i like the concept, but i don't know if i like the game. it seems like i have to spend a lot of time managing resources instead of my ships. does 1 make the AI easier or harder? it says 5 gives the ai the same stats as me, but i don't know what higher or lower numbers do.
Hopefully managing ressources will become easier once I've included keybinds.
1 is easiest and is the level at which you start. 10 starts becoming hard.
i haven't been able to win yet because it's hard to build my base. there should be a course grid so i can make a really good perfect base like the enemy does.
Well I made buildings snap to every 8 pixels to get a good balance between perfect bases and choice. I'll bump it up to 36 but it might feel too restrictive.
it slows me down a lot when i place a building. i have to go back and click on the hub again and select another from the menu. i know i can hold shift and place a bunch of buildings, but when i want to change the building i'm placing, i have to re select the hub again. it should just stay selected.
i didn't think that the mouse wheel would zoom, it should say somewhere. i think middle mouse button should pan the view around. not having to go down to the mini menu and do it.
Mouse to zoom is pretty standard and is in the controls. Adding it somewhere else would be invasive imo though. I'll add middle mouse to pan.
the final message in the tutorial blocks my view pertinently, i have to restart so it goes away. those achievements pop up, block my view, and piss me off too.
Theres a little red cross to remove the message once you've done reading. I'll make it time out in addition. As for the achievements, they are supposed to pop-up, how else are you supposed to know you got them ^^. I'll see if I can't reduce their size or duration
this confuses me. the tutorial says to build an assembler next, but i can't. it says to build more collectors to unlock. why? i should just be able to buy the dam thing. and how many collectors do i need to unlock this? it doesn't say.
The problem is that many new players who haven't played before instantly rush important buildings, and therefore run out of cash and don't have enough collectors to make up for it fast enough. But you are right, limiting the player is kinda stupid, they should realise their mistake when they run out of cash and try to fix it.
i would make some changes to the way the text is displayed in a lot of cases. it's a real pain to read through a bunch of text to know how much a building costs and all it's other stats.
I like your presentation, will try to make it work.
and the ship designer. well, it should just be laid out better. and why am i working on six different ships at a time that have been given a slot number instead of a customization name? then when i'm trying to remember my ships in game i can create the right ones faster.
Will work on it. Might probably keep the shop in a box, put it to the left. To the right the current design with its name under and arrows to switch to other designs. The bought parts on the lower part of the screen. And the buttons, well I'll see.
i think the game is pretty good, but there's a lot of little annoying things.
Thanks, I'll try to improve it.