2010 - 12:34 AM.

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#36 chance

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Posted 22 October 2010 - 12:51 AM

And by the way submitting to lawsuit is the same as losing in court.

What lawsuit? :D Adobe never filed one. The entire thing was speculation from various news/blog sites that Adobe "might consider" a lawsuit.

How in hell is that the same as "losing in court" ?

Scream, I'm sorry your feelings were hurt. :( But when you're caught spreading misinformation, but best thing is to just admit your mistake. Then it gets dropped and everyone forgets it.

Edited by chance, 22 October 2010 - 12:55 AM.

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#37 scream681

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Posted 22 October 2010 - 01:05 AM


And by the way submitting to lawsuit is the same as losing in court.

What lawsuit? :D Adobe never filed one. The entire thing was speculation from various news/blog sites that Adobe "might consider" a lawsuit.

How in hell is that the same as "losing in court" ?

Scream, I'm sorry your feelings were hurt. :( But when you're caught spreading misinformation, but best thing is to just admit your mistake. Then it gets dropped and everyone forgets it.


Submitting to law suit is when someone threatening you with one, and you submit. Its the same, because thats what the lawsuit would be about. No actually its better because they didn't have to pay a lawyer! :o

Yes I was misinformed, but you mistake was far bigger... and you keep quoting phrases, instead of actually replying to my posts. And by the way who hired you as an advocate against misinformation?

This is not a debate... if someone did a mistake, let it go, or at least don't judge people while you know even less than the guy you are trying to correct.

Edited by scream681, 22 October 2010 - 01:11 AM.

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#38 chance

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Posted 22 October 2010 - 01:20 AM

Yes I was misinformed, but you mistake was far bigger...

And by the way who hired you as an advocate against misinformation?

What mistake did I make? And no, I wasn't hired. This is strictly volunteer work. :P Gratis. Pro bono.

But I got to hand it to you. You don't back down, even in the face of absolute evidence against you. My youngest son was like that. I could catch him with his pants unzipped and his girlfriend's blouse unbuttoned and he'd say with a straight face "what's wrong? We were just watching TV." :D
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#39 scream681

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Posted 22 October 2010 - 01:27 AM

I could catch him with his pants unzipped and his girlfriend's blouse unbuttoned...


Wow!
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#40 Dangerous_Dave

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Posted 22 October 2010 - 08:28 AM

You can install Mac apps on every Mac you use and even download them again. This is especially convenient when you buy a new Mac and want to load it with apps you already own.


I like. I love the way Steam lets you do this, and it's the reason I don't worry about not having a disk with my purchase. The lack of ability to do this with music is why I have a stack of CDs that reach the roof, but unfortunately you can't have both unprotected music files and unlimited downloads.

I wonder if, unlike Steam, this will let you install the app on multiple computers at once, and use them all at the same time. And I really hope there's no internet check before opening each application.
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