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FINAL CORE -Real Time Strategy-


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#81 tabc3dd

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Posted 21 April 2012 - 04:15 PM

0.0
That must be what causes the bug where the random parts follow the mouse in the missions...
I find ur method rlly complicated but I understand it... sort of...
EDIT: did you use ur method because it lags less than arrays/grids?


Wow, i never had that bug lol ^^
Actually, I used it because I didn't want to set up a huge array with all the owned parts, their position and if they were attached or not and to who, but in hindsight it would probably have been better on a few aspects
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#82 jflorek

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Posted 24 April 2012 - 10:15 PM

lol when I read this u had exactly 600 posts
anyways it always happens to me. Nearly every mission has parts that I (cheating) use to block enemy fire.
BTW i got ur final skirmish achievemt by using commander mode at the start of a skirmish 50 times -- counts as me winning 50 times.
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#83 tabc3dd

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Posted 26 April 2012 - 03:14 PM

lol when I read this u had exactly 600 posts
anyways it always happens to me. Nearly every mission has parts that I (cheating) use to block enemy fire.
BTW i got ur final skirmish achievemt by using commander mode at the start of a skirmish 50 times -- counts as me winning 50 times.


XD ok thanks, I'll look into that
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#84 NicroGames

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Posted 26 April 2012 - 05:29 PM

I remember playing this game a long time ago! It was one of those games that made me want to get better at programming, thanks for that :thumbsup:

Edited by NicroGames, 26 April 2012 - 05:30 PM.

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#85 tabc3dd

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Posted 02 May 2012 - 05:02 PM

I remember playing this game a long time ago! It was one of those games that made me want to get better at programming, thanks for that :thumbsup:


Thank you :), I'm glad to have been able to inspire you ^^.
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#86 tabc3dd

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Posted 13 July 2012 - 01:51 AM

After some time off, here's an update, mainly concerning the HUDs and buildings.

Spoiler



As always, any feedback wether it be positive or negative is gladly appreciated. Let me know if you disapprove with any of the changes.



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#87 MissingNo.

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Posted 07 August 2012 - 01:24 AM

I have a request for a new option to be available in game. I would like a snap to grid option for the
buildings when your building them.

#88 tabc3dd

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Posted 08 August 2012 - 07:19 AM

I have a request for a new option to be available in game. I would like a snap to grid option for the
buildings when your building them.


Sure, however I don't know if I'll be able to release a new version any time soon, but i'll keep that in mind.
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#89 MissingNo.

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Posted 09 August 2012 - 02:09 AM

Hey thanks its good to know that this game is not dead, and still getting updates.
but I would like to report a glitch a may have been fixed but I list it anyway: sometimes
weapons and parts for the ships in any ship builder mode will be active like example:
some weapons will be firing or the cloak upgrade will activate and cloak the whole ship
making it un editable.

#90 tabc3dd

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Posted 21 August 2012 - 09:19 PM

Ok then, fixed that and added a small permanent snap to grid for buildings. Nothing too noticeable but enough to make it seem more organized.




Changelog :

- Changed options in the hangar from default message boxes to more polished sliders.

- Improved AI placement in free play mode.

- Yet more optimization.

- Small graphical tweaks so that stat bars don't over or under extend.

- Nerfed regenerators so as to regen every 2 seconds rather then three times a second, but multiplied by 6 energy restored.

- Graphical changes to some weapon effects.

- Updated F1 help.

- Greatly improved intro sequence.

- Reverted changed concerning energy regenerating parts.

- Improved design of all enemy ships.

- Updated various other ships to take in account part stat changes.

- Made HQs more imposing.

- Buildings now snap to grid (8 pixels snap) to allow greater organization.

- Fixed a bug where sometimes parts would act in hangars.

- Other small changes and bug fix.

Edited by tabc3dd, 21 August 2012 - 09:20 PM.

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#91 MissingNo.

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Posted 23 August 2012 - 09:13 PM

This update may be good but I think you busted the game! :confused:
I get this message: Error: cannot load the game file. then I get an error report
on top of that it seems as if you left out some files for the game like some folders
and stuff. please fix it soon as I cant play Final Core no more. :sad:

EDIT: unless the update is on another site, but I just clicked the link for Final Core
that took me to the sandbox so I'm assuming you have the latest version there or
is it somewhere else? if it is then could you give me the link?

Edited by MissingNo., 23 August 2012 - 09:15 PM.


#92 tabc3dd

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Posted 29 August 2012 - 09:33 AM

This update may be good but I think you busted the game! :confused:
I get this message: Error: cannot load the game file. then I get an error report
on top of that it seems as if you left out some files for the game like some folders
and stuff. please fix it soon as I cant play Final Core no more. :sad:

EDIT: unless the update is on another site, but I just clicked the link for Final Core
that took me to the sandbox so I'm assuming you have the latest version there or
is it somewhere else? if it is then could you give me the link?


I don't know what the problem is :/ . I clicked on the link in the first page of this topic, downloaded the file, extracted them. There's the game file, a dll and a folder containing 3 other files. I launched the game and played around for a while and there were no problems. Did you, by any chance, try to load a game from an old version into the new version ? That tends to never work because of how GM was coded, and often gives terrible results.
Unfortunately, I'm once again going to be unable to work on this project for 2 month, so I hope that I have indeed not broken my game.
Good luck with your file :)
Tabc3dd
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#93 MissingNo.

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Posted 01 September 2012 - 12:34 AM


This update may be good but I think you busted the game! :confused:
I get this message: Error: cannot load the game file. then I get an error report
on top of that it seems as if you left out some files for the game like some folders
and stuff. please fix it soon as I cant play Final Core no more. :sad:

EDIT: unless the update is on another site, but I just clicked the link for Final Core
that took me to the sandbox so I'm assuming you have the latest version there or
is it somewhere else? if it is then could you give me the link?


I don't know what the problem is :/ . I clicked on the link in the first page of this topic, downloaded the file, extracted them. There's the game file, a dll and a folder containing 3 other files. I launched the game and played around for a while and there were no problems. Did you, by any chance, try to load a game from an old version into the new version ? That tends to never work because of how GM was coded, and often gives terrible results.
Unfortunately, I'm once again going to be unable to work on this project for 2 month, so I hope that I have indeed not broken my game.
Good luck with your file :)
Tabc3dd


ok I got it to work by downloading it again but unfortuntly there is a problem when trying to use the load ship data in the ship editor,
all I get is a error message.

#94 tabc3dd

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Posted 03 September 2012 - 11:14 AM

After some quick testing, this error happens when there are no files to load. I'll fix this as soon as I can :)
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#95 tabc3dd

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Posted 07 October 2012 - 08:01 PM

In about 4 weeks I'll have some time to work a bit more on this project if need be. Therefore, I would gladly appreciate any feedback which could help me improve the gaming experience. Thank you.
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#96 MissingNo.

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Posted 09 October 2012 - 03:47 PM

In about 4 weeks I'll have some time to work a bit more on this project if need be. Therefore, I would gladly appreciate any feedback which could help me improve the gaming experience. Thank you.


Well I still want that ship editor message to get fixed, unless you updated the game and already did.

#97 tabc3dd

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Posted 09 October 2012 - 05:18 PM


In about 4 weeks I'll have some time to work a bit more on this project if need be. Therefore, I would gladly appreciate any feedback which could help me improve the gaming experience. Thank you.


Well I still want that ship editor message to get fixed, unless you updated the game and already did.


It's on the list. Can you confirm that it only happens when there are no saved files to load though please ?
Thanks
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#98 tabc3dd

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Posted 06 November 2012 - 04:48 PM

New version up, many small bugs and inconveniences have been fixed + a bit of polishing.
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#99 MissingNo.

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Posted 06 November 2012 - 09:11 PM

New version up, many small bugs and inconveniences have been fixed + a bit of polishing.


Yes, great thanks. I'll edit this comment later after I play it and will tell you if I found any problems.

#100 Visage

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Posted 15 December 2012 - 07:40 AM

New version up, many small bugs and inconveniences have been fixed + a bit of polishing.


I definitely like the new mirroring feature, but I have noticed a bug that was not in the version of the game I had previously.

When summoning ships through portals, a left click invariably leads to commander mode activating. This on its own is not terribly bad or even necessarily something that should be fixed, but after doing so, all of my ship designs have their bottom right area deleted. I have tried multiple slots and used designs made without the mirroring feature, tried it with a new record as well as a fresh download of the game, and even gone so far as to test it on a different computer, but the bug still remains.

The bug is important and debilitating because it forces the player to use only one ship design for each mission. Normally that is not a problem. However, I attempted "Returning the Favor" with absurdly slow, weighed down ships since I was using Bio and drainers as my main damage-dealers. The problem was that I couldn't get them in place fast enough to keep the convoy away from the edge with Gravity. My solution was to replace two of the juggernauts with small ships whose only real qualities were defense and the Gravity weapon. This bug has kept me from beating the mission with that record since I cannot put enough firepower on my design to be useful without eliminating my ability to halt the convoy so I can actually kill it. I could, by grinding for more credits, provide my ships with the necessary mobility, but it seems like a waste of time when there is a tactic that I have been able to use in the past that serves the same purpose without the extra boredom.

I really do like this game and would love to see this bug fixed.
Thank you for your time.

Edit: I have tested it a bit more, and it is now clear to me that commander mode is at fault. If you go into commander mode at all before all your ships are summoned, your designs are messed up.

Edited by Visage, 18 December 2012 - 03:30 PM.

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