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FINAL CORE -Real Time Strategy-


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#41 tabc3dd

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Posted 27 January 2011 - 08:21 PM

So this gets interesting. Keep up the gr8 work:)


Thanks alot. Btw, since you're a great graphic artist, i was wondering if you could please touch up my GUI ^^. The things i have in my top left an top right corner aren't really pretty imo, and i'd greatly appreciate if you'd accept to try and touch them up a bit, however you want .

Thanks
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#42 freko

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Posted 28 January 2011 - 05:00 AM

sure. Send me a base layout of the gui

Edited by freko, 28 January 2011 - 05:02 AM.

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#43 Captain Tomcat

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Posted 30 January 2011 - 05:02 AM

This is a real nice, innovative RTS, overall. Gameplay, aesthetics, and interface are all pretty good, and assemble into an impressive product.

So here's the constructive criticism/suggestions/general comments I can offer:
-Perhaps there could be more in the way of terrain? It doesn't seem particularly appropriate in a space setting, but an extra asteroid here and there for use as cover might add some variety.
-It's a bit confusing to pick up at first, considering the complexity of the build-it-yourself system of making ships. But perhaps that's just the cost of trying to make something different like this. Perhaps the tutorial could be made a bit simpler?
-I really liked the "offensive" "support" "defensive" starting options, but they don't affect too much in the end. IMO it would be quite interesting if they had a very significant impact on gameplay, similar to how the three races in Starcraft played quite differently.

P.S. Was Battleships Forever an inspiration at all?
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#44 tabc3dd

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Posted 30 January 2011 - 02:17 PM

This is a real nice, innovative RTS, overall. Gameplay, aesthetics, and interface are all pretty good, and assemble into an impressive product.

So here's the constructive criticism/suggestions/general comments I can offer:
-Perhaps there could be more in the way of terrain? It doesn't seem particularly appropriate in a space setting, but an extra asteroid here and there for use as cover might add some variety.
-It's a bit confusing to pick up at first, considering the complexity of the build-it-yourself system of making ships. But perhaps that's just the cost of trying to make something different like this. Perhaps the tutorial could be made a bit simpler?
-I really liked the "offensive" "support" "defensive" starting options, but they don't affect too much in the end. IMO it would be quite interesting if they had a very significant impact on gameplay, similar to how the three races in Starcraft played quite differently.

P.S. Was Battleships Forever an inspiration at all?


Thanks, i'll review your game wednesday :P .
- Cover : Will try to implement again. My previous efforts failed in term of pathfinding, AI and efficiency, but i've gotten better since.
- How do you suggest i make the tutorial better please ? I've tried simplifying it as much as possible tbh, so i'll need an outside opinion ^^
- Any suggestions on how to achieve your idea. I'll start looking into it on my side.

- Battleships Forever was an inspiration, but not as much as Gummi Ships in Kingdom Hearts :P
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#45 Captain Tomcat

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Posted 31 January 2011 - 04:43 AM

Thanks, i'll review your game wednesday :P .
- Cover : Will try to implement again. My previous efforts failed in term of pathfinding, AI and efficiency, but i've gotten better since.
- How do you suggest i make the tutorial better please ? I've tried simplifying it as much as possible tbh, so i'll need an outside opinion ^^
- Any suggestions on how to achieve your idea. I'll start looking into it on my side.

- Battleships Forever was an inspiration, but not as much as Gummi Ships in Kingdom Hearts :P


-IMO the relatively huge explanation about the shop could be broken up a bit. Also, it was a bit confusing to have parts in the shop and at the bottom left of the screen, with the same size and color--perhaps it could be explained a bit at the beginning?
-As for a greater degree of specialization, you could create different sets of parts in the shop, exclusive to that specialty.
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#46 Rare

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Posted 18 February 2011 - 10:39 AM

This game is the best stragety EVER!!!!!
The only downside is the glitches.

1. My mouse can't go down for about 64 pixels of the buttom so I can't click on skirmish or the "exit button".

2. When creating a ship in editor I get an acheivement saying I have so many parts and then it takes me to the core page (the one with the shop) like i've clicked "new" on the main page PLAY. (Basicly I get taken to another page when making a ship in editor).

Other then them this game is awesome.
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#47 tabc3dd

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Posted 18 February 2011 - 03:35 PM

This game is the best stragety EVER!!!!!
The only downside is the glitches.

1. My mouse can't go down for about 64 pixels of the buttom so I can't click on skirmish or the "exit button".

2. When creating a ship in editor I get an acheivement saying I have so many parts and then it takes me to the core page (the one with the shop) like i've clicked "new" on the main page PLAY. (Basicly I get taken to another page when making a ship in editor).

Other then them this game is awesome.


Your first problem has to do with your vertical screen resolution, so i can't help you for that ^^. I'll check for the second one.
Thanks alot ^^, glad you liked it

Edit : didn't manage to recreate your number 2 problem, even by creating huge ships in the editor and trying everything. Maybe you had a memory corruption due to loading a save file from an older version ? If it happens again, tell me all you did before and i'll search more.

Edited by tabc3dd, 18 February 2011 - 05:48 PM.

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#48 Nocturne

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Posted 18 February 2011 - 06:46 PM

Just a quick post to say that in the opening video I got this error

ERROR in
action number 2
of Draw Event
for object oController:

Error in code at line 129:

^
at position 55: Division by 0.


It happened just before the last text box from the rebels appeared... there were still some blue units on screen but not many.
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#49 tabc3dd

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Posted 18 February 2011 - 10:07 PM

Just a quick post to say that in the opening video I got this error

ERROR in
action number 2
of Draw Event
for object oController:

Error in code at line 129:

^
at position 55: Division by 0.


It happened just before the last text box from the rebels appeared... there were still some blue units on screen but not many.



Ok thanks ^^. it's annoying everyone gets that error except me, so i can't solve it because the line number points to some commented code ... I'll eventually fix this once it happens to me and i can actually know what line doesn't work, because i tried fixing them all and it didn't work out as planned ...

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#50 tabc3dd

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Posted 21 March 2011 - 08:42 PM

Bump ^^, updated quite a lot since the last post
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#51 tabc3dd

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Posted 09 April 2011 - 07:22 PM

Final bump, i'll be leaving the internet for some time. Hoping I'll have feedback to work with on my return ^^.
Thanks for all plays and comments :)
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#52 Rare

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Posted 11 April 2011 - 12:04 AM


Just a quick post to say that in the opening video I got this error

ERROR in
action number 2
of Draw Event
for object oController:

Error in code at line 129:

^
at position 55: Division by 0.


It happened just before the last text box from the rebels appeared... there were still some blue units on screen but not many.



Ok thanks ^^. it's annoying everyone gets that error except me, so i can't solve it because the line number points to some commented code ... I'll eventually fix this once it happens to me and i can actually know what line doesn't work, because i tried fixing them all and it didn't work out as planned ...



It doesn't happen to me.
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#53 tabc3dd

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Posted 18 April 2011 - 07:03 PM

Huge new update, with too much improvements to list here without getting excessive
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#54 tabc3dd

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Posted 26 April 2011 - 02:14 PM


New version with a great optimization on the whole board : Buildings, Parts namely weapons and projectiles all have more effective scripts. Overall an easy 3 fps gained all around.

Also fixed a few glitches and typos, and added a few things.

Feedback appreciated :)
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#55 batoonike

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Posted 30 April 2011 - 09:55 AM

Just have to say that building your ships is not exactly a "new twist" on the RTS genre. For example they had basicly the same thing in "Warzone 2100", which is a pretty poor RTS game made somewhere around 1999 by Eidos Ent. Im quite sure you've done it better though :)
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#56 tabc3dd

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Posted 30 April 2011 - 07:58 PM

Just have to say that building your ships is not exactly a "new twist" on the RTS genre. For example they had basicly the same thing in "Warzone 2100", which is a pretty poor RTS game made somewhere around 1999 by Eidos Ent. Im quite sure you've done it better though :)


Yep, i know, someone has already pointed me out to that game, which i played and is far from being a poor RTS, personally i find it very sweet and still have it installed.
However, i'm honest when i say "new twist". There's a great difference in choosing components for 3 different slots and building a ship totally like you want, which i currently haven't found in any other RTS.
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#57 Copernicus

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Posted 06 May 2011 - 03:35 AM

I downloaded the latest version from Yoyo games, and It runs a lot better than the old version I had. I'm getting bugs, however.

1. When an ally builds an energy, the energy is the enemy color instead of the ally color.
2. Ally ships won't move from their initial teleport-in location.
3. When a player ship with the deflector equipped enters it has the piercer instead of the deflector. When the player ship enters combat the piercer turns into a deflector.
4. If I load a game just as a laser fires on the main menu the laser noise will not stop playing.
5. Sometimes in a campaign mission, when mousing over things it will list an achievement message instead of what it normally would (the Deflector one).
6. In skirmish, when mousing over enemy buildings I'll get a division by 0 error message if one of their stats has been drained.
7. If I build energy rapidly, the energy won't ever finish building. I usually have to wait until the energy bar (of the energy) is half-way before building another energy in order to avoid this.
8. No matter how many energy I build the 5th campaign mission will not complete.
9. When I enter commander mode, sometimes the enemy ships are drawn as only cores.

Edited by Copernicus, 07 May 2011 - 01:28 PM.

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#58 tabc3dd

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Posted 06 May 2011 - 01:06 PM

I downloaded the latest version from Yoyo games, and It runs a lot better than the old version I had. I'm getting bugs, however.

1. When an allay builds an energy, the energy is the enemy color instead of the ally color.
2. Allay ships won't move from their initial teleport-in location.
3. When a player ship with the deflector equipped enters it has the piercer instead of the deflector. When the player ship enters combat the piercer turns into a deflector.
4. If I load a game just as a laser fires on the main menu the laser noise will not stop playing.
5. Sometimes in a campaign mission, when mousing over things it will list an achievement message instead of what it normally would (the Deflector one).
6. In skirmish, when mousing over enemy buildings I'll get a division by 0 error message if one of their stats has been drained.
7. If I build energy rapidly, the energy won't ever finish building. I usually have to wait until the energy bar (of the energy) is half-way before building another energy in order to avoid this.
8. No matter how many energy I build the 5th campaign mission will not complete.
9. When I enter commander mode, sometimes the enemy ships are drawn as only cores.



Thanks for the awesome feedback :D

1) Fixed
2) Fixed,I think, I couldn't recreate the bug
3) Couldn't recreate the bug, maybe you loaded an old save file into the new version ? That usually causes alot of problems
4) Theoretically fixed, just changing room usually works though :)
5) See 3)
6) See 3), that's normally impossible. What building was it ?
7) Not a bug but a voluntary feature
8) Fixed
9) Fixed

Once again, thank you very much
Tabc3dd


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#59 Copernicus

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Posted 07 May 2011 - 01:36 PM

I downloaded it again.

1) Still can't complete mission 5. I don't know if it's because of the energy or it is not registering the base as being protected.
2) The first Ally ship is moving correctly, but the others won't move.
3) As for the energy bug feature: in mission 2, when all the buildings teleport in the energy won't build. I have to sell all the buildings and then build the energy I need (one at a time) before constructing any other buildings.
4) In mission 5, energy won't finish building if the turrets aren't fully charged xor I have too many collectors.

During a mission, if I mouse over a ship it will display the name of a part like it does on the ship construction screen. Is it supposed to do that?
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#60 tabc3dd

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Posted 07 May 2011 - 01:48 PM

I downloaded it again.

1) Still can't complete mission 5. I don't know if it's because of the energy or it is not registering the base as being protected.
2) The first Ally ship is moving correctly, but the others won't move.
3) As for the energy bug feature: in mission 2, when all the buildings teleport in the energy won't build. I have to sell all the buildings and then build the energy I need (one at a time) before constructing any other buildings.
4) In mission 5, energy won't finish building if the turrets aren't fully charged xor I have too many collectors.

During a mission, if I mouse over a ship it will display the name of a part like it does on the ship construction screen. Is it supposed to do that?


Nope it's not supposed to do that :/ ... I have no idea why you have these errors and i don't, i'll try to fix them ..
Sorry :), come back in a week and it should be perfect ^^



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