Zombie Kill Of The Week!
#221
Posted 14 March 2012 - 07:59 PM
#222
Posted 16 March 2012 - 02:12 AM
◊ TheUltimate ◊
#223
Posted 16 March 2012 - 04:54 PM
Well, online is coming, and new perks, maps and trophys also!
And bug fixes ofcourse xD
theepicgeno:
Try it!
It is fun
#224
Posted 18 March 2012 - 03:17 PM
#225
Posted 23 March 2012 - 07:37 AM
Haha, thats great :D
I have had lots of fun playing and making ZKW xD
#226
Posted 18 April 2012 - 03:26 PM
Good news for those who are waiting for the multiplayer! (Me as well!)
Multiplayer engine will be started on next monday!
So, couple more weeks after that, and we should have ZKW multiplayer!
#227
Posted 27 April 2012 - 05:49 PM
Anyways.. Again.. Sad sad news....
During the time, ZKW just frozed.
When HQ was supposed to start making the online, he noticed that being apart from GM for 3 years was too long, and he didn't just know anymore how to make online games..
So.. There will not be multiplayer for ZKW..
Anyways!
People, don't abandon your hope!
Because i have 1 last secret plan for ZKW!
It may take month, it may take 2 months, it may take 3 months, it may take.. Well, you get the point!
But anyways. There won't be any updates anytime soon (unless i will make some updates to ZKW, but i doubt it. UNLESS! You guys ask for update!!)
So, when the time comes, and i reveal this secret plan.. Well, you will see
#228
Posted 31 May 2012 - 12:56 PM
http://desmond.image...png&res=landing
http://desmond.image...png&res=landing
I told you guys that something was coming ;P
And dont worry, the 2D version is still under development, and we.. Oops, think i said too much.. Krhm.. "Im" still making it, and new version should be here in a couple of months x)
Idk yet, can't promise anything.. But i can say, that this is going to be something huge
PS.
Those photos are taken from "ZKW 3D"
A small "just for fun" made project that i started making today with Ultima FPS :D
(So that you know, Ultima FPS is a 3D fps creation program, which is made by me. You can't find a topic from it in GMC, because i don't feel like it is ready enought to be here :D)
So, im going to make a small ZKW 3D version, and already i have the basics done :D
Simple zombie AI (making bots now x) ) and stuff.
There will be cash, and bying, and doors which can be bought to open and all the basics stuff that ZKW has
#229
Posted 31 May 2012 - 08:58 PM
#230
Posted 01 June 2012 - 05:02 PM
Nice to hear from you after so long time x'D
Anyways, i think im going to add those zombies as well :D
I just have to make everything working before adding any "not necessary" stuff
#231
Posted 15 August 2012 - 01:10 PM
and some REALLY early alpha stuff:
http://desmond.imageshack.us/Himg560/scaled.php?server=560&filename=screenshot100nh.png&res=landing
And menu music: ;P
Gates of Underground
#232
Posted 15 August 2012 - 11:20 PM
Though one tip for your 3d version, I learned. All the textures used in a 3d game needs to be square roots of 2 like 2,4,8,16,32,64,128,256,512, etc lol. or this happens to people like me, on the person who made it didn't have this, depends on the graphics card. Can happen to just a wall sprites for a monster or something too.
Anyways I can't wait see both, seeing that your adding some kind of 3d effects in ZKW2. I can't wait to what else you'll add. So wow your working on three ZKWs know
#233
Posted 16 August 2012 - 02:47 PM
ZKW 3D was just a small test with my program called UFPS (Ultima FPS) and maybe someday i will finish that test xD
ZKW 1, on the other hand, is alrady.. "dead" I might make just 1 more update, that could fix some annoying bugs in it, and that's it.
ZKW 2 will be much bigger and full of features and game modes and everything!
In ZKW 2, there will be a story mode (this time, i will mostly focus on the story mode, and the normal "weekend with zombies" will be kinda like an "add on" but dont worry! It will be atleast as fun as the ZKW 1, but i think that it will be even better
In ZKW 2, i will focus on level creating much much more, which will mean more awesome levels, and bigger ones too! (and ones, that won't look like randomized..)
And ofcourse, there will be alot of eastereggs going on xD (oops, wasn't supposed to tell you that..)
AND!
ZKW 2 will be in 3D!
Take a look of this photo:

I'm still unsure what im going to do with player/bots/zombies etc..
Should i make them also in 3D (which ofcourse would be freaking awesome! And hard..) or just make them flat? (kinda like in papermario(?))
Anyways, there will be SO much new stuff in ZKW 2, new perks, new kind of bots (normal ones, and special ones, like doctor, weapon crazy etc..), new and bigger and more awesome maps, story mode, 3D!, many new weapons!, new gamemodes, lighting!, weathers (rain/thunder..), new clothes....... I could keep this going on and on xD
So tell me, what ya think?
#234
Posted 25 August 2012 - 12:15 AM
#235
Posted 28 August 2012 - 01:46 PM



Ther ya go!
And BTW, I have today made an update for ZKW1, which will fix couple of an annoying bugs x)
Enjoy!
And whatabout ZKW2?
It will be an open world game, kinda like Fallout 3 with some extra cool stuff in it ;P
Ain't going to tell ya anything more than that
EDIT:
For now, our FIRST zombie looks like this:
http://desmond.imageshack.us/Himg834/scaled.php?server=834&filename=zombiesprite.png&res=landing
Edited by REllU, 28 August 2012 - 02:18 PM.
#236
Posted 04 September 2012 - 12:49 PM
http://www.youtube.com/watch?v=AsTP9AloSuU&feature=youtu.be
Sorry for the bad quality though >.<
EDIT
AND ANOTHER HYPE VIDEO:
http://www.youtube.com/watch?v=UGwhPrV2BCw&list=UUCaAQoBIhMbraWR94xjL_dA&index=1&feature=plcp
Edited by REllU, 06 September 2012 - 02:39 PM.
#237
Posted 21 September 2012 - 02:09 PM
http://www.youtube.com/watch?v=zKaZ9AIbnA0&feature=youtu.be
Sorry for low quality..
Game is REALLY going REALLY well!
And I LOVE making this game! It's so freaking fun!
#238
Posted 22 September 2012 - 12:59 AM
#239
Posted 22 September 2012 - 12:49 PM
I recommend changing how zombies spawn though in that campaign/story level. For example, maybe having a short clip of that first zombie jumping down from a hole in the ceiling near the computer. And I think for the first level the player should be forced to use a melee weapon, and then pick up a pistol from lower down, a shotgun is too overpowered that early.
Keep up the awesome work! :3
#240
Posted 24 September 2012 - 02:40 AM
Can't want to play it
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