Maybe I haven't written GML in way too long, or maybe this just has no simple solution..
How do I find the nearest instance of the same object as the one checking, but isn't that particular instance?! "distance_to_object(obj)" can't return the particular instance, and "instance_nearest(x,y,obj)" can't exclude "self" cause it operates from a point, not an instance. This is giving me a headache
-Nils.











