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RT Level Editor


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#1 RTII

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Posted 02 October 2010 - 08:00 PM

This is a level editor which can export the level as code for Game Maker and BlitzMax (limited).
Features resource management, zooming, scaling and rotating objects on-the-fly, automatic music playing, editing in full-screen, viewing the level in 3D mode, saving and loading projects, exporting as GML and BMX files.

It is FAR from finished, and half of the interface is not functioning yet, but you can make simple levels for your games with this.

How it works:
- Add objects and load their images
- Place them in the level
- If needed, change some level settings
- Export as a script, and use it as internal or external code to read the level from, and make it accessible through a global variable

To make the thing of multiple levels easier, you can export and import folders of objects.
I really hope you will like this editor, even if it is such incomplete. I started to work on it longer than a year ago, but with long breaks so development goes very slowly.

Screenshot:
Posted Image

Download:
YoYo Games
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#2 JID

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Posted 02 October 2010 - 08:44 PM

Nice job, but I don't think I would use this.
Don't know of any cons but,

5/5 I guess
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#3 RTII

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Posted 02 October 2010 - 08:46 PM

Nice job, but I don't think I would use this.
Don't know of any cons but,

5/5 I guess

There are more than enough cons, but thanks a lot!
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#4 theg721

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Posted 02 October 2010 - 09:07 PM

Holy sh*t that looks good..
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#5 RTII

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Posted 02 October 2010 - 09:10 PM

Holy sh*t that looks good..

Wow, thanks! Btw, everyone ignore 'dwills_games's comment on the program. He is a downrater.
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#6 Willard

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Posted 05 October 2010 - 08:07 AM

wow...nice job..
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#7 RTII

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Posted 07 October 2010 - 01:33 PM

wow...nice job..

Thank you!
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#8 theg721

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Posted 11 October 2010 - 01:44 PM

Tried it the other day, and whilst it has a nice GUI, I have one thing to say:
Posted Image
:P It looks nice, but I can't do anything sprite related 'cause it f***s up my display and backgrounds - I'm not going there. I know it's a WIP, but this, well, it seems like it's a way for you to show off your GUI skittles :P.
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#9 RTII

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Posted 12 October 2010 - 03:16 PM

:P It looks nice, but I can't do anything sprite related 'cause it f***s up my display and backgrounds - I'm not going there. I know it's a WIP, but this, well, it seems like it's a way for you to show off your GUI skittles :P.

What do you mean by messing up the sprites and backgrounds? You just select an external image and done. Just keep the images where you last loaded them so the program finds them when re-opening the project. And the basic editor parts are already functional enough to make a level, the GUI is not to show off at all, but I kept it as similar to Game Maker as possible. And a lot of buttons do not function yet, that is not meant to show off the GUI, but just to have already done that.
Btw, LOL!

Edited by RTII, 12 October 2010 - 03:18 PM.

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#10 theg721

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Posted 12 October 2010 - 06:30 PM

What do you mean by messing up the sprites and backgrounds? You just select an external image and done.

Posted Image
Except when I do that the display goes weird. I told you that in my last post. Distracted by Hello Kitty Vader, hmm?
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#11 RTII

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Posted 13 October 2010 - 12:33 PM

Except when I do that the display goes weird. I told you that in my last post. Distracted by Hello Kitty Vader, hmm?

By 'display goes weird', you mean the screen moves a few pixels bit down and right, to leave a black border at left and top? If so, I thought Windows Media Player did that, and is probably a Game Maker bug. If not, exactly tell me what is wrong.
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#12 theg721

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Posted 13 October 2010 - 01:59 PM


Except when I do that the display goes weird. I told you that in my last post. Distracted by Hello Kitty Vader, hmm?

By 'display goes weird', you mean the screen moves a few pixels bit down and right, to leave a black border at left and top? If so, I thought Windows Media Player did that, and is probably a Game Maker bug. If not, exactly tell me what is wrong.

It goes into 8-bit mode. I am not joking.
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#13 RTII

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Posted 13 October 2010 - 02:44 PM

It goes into 8-bit mode. I am not joking.

Huh? That is really weird, it does not change any resolution setting at all. It must be some internal GM problem or your PC... I think it has to do something with the browsing dialog being drawn on top of the GM window, but making a custom file browsing dialog would be too much work (and laggy). I made and tested this with Windows Vista and 7, it should work normally... Do my model editor (on my YYG page) also have this problem for you? Because that app basically uses the same graphics settings.
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#14 theg721

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Posted 13 October 2010 - 05:55 PM


It goes into 8-bit mode. I am not joking.

Huh? That is really weird, it does not change any resolution setting at all. It must be some internal GM problem or your PC... I think it has to do something with the browsing dialog being drawn on top of the GM window, but making a custom file browsing dialog would be too much work (and laggy). I made and tested this with Windows Vista and 7, it should work normally... Do my model editor (on my YYG page) also have this problem for you? Because that app basically uses the same graphics settings.

Nvm, it works now, though you should change the edit sprite button, as it tries to open a .gmspr in Paint which won't work..
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#15 RTII

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Posted 13 October 2010 - 08:13 PM

Nvm, it works now, though you should change the edit sprite button, as it tries to open a .gmspr in Paint which won't work..

Stupid mistake, I left the .gmspr support unfinished. Probably other formats (.tga?) have the same thing. Not really a big problem, though? Maybe I should just let it execute the picture viewer (you can open an editor from there).
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#16 mogzdogz

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Posted 14 October 2010 - 12:35 PM

tiny programs like these are like candy for me  B-) lol
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