I was simply saying it's possible.It would have to have a new nVidia card for that, or a DX11 capable videocard with OpenCL compatability.
Nintendo 3DS
#41
Posted 10 October 2010 - 11:12 PM
#42
Posted 11 October 2010 - 08:55 AM
Personally I think that's rather clumsy and I'd prefer an analoge stick. It was enjoyable in Metroid Prime Hunters, great game by the way, but it seems numerous people got cramp in their hands. Also, the touch screen gets scratched a lot over time, depending on the conditions.*Bashes head against wall* Umm HELLO the touch screen?! >.<
Edited by Phantom107, 11 October 2010 - 08:56 AM.
#43
Posted 11 October 2010 - 06:41 PM
Then again, I've played a heavy touch-screen game (Wario Ware Touched) for a long time and I never got cramps...
Hmm...
Whatever.
Edited by makerofthegames, 11 October 2010 - 06:41 PM.
#44
Posted 11 October 2010 - 10:24 PM
#45
Posted 12 October 2010 - 02:01 AM
I have big hands and I can't use a GBA for more than 10 minutes. That's held me back from getting any other Nintendo handhelds, and that's the one thing holding me back from getting a 3DS. I'm crazy about stereoscopy and I badly want to be able to enjoy the 3DS. I have to confess I'm not really interested in many of the games I've seen, except the N64 rehashes. Zelda, StarFox, Paper Mario -- I loved all of those.Cramps in their hands? I think the solution to that is not to play for hours on end.
#46
Posted 12 October 2010 - 07:31 PM
In some cases I can relate to thisI have big hands and I can't use a GBA for more than 10 minutes. That's held me back from getting any other Nintendo handhelds
For some awkward reason, the GB Micro comes to mind
#47
Posted 15 October 2010 - 06:44 PM




Those are good graphics and don't deny it
Edited by NinjaCatStudios, 15 October 2010 - 06:46 PM.
#48
Posted 16 October 2010 - 11:33 AM
- Why on earth is Link not lighted? It looks artificial and it doesn't blend in with the environment.
- Still no actual shadowing.
- Ground texture looks smudgy and bad.
- Fire "effect" needs some heavy tweaking, it looks like red smoke, not actual fire.
- No effort whatsoever to make the water reflective. In a closed bossfight scene, this should not be a problem.
- No upgrades to Hyrule Field, once again it's almost completely empty. No trees, or anything that looks like an actual field. At least they put trees in Twilight Princess.
- No paged-geometry shader for grass and scrubbery, making the environments look unnatural and simplistic.
- They didn't even bother to write fancy shaders (like bloom, specularity and normal mapping) to make it look better. Either they're not competent enough or they're just lazy.
- Nintendo still doesn't know how to make a proper sky.
#49
Posted 16 October 2010 - 12:19 PM
All you're judging is its graphics. When it's going to be in 3D, you can't judge its graphics in a 2D stillshot.
Edited by makerofthegames, 16 October 2010 - 12:20 PM.
#50
Posted 16 October 2010 - 02:28 PM
Absolutely, me being "just" a hater does really disprove all the arguments I made in this topic. It all makes sense now!I think I was right earlier when I implied you're just a hater of this system..
Is it that difficult? Ofcourse I'm judging graphics only in that post, I was responding to "Those are good graphics and don't deny it". There is no arguing about the gameplay - Ocarina of Time was an amazing game then and it still is now. That said, I think Nintendo should've brought out the original Ocarina of Time (+ Master Quest) for the DS, and saved Wind Waker for the 3DS.All you're judging is its graphics. When it's going to be in 3D, you can't judge its graphics in a 2D stillshot.
3D isn't going to magically to turn these awful graphics into something pretty. When the "woah 3d graphics" feeling is over, you will be left with an awful screen image. It will be just like the Wii's "woah motion controls" hype, and look what that turned into. It's an abomination compared to Xbox360, PS3 and PC gaming. 3D is no excuse for crappy graphics.
#51
Posted 16 October 2010 - 03:12 PM
Looks fine to me, I dont want Zelda looking ultra realistic, its supposed to be a cartoony fantasy world, not a gritty reflection of real life.
Link looks more effeminate than ever before though for some reason.
#52
Posted 16 October 2010 - 04:33 PM
I KNOW, RIGHT?3D isn't going to magically to turn these awful graphics into something pretty. When the "woah 3d graphics" feeling is over, you will be left with an awful screen image. It will be just like the Wii's "woah motion controls" hype, and look what that turned into. It's an abomination compared to Xbox360, PS3 and PC gaming. 3D is no excuse for crappy graphics.
The reason Nintendo consoles are bashed so much is for poor graphics.
Nintendo REALLY NEEDS to stop making consoles with 480p, or else the hype for 3D graphics will wear off soon.
#53
Posted 16 October 2010 - 06:23 PM
Don't you think it looks empty? The least they could've done was adding some grass and a few trees. They don't need to make a forest out of it, but like in Twilight Princess, they still put a few in to make it look more interesting. screenshot. It should be an interesting piece of landscape, not an empty space to go from A to B.If Hyrule Field was full of trees it would be Hyrule Forest.
Looks fine to me, I dont want Zelda looking ultra realistic, its supposed to be a cartoony fantasy world, not a gritty reflection of real life.
Link looks more effeminate than ever before though for some reason.
Well, to me it's not just about the 480p, but the lack of power is making is unsuitable for certain kinds of games.I KNOW, RIGHT?
The reason Nintendo consoles are bashed so much is for poor graphics.
Nintendo REALLY NEEDS to stop making consoles with 480p, or else the hype for 3D graphics will wear off soon.
- Dumb AI, meaning an inferior gameplay experience due to lack of challenge.
- Extremely limited online capabilities.
- No free roaming games like GTA 4, Red Dead Redemption and Just Cause 2.
- No destructible environments.
- No fancy racing games due to lack of physics processing power.
- No HDMI resulting in worse quality coloring on the screen.
#54
Posted 16 October 2010 - 11:12 PM
I wouldn't rip off a failure, rip offs are usually worse. A rip off of a failure is a worse failure.
Unless you're saying those consoles are utter crap, too.
Edited by makerofthegames, 16 October 2010 - 11:13 PM.
#55
Posted 17 October 2010 - 01:17 PM
Also if a post has the word "Nintendo" in its name then people like you (phantom107) should stay away.
We don't want to hear your biased opinions, we want to hear a good, fair post about what you think.
Maybe not all games need to be hyper realistic, have you heard about the graphic style "cartoony) I think the sky looks fine, and also not all water is reflective
Fancy racing games, IMHO aren't nearly as fun as other games.
Yes and there are free roaming games on nintendo consoles.
I think that nintendo offers a good range of games that aren't just racing games and generic shooters, nintendo offer fun and imaginative games.
Also, are you really saying that you want destructible enviroments, in, for example, a Zelda game?
Destructable enviroments aren't for everyone or every game, yes they can be good but the "wow destructable enviroments" effect will wear off.
Also, just so you know, the game isn't finished yet.
Edited by NinjaCatStudios, 17 October 2010 - 01:33 PM.
#56
Posted 17 October 2010 - 01:46 PM
That depends on how you look at it. From a financial standpoint it's an immense success, hence Sony and Microsoft copying it. The money train is running fast and they want a ticket.The motion control isn't a failure, and that's a fact. If it was a failure, why are Xbox and Playstation ripping it off?
I wouldn't rip off a failure, rip offs are usually worse. A rip off of a failure is a worse failure.
Unless you're saying those consoles are utter crap, too.
The difference is that most hardcore PS3 & Xbox360 fans are shooting, action and racing fanatics. The motion sensor audience is far away from those games.
Relatively expensive parts become very cheap once they're mass-produced. Sony and Microsoft decided to lose money per console sale when the Xbox360 and PS3 came out. They made up for the lost money on hardware by selling tons of quality games. The reason why the Wii is an underpowered toy is because Nintendo wanted to make profit on hardware from day 1.Do you want to spend over 500 quid on this console?
Hahaha. And you are? If you don't like my criticism, don't give me arguments that I can shoot down easily.Also if a post has the word "Nintendo" in its name then people like you (phantom107) should stay away.
They don't need to be empty and uncharming aswell. You're missing the point here. You can have fantastic and immersive graphics without looking realistic. A great example is LoZ: The Wind Waker. It looks incredible without looking realistic.Maybe not all games need to be hyper realistic, have you heard about the graphic style "cartoony) I think the sky looks fine, and also not all water is reflective
Any ones worth mentioning in the same sentence as Just Cause 2, GTA IV and Red Dead Redemption? They don't exist.Yes and there are free roaming games on nintendo consoles.
That was true in the GameCube area, but not anymore. They lost their magic touch.I think that nintendo offers a good range of games that aren't just racing games and generic shooters, nintendo off imaginative and artistic games.
No, I'm saying that the Wii is physically not powerful enough to compute such environments.Also, are you really saying that you want destructible enviroments, in, for example, a Zelda game?
It won't wear off. In games like Battlefield Bad Company 2, the destruction is an actual part of the gameplay. Tactics change a whole lot when you can't camp behind a tiny fence or can blast through walls.Destructable enviroments aren't for everyone or every game, yes they can be good but the "wow destructable enviroments" effect will wear off.
Just so you know, most companies only release screenshots when they've been approved by a Quality Committee. Unless development time is insanely long (like with Twilight Princess), you won't see a noticable difference.Also, just so you know, the game isn't finished yet.
#57
Posted 17 October 2010 - 03:17 PM
Ocarina of time was also very immersive.You can have fantastic and immersive graphics without looking realistic. A great example is LoZ: The Wind Waker. It looks incredible without looking realistic.
#58
Posted 18 October 2010 - 01:21 AM
#59
Posted 18 October 2010 - 03:37 AM
#60
Posted 18 October 2010 - 10:15 AM
Anyways, I personally don't plan on buying a 3DS (for several reasons), but it does look very interesting.
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