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Final Core -Real Time Strategy-


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#1 tabc3dd

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Posted 22 September 2010 - 06:58 PM

FINAL CORE

 

 

 

THE GAME

Final Core is a real time strategy game set in virtual space, in which the player is given the opportunity to entirely build his ships from a choice of over 100 parts before sending them in battle.

 

 

Download Link : http://gamejolt.com/games/strategy-sim/final-core/15584/

 

 

Gameplay video

http://www.youtube.com/watch?v=wwxn1qeh0fM
 

 

CONTROLS

-All the controls can be accessed from the in-game help file ( The usual Gamemaker one (F1) ).

-Unit controls behave like in most RTS, left click to select, right click to move, numbers for command groups ...
 

 

FEATURES

- Build your ships from a selection of over 100 parts.
 - Innovative base building system with upgradeable buildings.
- A story line with 16 missions, bosses and bonuses.

- Absolutely lagless gameplay as armies engage.
- High replay value : No two games will ever be the same.

- 100 Achievements to obtain, at least 5 hours of gameplay.

- Important strategic depth, part placement and choice is crucial .

- A smooth difficulty curve with no real cap.

- A complete help menu, tips and infos . If ever you get lost or do not know what to do, post here, I'll fix it. This game is supposed to be comprehensive.

- An editor mode where you can export your creations to other players as small text files and pit them against each other. Can you create the ultimate ship ?

- In-depth gameplay featuring multiple ressources, stats, upgrades and strategies.

-Multiple options to adapt the game to your liking.

- Multiple modes, including missions, arena, skirmish, free play and more !

- An intelligent AI for both allies and opponents.

 

 

 

Comments and suggestions are gladly appreciated, thank you very much and I hope you enjoy the game.


Edited by tabc3dd, 02 October 2013 - 07:31 PM.

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Final Core is being remade, come check the new topic !
http://gmc.yoyogames...howtopic=646818

Final Core is an RTS/TDS in which you can design your ships using a selection of 120 parts.


#2 CaptainLepidus

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Posted 25 September 2010 - 05:54 PM

Awesome game, I love the whole thing. Uber ships own Posted Image

I usually just played free play and then let my allies do the real fighting while I owned all the enemy buildings with my missile launcher dudes :P

One thing I noticed- in the beginning cut scene, you used GM's built in explosion. Sorry to nitpick, but it will look more professional if you use a custom particle effect.
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#3 tabc3dd

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Posted 26 September 2010 - 02:26 PM

Awesome game, I love the whole thing. Uber ships own Posted Image

I usually just played free play and then let my allies do the real fighting while I owned all the enemy buildings with my missile launcher dudes :P

One thing I noticed- in the beginning cut scene, you used GM's built in explosion. Sorry to nitpick, but it will look more professional if you use a custom particle effect.




Thanks for the reply ^^.

Well, i'm trying to make sure my game doesnt lag, and i thought using particle systems might cause lag, with creating the system, creating the particles, then deleting the system.

I know that the built in explosions also use particles, but these are probably optimised by professional.

Anyhow, i'll take your reply in consideration, i'll see what i can do .


Replaced the gray explosion by a much more subtle smoke of the color of the part when a part is destroyed. The effect it gives is quite good, and it doesn't lag. Didn't go with a particle system, as parts are destroyed very often, and it could cause lag. Anyhow, you'll see when i post a next version, it renders quite nicely.

Btw, what uber ship are you refering to ?


Edit :
Uploaded a new version with minor fixes.

Only real change is that i obfuscated the game. Makes it slightly larger, maybe slightly slower, but now you can't decompile it correctly ! This GM8 decompiler is scaring me XD.

Edited by tabc3dd, 26 September 2010 - 03:52 PM.

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Final Core is being remade, come check the new topic !
http://gmc.yoyogames...howtopic=646818

Final Core is an RTS/TDS in which you can design your ships using a selection of 120 parts.


#4 CaptainLepidus

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Posted 26 September 2010 - 09:45 PM

<snip>


1.Good. The game will look much more professional.
2. By uber ship I mean putting all your parts onto ship #1. It rocks :P
3. What GM8 Decompiler?
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"The reason programming is addictive is the same reason a good game is addictive: it constantly feeds you with a sense of minor accomplishment on your way to [achieving] the greater goal."

Yal

Planning to build a network of like-minded, innovative GameMaker developers, connected by a set of tools for building awesome games. Interested? PM me.


#5 tabc3dd

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Posted 28 September 2010 - 08:04 PM

1.Good. The game will look much more professional.
2. By uber ship I mean putting all your parts onto ship #1. It rocks :P
3. What GM8 Decompiler?


1) Thanks ^^.

2) Yep, it's quite nice. But it only works well in missions. In skirmishes : Imagine half your parts are defensive, and half are offensive. If you want to attack something and theres no one to retaliate, your defensive parts are useless. So if you put all your offensive parts on one ship and all the defensive parts on the other, you can have twice the firepower for the same cost as if you had put all your parts on the same ship. Same if you want to defend a place from long range attack, your offensive parts are useless. When i try to play well, i usually use 3 ships. One to lure and take shots, one to deal damage, and one to sneak around and hit sensitive spots ^^.
If you want to see a real uber ship, try the arena XD, they will tear you apart !

3) There is apparently a GM8 decompiler, but it's not open, only a few people have access to it. Better safe then sorry ^^.

New version is out, the main link has been updated.

Changes include (But not limited to):
-Part destruction looks more professional, with a more subtle graphical effect instead of the gray explosion.
-Huge optimization on part creation and shots hitting parts (Took off 2 calculations for both).
-Fixed some bugs and small problems.
-Changed the info message of parts to something more simple, with the possibility of getting detailed stats.
-Damage dealt to the core is increased by 30%. Before, you could hide your parts behind your indestructible core. Now, it's not a viable strategy.
-Gave the player a "class" choice on starting a new game, which affects the parts you start with. RPGs have them, so why not RTS :P.
-Changed the editor to improve some stuff (Like not having to remember the file's name to be able to load it.)
-Changed most enemy ships so they don't have overlapping parts.(All enemy ships were made with the editor ^^.)
-Performance updates.





Edited by tabc3dd, 29 September 2010 - 08:59 AM.

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Final Core is being remade, come check the new topic !
http://gmc.yoyogames...howtopic=646818

Final Core is an RTS/TDS in which you can design your ships using a selection of 120 parts.


#6 tabc3dd

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Posted 05 October 2010 - 04:26 PM

New version is out, alot more polished along with many small improvements.
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Final Core is being remade, come check the new topic !
http://gmc.yoyogames...howtopic=646818

Final Core is an RTS/TDS in which you can design your ships using a selection of 120 parts.


#7 batoonike

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Posted 06 October 2010 - 03:09 PM

Looks extremely confusing, doesnt make me want to download this. Im sure it might be good but can you make screens of something more understandable? Excuse me for deciding based on surface of stuffs.
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#8 tabc3dd

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Posted 06 October 2010 - 07:18 PM

Looks extremely confusing, doesnt make me want to download this. Im sure it might be good but can you make screens of something more understandable? Excuse me for deciding based on surface of stuffs.


Bah, people should really download before judging ^^. And the screenshots are slightly outdated.

Screen 1 : The white things connected by lines are enemy buildings. The ones where all the lines go to are relays, the others are money generators, energy generators, ship builders and building repairers.

Screen 2 : The blue things connected by lines are the player's buildings. The star-like buildings are turrets, and the lines going to a purple ship are damage lasers.

Screen 3 : The intro screen, which is admittedly slightly chaotic. This has been solved in the new version. Plus, when you see the parts move as a whole, everything gets clearer.

Screen 4 : Three player's ships on the left (you can see they look the same) against a huge enemy ship on the right.

Screen 5 : A rather none-confusing base i made. Blue things connected by lines are my buildings.

Screen 6 : This one can be confusing. The green things are, as you guessed, buildings ! The small white things flying around are assault drones. The blue curves at the bottom are the effects of a projectile.

Screen 7 : My three ship against an enemy which has just fired all his shots in a single salvo. Central shots deal high damage, upper blue shots slow and lower purple shots reduce repair-regen-restore rates.



You should really give it a try ^^.
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Final Core is being remade, come check the new topic !
http://gmc.yoyogames...howtopic=646818

Final Core is an RTS/TDS in which you can design your ships using a selection of 120 parts.


#9 batoonike

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Posted 07 October 2010 - 08:12 AM

Yeah I propably will but you cant change the nature of man :) Wich is to judge things at first sight and if doesnt appeal, move on. I know its unfair and stupid etc etc.

EDIT:

K, now that Ive started it, it already looks cool in main menu. The font is kinda impossible to read at first. Should prolly make it a bit clearer.

I achieved something by staying in main menu, heh. First achievement before even starting to pla.

Anyways It looks like awsome game. Try to figure out a way how to let a player play around a bit in the middle of the whole learning proccess. At the moment it seems like I have to obtain a masters degree in it before any actual gameplay. Wich is going to drive away like every other player.

For instance the basic build-up goes something like this (I think): energy, storage, energy.. etc. This means that you could make a technology tree. So player can only build like 2-3 buildings at start and once he has at least 1 energy and 1 storage he can get to other stuff. This way you wouldnt have to read so much cause you cant mess up anyway by building 25 Relays and nothing else.

+Consider changing the background square-network ###### a lot darker. Theres already a lot of lines on the map.

+ Consider removing some of the AI lines. Currently there's so many that I cant really SEE any of them. They just make noise.

Overall it looks like a very deep game and Im probably going to nolife it :) If you want to work on it please release the less-background-squares, less-lines version first.

Edited by batoonike, 07 October 2010 - 09:14 AM.

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#10 tabc3dd

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Posted 08 October 2010 - 01:19 PM

@Battonlike : Thanks for the reply. All issues have been addressed in the current version.

Edited by tabc3dd, 19 October 2010 - 06:27 PM.

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Final Core is being remade, come check the new topic !
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Final Core is an RTS/TDS in which you can design your ships using a selection of 120 parts.


#11 tabc3dd

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Posted 19 October 2010 - 06:27 PM

New version with many, many improvements.
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Final Core is being remade, come check the new topic !
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Final Core is an RTS/TDS in which you can design your ships using a selection of 120 parts.


#12 Excaligo

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Posted 20 October 2010 - 07:52 AM

A really great game. I rated it 5/5 on Yoyogames. ^^

Just 2 things:
-I don't know how to save and load. When I started it the second time and wanted to continue it said I should load a savegame. I had assumed it would save and load automatically, but oh well.
-Also when I started it the second time, the music was bugged. It was playing during the intro-video but after that I could only hear it in the optionscreen. Unchecking and checking the music option again didn't change anything. (Btw I really like the music =D)

Furthermore, could you increase the rate of gaining credits, please? XD
After a bit more than one hour (with learning how it works etc.) I had only gained around 1600 credits and around three parts. This is insufficient, considering that we have to upgrade each part individually. I don't want to farm the first mission. :P

Btw, am I supposed to defend the HQ in mission 2? Because when I defeated all enemies on my second try, I was suddenly back in the Hangar with the message "You were forced to retreat and regroup".

As soon as I know how to save, I'll play it again... :)
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#13 tabc3dd

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Posted 20 October 2010 - 10:39 AM

A really great game. I rated it 5/5 on Yoyogames. ^^

Just 2 things:
-I don't know how to save and load. When I started it the second time and wanted to continue it said I should load a savegame. I had assumed it would save and load automatically, but oh well.
-Also when I started it the second time, the music was bugged. It was playing during the intro-video but after that I could only hear it in the optionscreen. Unchecking and checking the music option again didn't change anything. (Btw I really like the music =D)

Furthermore, could you increase the rate of gaining credits, please? XD
After a bit more than one hour (with learning how it works etc.) I had only gained around 1600 credits and around three parts. This is insufficient, considering that we have to upgrade each part individually. I don't want to farm the first mission. :P

Btw, am I supposed to defend the HQ in mission 2? Because when I defeated all enemies on my second try, I was suddenly back in the Hangar with the message "You were forced to retreat and regroup".

As soon as I know how to save, I'll play it again... :)


Thanks for the reply Excaligo!

- P to open the pause menu. From there, you can save and load your games.

- Will solve the music bug, i think i know where it is.

- I believe credit gain is okay as of now. After the first mission, you have enough cash to buy 5 out-of-playstyle parts or 6 playstyle parts. In addition, you can play skirmishes which each give enough money for the same amount of parts. That means, after doing for example 2 skirmishes and one mission, you should have an additional 15-20 parts. I think the main problem is that you spend alot of money on upgrading. However, if after playing a bit more you still think it is a problem, i will increase the income.

- Wait, you defeated all the enemies in mission 2 ? When ? Before the HQ is built, on the first wave, on the second wave or after getting the ubership ? If you kill them before getting the ubership, it might bug, mainly because i didn't code that possibility XD. Over-upgrading FTW !
.
Thanks again for the positive feedback, i'm glad you liked it. I will try to bring out and updated version ASAP.

Edit : New version :
- Music bug solved.
- How to pause, save and load in the F1 help file.
- Clicking the exit button gives you a tip that you can save with P.
- Thats all.

I tried to recreate your bug in mission 2, using a code to kill all enemies. No matter when i killed them all, there was no bug. I looked at my code, and there can't be a bug either. Can you be more precise when it happened ? Maybe it was just your escorted ship that was destroyed ?

2 Questions :
- Did you ever have any lag ? Like when you are facing 80 enemies in mission 1 ?
- Do you find the music starting at every room annoying ? Before fixing the bug, i never noticed. Now, if i decide to go from "Main menu" to "Hangar" to "Achievements" and back to "Hangar", i hear the first 5 seconds of the background music 4 times in a row !


Edited by tabc3dd, 20 October 2010 - 11:22 AM.

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Final Core is being remade, come check the new topic !
http://gmc.yoyogames...howtopic=646818

Final Core is an RTS/TDS in which you can design your ships using a selection of 120 parts.


#14 Excaligo

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Posted 20 October 2010 - 12:08 PM

Thanks for the answers. Now I'll start constructing my ubership. :D
(I thought the save at the pause menu would just save this very skirmish/mission. So I never used it. ^^)

Does the amount of credits for winning a skirmish increase with the difficulty? If so, the amount of credit should be okay, you can leave it as it is. ^^

I defeated the enemies in mission 2 after I got the ubership as reinforcement. But I had lost everything else.
But everything happened a bit too fast, maybe the very last ship sniped my ubership through its armour, who knows... XD (Don't remember it clearly, but I'll report if it happens again.)

I didn't notice any serious lag. But when I had 70 ships in a skirmish the sound got a bit annoying (even the music faded out, because there were too many gunshots). Though it would be strange if they didn't make any sound.

And for the music I think it would be better if it doesn't start again. Just check if it is already playing or make a global & persistent music controller. ^^

Thanks again for the explaining. :)
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#15 tabc3dd

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Posted 20 October 2010 - 02:01 PM

Thanks for the answers. Now I'll start constructing my ubership. :D
(I thought the save at the pause menu would just save this very skirmish/mission. So I never used it. ^^)
Should i make it more precise that it saves the whole game ? Btw, when you build your ship, try to make it as compact as possible. The smaller a ship, the less easier it is to hit, plus it looks better imo.

Does the amount of credits for winning a skirmish increase with the difficulty? If so, the amount of credit should be okay, you can leave it as it is. ^^
Yep. Credits for winning a skirmish are, i think, 600+50*Level.

I defeated the enemies in mission 2 after I got the ubership as reinforcement. But I had lost everything else.
But everything happened a bit too fast, maybe the very last ship sniped my ubership through its armour, who knows... XD (Don't remember it clearly, but I'll report if it happens again.)
Tbh, i don't know what the bug can be. The message only pops if you have 0 HQ and 0 Ships. Maybe your HQ was destroyed ?

I didn't notice any serious lag. But when I had 70 ships in a skirmish the sound got a bit annoying (even the music faded out, because there were too many gunshots). Though it would be strange if they didn't make any sound.
What should i do ? I tried reducing the volume, but then you barely hear it when a single shot is fired. And i can't have each shot adapt it's volume, as that would cause lag. Any idea ?

And for the music I think it would be better if it doesn't start again. Just check if it is already playing or make a global & persistent music controller. ^^
Yep, i know, the music is played by my global and persistent Controller object. However, the room start code is "If !sound_is_playing(BGM) sound_play(BGM)", and it thinks its not playing since theres a second of silence when a room starts. I will find a way to solve it though !

Thanks again for the explaining. :)


Thanks again for replying ^^.

Answers are in bold.
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Final Core is being remade, come check the new topic !
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Final Core is an RTS/TDS in which you can design your ships using a selection of 120 parts.


#16 Excaligo

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Posted 20 October 2010 - 04:35 PM

With the notification when you press the exit button it should be clear enough now. ^^

Yeah, my HQ was destroyed. But I was confused that I didn't lose when it was destroyed but after that, when I had defeated all enemies (since the reinforcement warped away).

Hmm, I'm not quite sure about the sound. Maybe lowering the volume of the gunshot if there are more ships? Or only play those, who are on screen...

Btw I like the mirror option. ^^
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#17 tabc3dd

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Posted 20 October 2010 - 06:15 PM

With the notification when you press the exit button it should be clear enough now. ^^

Yeah, my HQ was destroyed. But I was confused that I didn't lose when it was destroyed but after that, when I had defeated all enemies (since the reinforcement warped away).

Hmm, I'm not quite sure about the sound. Maybe lowering the volume of the gunshot if there are more ships? Or only play those, who are on screen...

Btw I like the mirror option. ^^



Ok thanks.

Yep, i see now where the bug is. Instead of checking if you have ships, HQ or escort, i should check only for HQ or escort.

I didn't find a way to lower the volume of the sound effectively. And only playing those on screen would cause lag as over 200 shots are usually shot at the same time. I really don't know what to do. I will try reducing the individual noise of each shot.

BTW, i still haven't managed to find why i can't have the same music continue from one room to another. I have something stopping the sound, but i can't find it ... The search goes on XD.

The mirror option is extremely new (latest version and maybe the one before), so some bugs might still be present. However, i believe i have ironed out the major problems.

Thanks for the reply ^^, how far are you in the game ? Btw, did you try the bonus mode button in the hangar ? Shooter is quite fun.
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Final Core is being remade, come check the new topic !
http://gmc.yoyogames...howtopic=646818

Final Core is an RTS/TDS in which you can design your ships using a selection of 120 parts.


#18 Excaligo

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Posted 20 October 2010 - 07:15 PM

Yay, finally beat mission 2. XD
But now I get an instant defeat on mission 3? I start the mission, see my blue portals and then I'm back in the hangar. :blink: I don't get any message.

For the shooter:
It is indeed fun. Especially watching how my missiles hit the enemy. =P
Though I found some points:
  • Since you control your ship with WASD you're in constant simulation mode.
  • There isn't a defeat condition yet.
And something small:
  • If you press for example forward and right at the same time you are actually double as fast as normally. (You get your speed for forward and for right) This is a common Game Maker bug. :P (That's why I've noticed it.)

Mirror option seems to work completely fine. :)

Edit:
Well, the mirror option is buggy after all. Only the piece at your mouse is checked. It doesn't matter if there is a part at the place of the mirrored part. Meaning I'm able to stack a second part on another.

Edited by Excaligo, 20 October 2010 - 07:58 PM.

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#19 tabc3dd

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Posted 21 October 2010 - 04:10 PM

Yay, finally beat mission 2. XD
But now I get an instant defeat on mission 3? I start the mission, see my blue portals and then I'm back in the hangar. :blink: I don't get any message.

For the shooter:
It is indeed fun. Especially watching how my missiles hit the enemy. =P
Though I found some points:

  • Since you control your ship with WASD you're in constant simulation mode.
  • There isn't a defeat condition yet.
And something small:
  • If you press for example forward and right at the same time you are actually double as fast as normally. (You get your speed for forward and for right) This is a common Game Maker bug. :P (That's why I've noticed it.)

Mirror option seems to work completely fine. :)

Edit:
Well, the mirror option is buggy after all. Only the piece at your mouse is checked. It doesn't matter if there is a part at the place of the mirrored part. Meaning I'm able to stack a second part on another.


Thanks again for the reply.

Mission 3 was a small stupid bug,a misplaced parenthesis .... I have played through mission 1-10 ( 16 in total, didn't have time to go farther) and they all work now ^^.


All problems concerning Shooter mode have been addressed, thanks :P.

Part stacking has been fixed. However, parts will sometime blink in and out. Thats because my sprites are in groups of 4, and the subimage cycles, so sometimes it thinks it is staking and sometimes it isn't. It's easy to fix, but that would imply modifying 250 objects and 125 sprites, so ill do it later. Anyways, it isn't a really problematic thing.

Sorry bout the problems. Did you try defeating some arena bosses XD ? Some are horribly hard to take down (Nether :P).


Edited by tabc3dd, 21 October 2010 - 04:47 PM.

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Final Core is being remade, come check the new topic !
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Final Core is an RTS/TDS in which you can design your ships using a selection of 120 parts.


#20 Excaligo

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Posted 22 October 2010 - 06:37 AM

Thanks for the fast fix. ^^
I beat mission 3 on first try. Mission 4 is harder again, but I think if I arrange my ships better I'll be able to beat it.

The arena bosses. Hm, I can't even defeat the first one. :P His ravages (the upgraded ruins) are tearing my ships apart. XD I think I'll need a second intervention part and more energy regeneration.

Edit:
I finished mission 4.
But I think the timer for mission 5 is broken. Instead of counting down 1 second per second, it only counts down 0.03 seconds... That's around 3 hours of surving, instead of 5 minutes. :whistle:

Edited by Excaligo, 22 October 2010 - 07:58 AM.

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#21 tabc3dd

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Posted 22 October 2010 - 03:12 PM

Thanks for the fast fix. ^^
I beat mission 3 on first try. Mission 4 is harder again, but I think if I arrange my ships better I'll be able to beat it.

The arena bosses. Hm, I can't even defeat the first one. :P His ravages (the upgraded ruins) are tearing my ships apart. XD I think I'll need a second intervention part and more energy regeneration.

Edit:
I finished mission 4.
But I think the timer for mission 5 is broken. Instead of counting down 1 second per second, it only counts down 0.03 seconds... That's around 3 hours of surving, instead of 5 minutes. :whistle:



Unluckily, i'm going on vacation so i cannot bring out as new version for 5 days.

Damn, i didn't notice for the timer, my strategy to seeing if the mission worked basically involved starting the mission, playing around for 2 minutes and passing to the next one (you'd understand if you had played the same mission over and over for 3 month XD). To be honest, you aren't missing much though. I basically did mission 1-16 with about 3 minutes of gameplay in each, then i upgraded each mission one at a time. And currently, only missions 1-7 are really acceptable, the following ones are slightly short.

However, i realize you must find it frustrating to play and get stuck every-time, so i suggest you stop playing this game, and i'll get back to you once i've taken the time to finish the campaign correctly :P . Or you can just play skirmishes and try to go as far as possible in Shooter mode or Arena. Or you can upgrade your ships with 5 Wards and then leave your computer on for 3 hours while your ships are undefeatable XD.

Do you want me to put out the version i use to test various missions ? It's maybe in the version thats already uploaded, i'm not sure, but pressing K will unlock all arena bosses and all missions.

Good luck, and i'm really sorry for all the problems.
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Final Core is being remade, come check the new topic !
http://gmc.yoyogames...howtopic=646818

Final Core is an RTS/TDS in which you can design your ships using a selection of 120 parts.


#22 Excaligo

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Posted 23 October 2010 - 07:47 AM

Don't worry I'm used to beta test GM games. ^^
I'm now at the level 6 skirmish and level 5 wasn't that hard, so I think I can beat this level too.

I still think you should increase the credit gain at least a little bit.
I'm not sure how much I gain for winning a skirmish. But if it is now something around 500+50*level, then I think it would be better if it was 500+100*level. And probabily some credits for each enemy you defeat in the shooter (just something little around 5 credits or so).

Anyway, enjoy your vacation. :lol:
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#23 tabc3dd

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Posted 25 October 2010 - 08:57 AM

Don't worry I'm used to beta test GM games. ^^
I'm now at the level 6 skirmish and level 5 wasn't that hard, so I think I can beat this level too.

I still think you should increase the credit gain at least a little bit.
I'm not sure how much I gain for winning a skirmish. But if it is now something around 500+50*level, then I think it would be better if it was 500+100*level. And probabily some credits for each enemy you defeat in the shooter (just something little around 5 credits or so).

Anyway, enjoy your vacation. :lol:



Thanks XD


Found the time to use my computer and get an internet connection, so i brought up a new version :


Previously, if a relay was destroyed, all buildings connected to it were pretty much useless. Now, you can reconnect the buildings by building a new relay. The same applies to enemies and allies.

Simplified the information on buildings when mousing over the buttons. All the useless information (Hull, Repair ...) are now in a text file in the .zip .

Solved a bug where clicking on a sell button would not work if there was a building under.

Pressing k will now unlock all bosses and levels, but will slightly change something hidden so i can see if someone is trying to cheat his way through the competition.

Made mission 2 (escort) alot more easier.

Fixed timer issue on mission 5 .

Fixed many late mission issues.

Probably other stuff.



Now, concerning what you said :

I will implement a loot of 20 credits per destroyed enemies in Shooter. However, the main aim is just to have fun.

I will increase the credit gain to +100 per level, but also slightly increase the difficulty slope. Enemies will still have the same stats as you at level 5, but they will gain more afterwards.

Did you try a free play against a level 20 opponent ? Is it still too easy or is the current growth okay ?


Thanks again for your time.


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Final Core is being remade, come check the new topic !
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Final Core is an RTS/TDS in which you can design your ships using a selection of 120 parts.


#24 Excaligo

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Posted 28 October 2010 - 03:36 PM

Mission 5 works fine, thanks! :)
I'm still not able to beat the first arena boss and it seems it doesn't get easier on later bosses... ^^ (The ravages are still killing me :P )
And I can't beat level 20 in freeplay. XS It may be possible but I can't do it. =P

Well, looks like you've already implemented the credit gaining for the shooter. ^_^
That's good since I'll have to start over (my savegame doesn't work anymore with this version, looks like you've corrected all the parts. Nice work!).
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#25 tabc3dd

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Posted 28 October 2010 - 03:53 PM

Mission 5 works fine, thanks! :)
I'm still not able to beat the first arena boss and it seems it doesn't get easier on later bosses... ^^ (The ravages are still killing me :P )
And I can't beat level 20 in freeplay. XS It may be possible but I can't do it. =P

Well, looks like you've already implemented the credit gaining for the shooter. ^_^
That's good since I'll have to start over (my savegame doesn't work anymore with this version, looks like you've corrected all the parts. Nice work!).


Thanks !

Well, if you are going to start over, you might as well download the newest version :P . Just uploaded it 2 minutes ago.

It's mainly optimization, and balancing issues.
- Cannons' upgrades now shoot in a straight line, to differentiate it more from other parts.
- Heavy optimization for Corrupt, Ice and Beamer-Railgun.
- Ruins-Ravages now shoot half as fast, but deal double damage, making them more vulnerable to parts like interceptors.
- Reduced Hull bonus for Aegis.
- Other stuff ^^.

Thats one thing i hate about new versions, they corrupt your old data.

Heres a tip to counter the ravages : Get a ship with 3 Aegis in a triangle, and lure the Enemy with it.

Btw, when you play, could you please hold down the space bar and tell me what you think about it ? The victory sign is not currently implemented, as i need feedback on it. Same for both logos.
Could you also take screenies of your ship, so i can see how other players design them, and maybe find things i didn't expect.

Thanks again for beta-testing !



Edited by tabc3dd, 28 October 2010 - 03:54 PM.

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#26 Excaligo

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Posted 28 October 2010 - 08:01 PM

So I made it to mission 5 again. But it doesn't seem to end properly... (Destroyed the commander, got the message "Looks like you got the enemy commander...." and then I defeated every remaining enemy but nothing happened afterwards)

And I finally beat the first boss. Mainly thanks to the artillery part. ^^ I surrounded him and suddenly he lost a bunch of parts and I was like *wtf happened* :blink:
Btw is the fully upgraded radar the only part that reveals cloaked enemies?

And here is my current ship (only got this one right now).
Ship Screen
Somehow it's surprisingly effective, even though it's rear isn't protected at all... (the shields don't cover the artillery part, yet)

The logos look good. Though you could make it a bit more fancy if you framed the gray circle with some ornament (I'm not an artist either so I can't give you more specific tips XD).
The idea of a victory sign is good. But I'm not sure wheter it would look better if you omited the asterisks. (with asterisks it looks more like text than an artwork)
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#27 tabc3dd

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Posted 29 October 2010 - 06:18 AM

So I made it to mission 5 again. But it doesn't seem to end properly... (Destroyed the commander, got the message "Looks like you got the enemy commander...." and then I defeated every remaining enemy but nothing happened afterwards)

And I finally beat the first boss. Mainly thanks to the artillery part. ^^ I surrounded him and suddenly he lost a bunch of parts and I was like *wtf happened* :blink:
Btw is the fully upgraded radar the only part that reveals cloaked enemies?

And here is my current ship (only got this one right now).
Ship Screen
Somehow it's surprisingly effective, even though it's rear isn't protected at all... (the shields don't cover the artillery part, yet)

The logos look good. Though you could make it a bit more fancy if you framed the gray circle with some ornament (I'm not an artist either so I can't give you more specific tips XD).
The idea of a victory sign is good. But I'm not sure wheter it would look better if you omited the asterisks. (with asterisks it looks more like text than an artwork)




I think you missed the message saying that you need to build 20 generators XD . If your press 'P', what are the objectives ?

Yep, artillery is nice, basically it's an explosion that easily destroys parts and bypasses all defences ^^.

Only fully upgraded Radar reveals stealth. Anyway, it's not horribly, i mean buying the radar and upgrading it to T4 costs a total of 1400 credits.

Your ship is nice, but you are going to have problems when you start facing enemies with good interceptors. You have only weapons vulnerable to interceptors .

I'll work a bit more on the logos.


BTW, new version with a major change :
You can now upgrade buildings. Clicking on the building will create an up arrow button. Pressing on it will upgrade your building, often unlocking new capacities.

Current buildings that can Upgrade :
-Turret
-Energy .

Plus, its not boring +stats upgrade, they really change your strategy !


Thanks for continuing to play my game, would you like to be credited as a beta tester ?


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Final Core is an RTS/TDS in which you can design your ships using a selection of 120 parts.


#28 Excaligo

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Posted 29 October 2010 - 06:44 PM

Oh yeah, missed that message. But actually I didn't see it this time either. I just built the generators and won. (btw the objectives were "none")
Now I'm not sure how to complete "turn the tide" ^^. Again, I've destroyed every enemy, but what do I need to do now? Objectives are "none" here too.

Thanks for your hint, I've added a railgun and an ember. (I'll upgrade them as soon as I need them)

Haven't tested the building upgrades yet.

A place in the credits would be really nice, thank you! :D
I'm pretty sure your game will gain popularity as soon as you upload it in the "complete" game section of Yoyogames. ^_^
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#29 tabc3dd

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Posted 29 October 2010 - 06:55 PM

Oh yeah, missed that message. But actually I didn't see it this time either. I just built the generators and won. (btw the objectives were "none")
Now I'm not sure how to complete "turn the tide" ^^. Again, I've destroyed every enemy, but what do I need to do now? Objectives are "none" here too.

Thanks for your hint, I've added a railgun and an ember. (I'll upgrade them as soon as I need them)

Haven't tested the building upgrades yet.

A place in the credits would be really nice, thank you! :D
I'm pretty sure your game will gain popularity as soon as you upload it in the "complete" game section of Yoyogames. ^_^


Found the problem, i misspelled a variable ...

Anyways, you aren't missing anything, the rest of the missions are incomplete and rather short.

Uploading a new version with a fix for mission 6 and your name in the credits.

Also going to PM you some Beta testing passwords.

Also solved part placing and mirroring to be nearly pixel-perfect.

Thanks,

Edited by tabc3dd, 29 October 2010 - 07:03 PM.

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#30 Excaligo

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Posted 31 October 2010 - 06:54 PM

Alright another report from me: ^^
  • If you win the mission "Turning the Tide" all of your parts in the hangar get the colour of your allies. Only the core and new parts are green. (Or if you upgrade one of the parts)
    Evidence
  • I'm stuck on the mission "Surrounded" nothing happens after I've killed all pirates.
  • For the mission "Domination": Why are the points displayed under the hud? It would be better if they were just below the normal hud.

The upgrades for the buildings are interesting, especially the "Power Grid".
I've beat the second boss in the arena. But the Phoenix is just too heavy for me right now. :wacko: (I can get some damage on him, if I wait with spawning my ships until he's fired his first shot.)
Btw does Aegis block the fully upgraded beams? (I should definitely get more of them)

Keep it up! The game gets more and more polished. :)
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#31 tabc3dd

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Posted 31 October 2010 - 08:09 PM

Alright another report from me: ^^

  • If you win the mission "Turning the Tide" all of your parts in the hangar get the colour of your allies. Only the core and new parts are green. (Or if you upgrade one of the parts)
    Evidence
  • I'm stuck on the mission "Surrounded" nothing happens after I've killed all pirates.
  • For the mission "Domination": Why are the points displayed under the hud? It would be better if they were just below the normal hud.

The upgrades for the buildings are interesting, especially the "Power Grid".
I've beat the second boss in the arena. But the Phoenix is just too heavy for me right now. :wacko: (I can get some damage on him, if I wait with spawning my ships until he's fired his first shot.)
Btw does Aegis block the fully upgraded beams? (I should definitely get more of them)

Keep it up! The game gets more and more polished. :)



Thanks again ^^. New version is out. You might notice the default colors and menu screen are different. Thats because i had reports that they looked too much like another game. You can always change your color in the option menu :P.

- About hangar part changing color, that was due to lazy coding. In the mission, i just said to spawn all allies, then said to turn all parts to allies' color ^^. Fixed now.
- About "surrounded", same error as the other one, variable misspelling. Using my codes, i went through all the other missions instant killing everyone. It works, you win XD.
- Will take care of "Domination", just forgot where i put the code ^^.

Aegis blocks nearly everything ^^. BTW, to counter some excessive strategies (Like getting a T4 stealth at second mission, allowing you to do missions 2-11 without any problem. Or getting T4 ruin and destroying everything.), you can only pass to T2 upgrades if you reached T2 missions and so on. Do you approve, or should i find something else ?

I really need to finish all my missions, but i'm currently working alot on school homework and tests ... Will update sometimes soon with mission updates.


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#32 Excaligo

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Posted 01 November 2010 - 07:59 PM

I'm always amazed to see how fast you fix my reported bugs. :lol:

Unlocking the tech levels seems interesting. The whole game gets a bit more strategic.
However they should be unlocked a bit earlier. I'm now getting problems at the "Returning the Favor" mission without upgraded weapons (Though I admit I focused on defensiv parts xD). This special enemy general unit just has too much hull.
One possibility would be to make multiple ways to unlock the upgrades. For example you could complete a "license mission", achieve a certain skirmish level or finish a certain campaign mission to unlock the next upgrade level.
This would allow you to go on even if you can't finish a certain campaign mission.

Oh yeah, school... I'm burdened as well with homework, projects and learning for tests. -_-
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#33 tabc3dd

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Posted 01 November 2010 - 09:49 PM

I'm always amazed to see how fast you fix my reported bugs. :lol:

Unlocking the tech levels seems interesting. The whole game gets a bit more strategic.
However they should be unlocked a bit earlier. I'm now getting problems at the "Returning the Favor" mission without upgraded weapons (Though I admit I focused on defensiv parts xD). This special enemy general unit just has too much hull.
One possibility would be to make multiple ways to unlock the upgrades. For example you could complete a "license mission", achieve a certain skirmish level or finish a certain campaign mission to unlock the next upgrade level.
This would allow you to go on even if you can't finish a certain campaign mission.

Oh yeah, school... I'm burdened as well with homework, projects and learning for tests. -_-



Thanks, it's just that i don't have much to do XD.

How about this:
For tier 1 missions : as much T1 parts as you want, up to 2 T2.
For tier 2 missions : as much T1 and T2 parts as you want, up to 2 T3.
For tier 3 missions : as much T1, T2 and T3 parts and up to 2 T4.
For tier 4 missions : as much of all parts as you want.

I've uploaded a new version with this implementation. If it isn't enough, how about i add another over-upgraded part (ex : T3 at T2) for every 5 levels of skirmish?

And about that boss, ruins destroy him XD. Place 2, and he'll be done.

Good luck.


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#34 tabc3dd

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Posted 18 November 2010 - 06:15 AM

Ok then, i've released another few versions, with alot of polishing gone into mission 1-4, and many upgrades to Skrimish mode.
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#35 Copernicus

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Posted 28 November 2010 - 12:47 AM

I played through the new version and was wondering about mission 4. The first time I failed to destroy the convoy and was rewarded 1000 credits. Another time I managed to destroy the convoy before its help warped in, and the enemy ships retreated to the north-west corner of the map, leaving me to get hammered by asteroids. Before mission 12 my Skirmish level was at 9. I failed mission 12 and then my skirmish level had been changed to 20. Also, I find mission 12 unbeatable because the enemy gets ships faster than I can. If these were puny ships it wouldn't be so bad, but it's getting huge battleships. Does that have something to do with the level 20?
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#36 tabc3dd

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Posted 30 November 2010 - 06:06 PM

I played through the new version and was wondering about mission 4. The first time I failed to destroy the convoy and was rewarded 1000 credits. Another time I managed to destroy the convoy before its help warped in, and the enemy ships retreated to the north-west corner of the map, leaving me to get hammered by asteroids. Before mission 12 my Skirmish level was at 9. I failed mission 12 and then my skirmish level had been changed to 20. Also, I find mission 12 unbeatable because the enemy gets ships faster than I can. If these were puny ships it wouldn't be so bad, but it's getting huge battleships. Does that have something to do with the level 20?


Ok, going to test mission 4 and mission 12, see where the problem is . Will edit this post when i've finished.

About the enemy spawning huge battleships very fast, yes, it's because of level 20.
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#37 tabc3dd

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Posted 30 November 2010 - 06:06 PM

Ok, i think you have a problem with corrupt data. Did you play the new version with saved files from older versions ?

I tested using codes, detroying ships, and here are my results :

Mission 4 : You can only be rewarded 1000 credits if you have destroyed all enemies, including the convoy, along other stuff, so it's impossible you got rewarded 1000 credits for failing to destroy the convoy. Probably bugged data.
If you destroy the convoy, the enemy ships shouldn't retreat to the top left corner, that was in older versions. I've tested, using codes to destroy the enemy convoy in multiple situations, none of them led to retreating enemies. Same as above imo.
Mission 12 : Skirmish level has been reverted to 10 from 20 two versions ago, which confirms my idea of bugged data. And i can't find in my code anything that should change the skirmish level out of the mission.


I think you should delete your game folder and redownload it, because i really believe the error is on your side.

Sorry for the not-so helpful answer, i'll see if i get other problematic feedback.

Thanks alot !

Edited by tabc3dd, 30 November 2010 - 06:34 PM.

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#38 tabc3dd

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Posted 05 January 2011 - 05:15 PM

Just bumping back up ^^

Edit : And adding a video, my main post's code is mangled.

http://www.youtube.c...h?v=y48m1SE6-iU

Edited by tabc3dd, 06 January 2011 - 06:09 AM.

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#39 tabc3dd

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Posted 22 January 2011 - 09:41 AM

Back on project due to boredom.

Had to reupload because the virus scanner went crazy and instead of deleting my new file, deleted the whole game along with links, plays and ratings ....


Added a mute all option
Reduced file size
Made movement more intelligent
Made tutorial clearer
Made parts give info on long mouse over

More minor changes.
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#40 freko

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Posted 27 January 2011 - 08:03 PM

So this gets interesting. Keep up the gr8 work:)
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#41 tabc3dd

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Posted 27 January 2011 - 08:21 PM

So this gets interesting. Keep up the gr8 work:)


Thanks alot. Btw, since you're a great graphic artist, i was wondering if you could please touch up my GUI ^^. The things i have in my top left an top right corner aren't really pretty imo, and i'd greatly appreciate if you'd accept to try and touch them up a bit, however you want .

Thanks
Tabc3dd
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#42 freko

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Posted 28 January 2011 - 05:00 AM

sure. Send me a base layout of the gui

Edited by freko, 28 January 2011 - 05:02 AM.

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#43 Captain Tomcat

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Posted 30 January 2011 - 05:02 AM

This is a real nice, innovative RTS, overall. Gameplay, aesthetics, and interface are all pretty good, and assemble into an impressive product.

So here's the constructive criticism/suggestions/general comments I can offer:
-Perhaps there could be more in the way of terrain? It doesn't seem particularly appropriate in a space setting, but an extra asteroid here and there for use as cover might add some variety.
-It's a bit confusing to pick up at first, considering the complexity of the build-it-yourself system of making ships. But perhaps that's just the cost of trying to make something different like this. Perhaps the tutorial could be made a bit simpler?
-I really liked the "offensive" "support" "defensive" starting options, but they don't affect too much in the end. IMO it would be quite interesting if they had a very significant impact on gameplay, similar to how the three races in Starcraft played quite differently.

P.S. Was Battleships Forever an inspiration at all?
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#44 tabc3dd

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Posted 30 January 2011 - 02:17 PM

This is a real nice, innovative RTS, overall. Gameplay, aesthetics, and interface are all pretty good, and assemble into an impressive product.

So here's the constructive criticism/suggestions/general comments I can offer:
-Perhaps there could be more in the way of terrain? It doesn't seem particularly appropriate in a space setting, but an extra asteroid here and there for use as cover might add some variety.
-It's a bit confusing to pick up at first, considering the complexity of the build-it-yourself system of making ships. But perhaps that's just the cost of trying to make something different like this. Perhaps the tutorial could be made a bit simpler?
-I really liked the "offensive" "support" "defensive" starting options, but they don't affect too much in the end. IMO it would be quite interesting if they had a very significant impact on gameplay, similar to how the three races in Starcraft played quite differently.

P.S. Was Battleships Forever an inspiration at all?


Thanks, i'll review your game wednesday :P .
- Cover : Will try to implement again. My previous efforts failed in term of pathfinding, AI and efficiency, but i've gotten better since.
- How do you suggest i make the tutorial better please ? I've tried simplifying it as much as possible tbh, so i'll need an outside opinion ^^
- Any suggestions on how to achieve your idea. I'll start looking into it on my side.

- Battleships Forever was an inspiration, but not as much as Gummi Ships in Kingdom Hearts :P
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#45 Captain Tomcat

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Posted 31 January 2011 - 04:43 AM

Thanks, i'll review your game wednesday :P .
- Cover : Will try to implement again. My previous efforts failed in term of pathfinding, AI and efficiency, but i've gotten better since.
- How do you suggest i make the tutorial better please ? I've tried simplifying it as much as possible tbh, so i'll need an outside opinion ^^
- Any suggestions on how to achieve your idea. I'll start looking into it on my side.

- Battleships Forever was an inspiration, but not as much as Gummi Ships in Kingdom Hearts :P


-IMO the relatively huge explanation about the shop could be broken up a bit. Also, it was a bit confusing to have parts in the shop and at the bottom left of the screen, with the same size and color--perhaps it could be explained a bit at the beginning?
-As for a greater degree of specialization, you could create different sets of parts in the shop, exclusive to that specialty.
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#46 Rare

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Posted 18 February 2011 - 10:39 AM

This game is the best stragety EVER!!!!!
The only downside is the glitches.

1. My mouse can't go down for about 64 pixels of the buttom so I can't click on skirmish or the "exit button".

2. When creating a ship in editor I get an acheivement saying I have so many parts and then it takes me to the core page (the one with the shop) like i've clicked "new" on the main page PLAY. (Basicly I get taken to another page when making a ship in editor).

Other then them this game is awesome.
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#47 tabc3dd

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Posted 18 February 2011 - 03:35 PM

This game is the best stragety EVER!!!!!
The only downside is the glitches.

1. My mouse can't go down for about 64 pixels of the buttom so I can't click on skirmish or the "exit button".

2. When creating a ship in editor I get an acheivement saying I have so many parts and then it takes me to the core page (the one with the shop) like i've clicked "new" on the main page PLAY. (Basicly I get taken to another page when making a ship in editor).

Other then them this game is awesome.


Your first problem has to do with your vertical screen resolution, so i can't help you for that ^^. I'll check for the second one.
Thanks alot ^^, glad you liked it

Edit : didn't manage to recreate your number 2 problem, even by creating huge ships in the editor and trying everything. Maybe you had a memory corruption due to loading a save file from an older version ? If it happens again, tell me all you did before and i'll search more.

Edited by tabc3dd, 18 February 2011 - 05:48 PM.

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#48 Nocturne

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Posted 18 February 2011 - 06:46 PM

Just a quick post to say that in the opening video I got this error

ERROR in
action number 2
of Draw Event
for object oController:

Error in code at line 129:

^
at position 55: Division by 0.


It happened just before the last text box from the rebels appeared... there were still some blue units on screen but not many.
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#49 tabc3dd

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Posted 18 February 2011 - 10:07 PM

Just a quick post to say that in the opening video I got this error

ERROR in
action number 2
of Draw Event
for object oController:

Error in code at line 129:

^
at position 55: Division by 0.


It happened just before the last text box from the rebels appeared... there were still some blue units on screen but not many.



Ok thanks ^^. it's annoying everyone gets that error except me, so i can't solve it because the line number points to some commented code ... I'll eventually fix this once it happens to me and i can actually know what line doesn't work, because i tried fixing them all and it didn't work out as planned ...

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#50 tabc3dd

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Posted 21 March 2011 - 08:42 PM

Bump ^^, updated quite a lot since the last post
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Final Core is being remade, come check the new topic !
http://gmc.yoyogames...howtopic=646818

Final Core is an RTS/TDS in which you can design your ships using a selection of 120 parts.





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