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#21 tabc3dd

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Posted 22 October 2010 - 03:12 PM

Thanks for the fast fix. ^^
I beat mission 3 on first try. Mission 4 is harder again, but I think if I arrange my ships better I'll be able to beat it.

The arena bosses. Hm, I can't even defeat the first one. :P His ravages (the upgraded ruins) are tearing my ships apart. XD I think I'll need a second intervention part and more energy regeneration.

Edit:
I finished mission 4.
But I think the timer for mission 5 is broken. Instead of counting down 1 second per second, it only counts down 0.03 seconds... That's around 3 hours of surving, instead of 5 minutes. :whistle:



Unluckily, i'm going on vacation so i cannot bring out as new version for 5 days.

Damn, i didn't notice for the timer, my strategy to seeing if the mission worked basically involved starting the mission, playing around for 2 minutes and passing to the next one (you'd understand if you had played the same mission over and over for 3 month XD). To be honest, you aren't missing much though. I basically did mission 1-16 with about 3 minutes of gameplay in each, then i upgraded each mission one at a time. And currently, only missions 1-7 are really acceptable, the following ones are slightly short.

However, i realize you must find it frustrating to play and get stuck every-time, so i suggest you stop playing this game, and i'll get back to you once i've taken the time to finish the campaign correctly :P . Or you can just play skirmishes and try to go as far as possible in Shooter mode or Arena. Or you can upgrade your ships with 5 Wards and then leave your computer on for 3 hours while your ships are undefeatable XD.

Do you want me to put out the version i use to test various missions ? It's maybe in the version thats already uploaded, i'm not sure, but pressing K will unlock all arena bosses and all missions.

Good luck, and i'm really sorry for all the problems.
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#22 Excaligo

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Posted 23 October 2010 - 07:47 AM

Don't worry I'm used to beta test GM games. ^^
I'm now at the level 6 skirmish and level 5 wasn't that hard, so I think I can beat this level too.

I still think you should increase the credit gain at least a little bit.
I'm not sure how much I gain for winning a skirmish. But if it is now something around 500+50*level, then I think it would be better if it was 500+100*level. And probabily some credits for each enemy you defeat in the shooter (just something little around 5 credits or so).

Anyway, enjoy your vacation. :lol:
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#23 tabc3dd

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Posted 25 October 2010 - 08:57 AM

Don't worry I'm used to beta test GM games. ^^
I'm now at the level 6 skirmish and level 5 wasn't that hard, so I think I can beat this level too.

I still think you should increase the credit gain at least a little bit.
I'm not sure how much I gain for winning a skirmish. But if it is now something around 500+50*level, then I think it would be better if it was 500+100*level. And probabily some credits for each enemy you defeat in the shooter (just something little around 5 credits or so).

Anyway, enjoy your vacation. :lol:



Thanks XD


Found the time to use my computer and get an internet connection, so i brought up a new version :


Previously, if a relay was destroyed, all buildings connected to it were pretty much useless. Now, you can reconnect the buildings by building a new relay. The same applies to enemies and allies.

Simplified the information on buildings when mousing over the buttons. All the useless information (Hull, Repair ...) are now in a text file in the .zip .

Solved a bug where clicking on a sell button would not work if there was a building under.

Pressing k will now unlock all bosses and levels, but will slightly change something hidden so i can see if someone is trying to cheat his way through the competition.

Made mission 2 (escort) alot more easier.

Fixed timer issue on mission 5 .

Fixed many late mission issues.

Probably other stuff.



Now, concerning what you said :

I will implement a loot of 20 credits per destroyed enemies in Shooter. However, the main aim is just to have fun.

I will increase the credit gain to +100 per level, but also slightly increase the difficulty slope. Enemies will still have the same stats as you at level 5, but they will gain more afterwards.

Did you try a free play against a level 20 opponent ? Is it still too easy or is the current growth okay ?


Thanks again for your time.


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#24 Excaligo

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Posted 28 October 2010 - 03:36 PM

Mission 5 works fine, thanks! :)
I'm still not able to beat the first arena boss and it seems it doesn't get easier on later bosses... ^^ (The ravages are still killing me :P )
And I can't beat level 20 in freeplay. XS It may be possible but I can't do it. =P

Well, looks like you've already implemented the credit gaining for the shooter. ^_^
That's good since I'll have to start over (my savegame doesn't work anymore with this version, looks like you've corrected all the parts. Nice work!).
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#25 tabc3dd

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Posted 28 October 2010 - 03:53 PM

Mission 5 works fine, thanks! :)
I'm still not able to beat the first arena boss and it seems it doesn't get easier on later bosses... ^^ (The ravages are still killing me :P )
And I can't beat level 20 in freeplay. XS It may be possible but I can't do it. =P

Well, looks like you've already implemented the credit gaining for the shooter. ^_^
That's good since I'll have to start over (my savegame doesn't work anymore with this version, looks like you've corrected all the parts. Nice work!).


Thanks !

Well, if you are going to start over, you might as well download the newest version :P . Just uploaded it 2 minutes ago.

It's mainly optimization, and balancing issues.
- Cannons' upgrades now shoot in a straight line, to differentiate it more from other parts.
- Heavy optimization for Corrupt, Ice and Beamer-Railgun.
- Ruins-Ravages now shoot half as fast, but deal double damage, making them more vulnerable to parts like interceptors.
- Reduced Hull bonus for Aegis.
- Other stuff ^^.

Thats one thing i hate about new versions, they corrupt your old data.

Heres a tip to counter the ravages : Get a ship with 3 Aegis in a triangle, and lure the Enemy with it.

Btw, when you play, could you please hold down the space bar and tell me what you think about it ? The victory sign is not currently implemented, as i need feedback on it. Same for both logos.
Could you also take screenies of your ship, so i can see how other players design them, and maybe find things i didn't expect.

Thanks again for beta-testing !



Edited by tabc3dd, 28 October 2010 - 03:54 PM.

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#26 Excaligo

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Posted 28 October 2010 - 08:01 PM

So I made it to mission 5 again. But it doesn't seem to end properly... (Destroyed the commander, got the message "Looks like you got the enemy commander...." and then I defeated every remaining enemy but nothing happened afterwards)

And I finally beat the first boss. Mainly thanks to the artillery part. ^^ I surrounded him and suddenly he lost a bunch of parts and I was like *wtf happened* :blink:
Btw is the fully upgraded radar the only part that reveals cloaked enemies?

And here is my current ship (only got this one right now).
Ship Screen
Somehow it's surprisingly effective, even though it's rear isn't protected at all... (the shields don't cover the artillery part, yet)

The logos look good. Though you could make it a bit more fancy if you framed the gray circle with some ornament (I'm not an artist either so I can't give you more specific tips XD).
The idea of a victory sign is good. But I'm not sure wheter it would look better if you omited the asterisks. (with asterisks it looks more like text than an artwork)
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#27 tabc3dd

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Posted 29 October 2010 - 06:18 AM

So I made it to mission 5 again. But it doesn't seem to end properly... (Destroyed the commander, got the message "Looks like you got the enemy commander...." and then I defeated every remaining enemy but nothing happened afterwards)

And I finally beat the first boss. Mainly thanks to the artillery part. ^^ I surrounded him and suddenly he lost a bunch of parts and I was like *wtf happened* :blink:
Btw is the fully upgraded radar the only part that reveals cloaked enemies?

And here is my current ship (only got this one right now).
Ship Screen
Somehow it's surprisingly effective, even though it's rear isn't protected at all... (the shields don't cover the artillery part, yet)

The logos look good. Though you could make it a bit more fancy if you framed the gray circle with some ornament (I'm not an artist either so I can't give you more specific tips XD).
The idea of a victory sign is good. But I'm not sure wheter it would look better if you omited the asterisks. (with asterisks it looks more like text than an artwork)




I think you missed the message saying that you need to build 20 generators XD . If your press 'P', what are the objectives ?

Yep, artillery is nice, basically it's an explosion that easily destroys parts and bypasses all defences ^^.

Only fully upgraded Radar reveals stealth. Anyway, it's not horribly, i mean buying the radar and upgrading it to T4 costs a total of 1400 credits.

Your ship is nice, but you are going to have problems when you start facing enemies with good interceptors. You have only weapons vulnerable to interceptors .

I'll work a bit more on the logos.


BTW, new version with a major change :
You can now upgrade buildings. Clicking on the building will create an up arrow button. Pressing on it will upgrade your building, often unlocking new capacities.

Current buildings that can Upgrade :
-Turret
-Energy .

Plus, its not boring +stats upgrade, they really change your strategy !


Thanks for continuing to play my game, would you like to be credited as a beta tester ?


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#28 Excaligo

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Posted 29 October 2010 - 06:44 PM

Oh yeah, missed that message. But actually I didn't see it this time either. I just built the generators and won. (btw the objectives were "none")
Now I'm not sure how to complete "turn the tide" ^^. Again, I've destroyed every enemy, but what do I need to do now? Objectives are "none" here too.

Thanks for your hint, I've added a railgun and an ember. (I'll upgrade them as soon as I need them)

Haven't tested the building upgrades yet.

A place in the credits would be really nice, thank you! :D
I'm pretty sure your game will gain popularity as soon as you upload it in the "complete" game section of Yoyogames. ^_^
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#29 tabc3dd

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Posted 29 October 2010 - 06:55 PM

Oh yeah, missed that message. But actually I didn't see it this time either. I just built the generators and won. (btw the objectives were "none")
Now I'm not sure how to complete "turn the tide" ^^. Again, I've destroyed every enemy, but what do I need to do now? Objectives are "none" here too.

Thanks for your hint, I've added a railgun and an ember. (I'll upgrade them as soon as I need them)

Haven't tested the building upgrades yet.

A place in the credits would be really nice, thank you! :D
I'm pretty sure your game will gain popularity as soon as you upload it in the "complete" game section of Yoyogames. ^_^


Found the problem, i misspelled a variable ...

Anyways, you aren't missing anything, the rest of the missions are incomplete and rather short.

Uploading a new version with a fix for mission 6 and your name in the credits.

Also going to PM you some Beta testing passwords.

Also solved part placing and mirroring to be nearly pixel-perfect.

Thanks,

Edited by tabc3dd, 29 October 2010 - 07:03 PM.

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#30 Excaligo

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Posted 31 October 2010 - 06:54 PM

Alright another report from me: ^^
  • If you win the mission "Turning the Tide" all of your parts in the hangar get the colour of your allies. Only the core and new parts are green. (Or if you upgrade one of the parts)
    Evidence
  • I'm stuck on the mission "Surrounded" nothing happens after I've killed all pirates.
  • For the mission "Domination": Why are the points displayed under the hud? It would be better if they were just below the normal hud.

The upgrades for the buildings are interesting, especially the "Power Grid".
I've beat the second boss in the arena. But the Phoenix is just too heavy for me right now. :wacko: (I can get some damage on him, if I wait with spawning my ships until he's fired his first shot.)
Btw does Aegis block the fully upgraded beams? (I should definitely get more of them)

Keep it up! The game gets more and more polished. :)
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#31 tabc3dd

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Posted 31 October 2010 - 08:09 PM

Alright another report from me: ^^

  • If you win the mission "Turning the Tide" all of your parts in the hangar get the colour of your allies. Only the core and new parts are green. (Or if you upgrade one of the parts)
    Evidence
  • I'm stuck on the mission "Surrounded" nothing happens after I've killed all pirates.
  • For the mission "Domination": Why are the points displayed under the hud? It would be better if they were just below the normal hud.

The upgrades for the buildings are interesting, especially the "Power Grid".
I've beat the second boss in the arena. But the Phoenix is just too heavy for me right now. :wacko: (I can get some damage on him, if I wait with spawning my ships until he's fired his first shot.)
Btw does Aegis block the fully upgraded beams? (I should definitely get more of them)

Keep it up! The game gets more and more polished. :)



Thanks again ^^. New version is out. You might notice the default colors and menu screen are different. Thats because i had reports that they looked too much like another game. You can always change your color in the option menu :P.

- About hangar part changing color, that was due to lazy coding. In the mission, i just said to spawn all allies, then said to turn all parts to allies' color ^^. Fixed now.
- About "surrounded", same error as the other one, variable misspelling. Using my codes, i went through all the other missions instant killing everyone. It works, you win XD.
- Will take care of "Domination", just forgot where i put the code ^^.

Aegis blocks nearly everything ^^. BTW, to counter some excessive strategies (Like getting a T4 stealth at second mission, allowing you to do missions 2-11 without any problem. Or getting T4 ruin and destroying everything.), you can only pass to T2 upgrades if you reached T2 missions and so on. Do you approve, or should i find something else ?

I really need to finish all my missions, but i'm currently working alot on school homework and tests ... Will update sometimes soon with mission updates.


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#32 Excaligo

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Posted 01 November 2010 - 07:59 PM

I'm always amazed to see how fast you fix my reported bugs. :lol:

Unlocking the tech levels seems interesting. The whole game gets a bit more strategic.
However they should be unlocked a bit earlier. I'm now getting problems at the "Returning the Favor" mission without upgraded weapons (Though I admit I focused on defensiv parts xD). This special enemy general unit just has too much hull.
One possibility would be to make multiple ways to unlock the upgrades. For example you could complete a "license mission", achieve a certain skirmish level or finish a certain campaign mission to unlock the next upgrade level.
This would allow you to go on even if you can't finish a certain campaign mission.

Oh yeah, school... I'm burdened as well with homework, projects and learning for tests. -_-
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#33 tabc3dd

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Posted 01 November 2010 - 09:49 PM

I'm always amazed to see how fast you fix my reported bugs. :lol:

Unlocking the tech levels seems interesting. The whole game gets a bit more strategic.
However they should be unlocked a bit earlier. I'm now getting problems at the "Returning the Favor" mission without upgraded weapons (Though I admit I focused on defensiv parts xD). This special enemy general unit just has too much hull.
One possibility would be to make multiple ways to unlock the upgrades. For example you could complete a "license mission", achieve a certain skirmish level or finish a certain campaign mission to unlock the next upgrade level.
This would allow you to go on even if you can't finish a certain campaign mission.

Oh yeah, school... I'm burdened as well with homework, projects and learning for tests. -_-



Thanks, it's just that i don't have much to do XD.

How about this:
For tier 1 missions : as much T1 parts as you want, up to 2 T2.
For tier 2 missions : as much T1 and T2 parts as you want, up to 2 T3.
For tier 3 missions : as much T1, T2 and T3 parts and up to 2 T4.
For tier 4 missions : as much of all parts as you want.

I've uploaded a new version with this implementation. If it isn't enough, how about i add another over-upgraded part (ex : T3 at T2) for every 5 levels of skirmish?

And about that boss, ruins destroy him XD. Place 2, and he'll be done.

Good luck.


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#34 tabc3dd

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Posted 18 November 2010 - 06:15 AM

Ok then, i've released another few versions, with alot of polishing gone into mission 1-4, and many upgrades to Skrimish mode.
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#35 Copernicus

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Posted 28 November 2010 - 12:47 AM

I played through the new version and was wondering about mission 4. The first time I failed to destroy the convoy and was rewarded 1000 credits. Another time I managed to destroy the convoy before its help warped in, and the enemy ships retreated to the north-west corner of the map, leaving me to get hammered by asteroids. Before mission 12 my Skirmish level was at 9. I failed mission 12 and then my skirmish level had been changed to 20. Also, I find mission 12 unbeatable because the enemy gets ships faster than I can. If these were puny ships it wouldn't be so bad, but it's getting huge battleships. Does that have something to do with the level 20?
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#36 tabc3dd

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Posted 30 November 2010 - 06:06 PM

I played through the new version and was wondering about mission 4. The first time I failed to destroy the convoy and was rewarded 1000 credits. Another time I managed to destroy the convoy before its help warped in, and the enemy ships retreated to the north-west corner of the map, leaving me to get hammered by asteroids. Before mission 12 my Skirmish level was at 9. I failed mission 12 and then my skirmish level had been changed to 20. Also, I find mission 12 unbeatable because the enemy gets ships faster than I can. If these were puny ships it wouldn't be so bad, but it's getting huge battleships. Does that have something to do with the level 20?


Ok, going to test mission 4 and mission 12, see where the problem is . Will edit this post when i've finished.

About the enemy spawning huge battleships very fast, yes, it's because of level 20.
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#37 tabc3dd

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Posted 30 November 2010 - 06:06 PM

Ok, i think you have a problem with corrupt data. Did you play the new version with saved files from older versions ?

I tested using codes, detroying ships, and here are my results :

Mission 4 : You can only be rewarded 1000 credits if you have destroyed all enemies, including the convoy, along other stuff, so it's impossible you got rewarded 1000 credits for failing to destroy the convoy. Probably bugged data.
If you destroy the convoy, the enemy ships shouldn't retreat to the top left corner, that was in older versions. I've tested, using codes to destroy the enemy convoy in multiple situations, none of them led to retreating enemies. Same as above imo.
Mission 12 : Skirmish level has been reverted to 10 from 20 two versions ago, which confirms my idea of bugged data. And i can't find in my code anything that should change the skirmish level out of the mission.


I think you should delete your game folder and redownload it, because i really believe the error is on your side.

Sorry for the not-so helpful answer, i'll see if i get other problematic feedback.

Thanks alot !

Edited by tabc3dd, 30 November 2010 - 06:34 PM.

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#38 tabc3dd

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Posted 05 January 2011 - 05:15 PM

Just bumping back up ^^

Edit : And adding a video, my main post's code is mangled.

http://www.youtube.c...h?v=y48m1SE6-iU

Edited by tabc3dd, 06 January 2011 - 06:09 AM.

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#39 tabc3dd

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Posted 22 January 2011 - 09:41 AM

Back on project due to boredom.

Had to reupload because the virus scanner went crazy and instead of deleting my new file, deleted the whole game along with links, plays and ratings ....


Added a mute all option
Reduced file size
Made movement more intelligent
Made tutorial clearer
Made parts give info on long mouse over

More minor changes.
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#40 freko

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Posted 27 January 2011 - 08:03 PM

So this gets interesting. Keep up the gr8 work:)
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